mirror of https://github.com/mgba-emu/mgba.git
GBA Context: Add pause menu
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parent
178612a471
commit
3157a3d949
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@ -7,6 +7,12 @@
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#include "util/gui/file-select.h"
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#include "util/gui/font.h"
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#include "util/gui/menu.h"
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enum {
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RUNNER_CONTINUE,
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RUNNER_EXIT
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};
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void GBAGUIInit(struct GBAGUIRunner* runner, const char* port) {
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GUIInit(&runner->params);
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@ -24,6 +30,14 @@ void GBAGUIDeinit(struct GBAGUIRunner* runner) {
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}
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void GBAGUIRunloop(struct GBAGUIRunner* runner) {
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struct GUIMenu pauseMenu = {
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.title = "Game Paused",
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.index = 0,
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};
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GUIMenuItemListInit(&pauseMenu.items, 0);
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*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE };
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*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };
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while (true) {
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if (runner->params.guiPrepare) {
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runner->params.guiPrepare();
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@ -33,11 +47,9 @@ void GBAGUIRunloop(struct GBAGUIRunner* runner) {
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if (runner->params.guiFinish) {
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runner->params.guiFinish();
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}
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GUIMenuItemListDeinit(&pauseMenu.items);
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return;
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}
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if (runner->params.guiFinish) {
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runner->params.guiFinish();
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}
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// TODO: Message box API
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runner->params.drawStart();
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@ -55,10 +67,15 @@ void GBAGUIRunloop(struct GBAGUIRunner* runner) {
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runner->params.drawEnd();
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}
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}
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if (runner->params.guiFinish) {
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runner->params.guiFinish();
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}
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GBAContextStart(&runner->context);
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if (runner->gameLoaded) {
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runner->gameLoaded(runner);
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}
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bool running = true;
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while (running) {
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while (true) {
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int guiKeys = runner->params.pollInput();
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if (guiKeys & (1 << GUI_INPUT_CANCEL)) {
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@ -73,10 +90,43 @@ void GBAGUIRunloop(struct GBAGUIRunner* runner) {
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runner->drawFrame(runner, false);
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}
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}
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if (runner->params.guiPrepare) {
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runner->params.guiPrepare();
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}
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GUIInvalidateKeys(&runner->params);
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while (true) {
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struct GUIMenuItem item;
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enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item);
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if (reason == GUI_MENU_EXIT_ACCEPT) {
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if (item.data == (void*) RUNNER_EXIT) {
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running = false;
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break;
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}
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if (item.data == (void*) RUNNER_CONTINUE) {
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int keys = -1;
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while (keys) {
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GUIPollInput(&runner->params, 0, &keys);
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}
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break;
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}
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} else {
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int keys = -1;
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while (keys) {
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GUIPollInput(&runner->params, 0, &keys);
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}
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break;
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}
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}
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if (runner->params.guiFinish) {
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runner->params.guiFinish();
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}
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}
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GBAContextStop(&runner->context);
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if (runner->gameUnloaded) {
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runner->gameUnloaded(runner);
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}
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GBAContextUnloadROM(&runner->context);
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}
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GUIMenuItemListDeinit(&pauseMenu.items);
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}
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@ -35,6 +35,7 @@ static void _drawStart(void);
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static void _drawEnd(void);
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static int _pollInput(void);
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static void _guiPrepare(void);
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static void _guiFinish(void);
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static void _setup(struct GBAGUIRunner* runner);
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static void _gameLoaded(struct GBAGUIRunner* runner);
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@ -160,7 +161,7 @@ int main() {
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352, 230,
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font, "/",
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_drawStart, _drawEnd, _pollInput,
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_guiPrepare, 0,
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_guiPrepare, _guiFinish,
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GUI_PARAMS_TRAIL
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},
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@ -285,6 +286,12 @@ void _guiPrepare(void) {
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GX_LoadProjectionMtx(proj, GX_ORTHOGRAPHIC);
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}
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void _guiFinish(void) {
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Mtx44 proj;
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guOrtho(proj, -10, VIDEO_VERTICAL_PIXELS + 10, 0, VIDEO_HORIZONTAL_PIXELS, 0, 300);
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GX_LoadProjectionMtx(proj, GX_ORTHOGRAPHIC);
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}
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void _setup(struct GBAGUIRunner* runner) {
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struct GBAOptions opts = {
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.useBios = true,
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@ -326,10 +333,6 @@ void _gameLoaded(struct GBAGUIRunner* runner) {
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sleep(1);
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}
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}
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Mtx44 proj;
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guOrtho(proj, -10, VIDEO_VERTICAL_PIXELS + 10, 0, VIDEO_HORIZONTAL_PIXELS, 0, 300);
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GX_LoadProjectionMtx(proj, GX_ORTHOGRAPHIC);
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}
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void _prepareForFrame(struct GBAGUIRunner* runner) {
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@ -352,6 +355,7 @@ void _prepareForFrame(struct GBAGUIRunner* runner) {
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}
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void _drawFrame(struct GBAGUIRunner* runner, bool faded) {
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UNUSED(runner);
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uint32_t color = 0xFFFFFF3F;
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if (!faded) {
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color |= 0xC0;
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@ -371,7 +375,11 @@ void _drawFrame(struct GBAGUIRunner* runner, bool faded) {
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_drawStart();
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GX_SetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_SET);
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if (faded) {
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GX_SetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_NOOP);
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} else {
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GX_SetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_NOOP);
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}
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_S16, 0);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
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GX_InvalidateTexAll();
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