mirror of https://github.com/mgba-emu/mgba.git
GB: Add support for sleep and shutdown callbacks
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@ -74,6 +74,7 @@ Misc:
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- Core: Add savedataUpdated callback
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- Core: Add savedataUpdated callback
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- Core: Add shutdown callback
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- Core: Add shutdown callback
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- GB: Allow pausing event loop while CPU is blocked
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- GB: Allow pausing event loop while CPU is blocked
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- GB: Add support for sleep and shutdown callbacks
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- GBA: Allow pausing event loop while CPU is blocked
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- GBA: Allow pausing event loop while CPU is blocked
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- Debugger: Keep track of global cycle count
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- Debugger: Keep track of global cycle count
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- FFmpeg: Add looping option for GIF/APNG
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- FFmpeg: Add looping option for GIF/APNG
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28
src/gb/gb.c
28
src/gb/gb.c
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@ -783,29 +783,23 @@ void GBHalt(struct SM83Core* cpu) {
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void GBStop(struct SM83Core* cpu) {
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void GBStop(struct SM83Core* cpu) {
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struct GB* gb = (struct GB*) cpu->master;
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struct GB* gb = (struct GB*) cpu->master;
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if (cpu->bus) {
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if (gb->model >= GB_MODEL_CGB && gb->memory.io[REG_KEY1] & 1) {
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mLOG(GB, GAME_ERROR, "Hit illegal stop at address %04X:%02X", cpu->pc, cpu->bus);
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}
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if (gb->memory.io[REG_KEY1] & 1) {
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gb->doubleSpeed ^= 1;
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gb->doubleSpeed ^= 1;
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gb->audio.timingFactor = gb->doubleSpeed + 1;
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gb->audio.timingFactor = gb->doubleSpeed + 1;
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gb->memory.io[REG_KEY1] = 0;
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gb->memory.io[REG_KEY1] = 0;
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gb->memory.io[REG_KEY1] |= gb->doubleSpeed << 7;
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gb->memory.io[REG_KEY1] |= gb->doubleSpeed << 7;
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} else if (cpu->bus) {
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} else {
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#ifdef USE_DEBUGGERS
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int sleep = ~(gb->memory.io[REG_JOYP] & 0x30);
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if (cpu->components && cpu->components[CPU_COMPONENT_DEBUGGER]) {
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size_t c;
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struct mDebuggerEntryInfo info = {
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for (c = 0; c < mCoreCallbacksListSize(&gb->coreCallbacks); ++c) {
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.address = cpu->pc - 1,
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struct mCoreCallbacks* callbacks = mCoreCallbacksListGetPointer(&gb->coreCallbacks, c);
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.type.bp.opcode = 0x1000 | cpu->bus,
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if (sleep && callbacks->sleep) {
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};
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callbacks->sleep(callbacks->context);
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mDebuggerEnter((struct mDebugger*) cpu->components[CPU_COMPONENT_DEBUGGER], DEBUGGER_ENTER_ILLEGAL_OP, &info);
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} else if (callbacks->shutdown) {
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callbacks->shutdown(callbacks->context);
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}
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}
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}
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#endif
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// Hang forever
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gb->memory.ime = 0;
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cpu->pc -= 2;
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}
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}
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// TODO: Actually stop
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}
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}
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void GBIllegal(struct SM83Core* cpu) {
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void GBIllegal(struct SM83Core* cpu) {
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