mirror of https://github.com/mgba-emu/mgba.git
GBA Memory: Filter out top nybble of DMA addresses
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@ -44,6 +44,7 @@ Bugfixes:
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- GBA Audio: Fix GB audio channels being too quiet (fixes #159)
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- GBA Audio: Fix GB audio channels being too quiet (fixes #159)
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- Qt: Fix a race condition when a game crashes immediately
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- Qt: Fix a race condition when a game crashes immediately
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- Qt: Fix some cases where key mapping can break if focus is adjusted
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- Qt: Fix some cases where key mapping can break if focus is adjusted
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- GBA Memory: Filter out top nybble of DMA addresses
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Misc:
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Misc:
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- Qt: Disable sync to video by default
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- Qt: Disable sync to video by default
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- GBA: Exit cleanly on FATAL if the port supports it
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- GBA: Exit cleanly on FATAL if the port supports it
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@ -976,12 +976,12 @@ void GBAAdjustWaitstates(struct GBA* gba, uint16_t parameters) {
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void GBAMemoryWriteDMASAD(struct GBA* gba, int dma, uint32_t address) {
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void GBAMemoryWriteDMASAD(struct GBA* gba, int dma, uint32_t address) {
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struct GBAMemory* memory = &gba->memory;
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struct GBAMemory* memory = &gba->memory;
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memory->dma[dma].source = address & 0xFFFFFFFE;
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memory->dma[dma].source = address & 0x0FFFFFFE;
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}
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}
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void GBAMemoryWriteDMADAD(struct GBA* gba, int dma, uint32_t address) {
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void GBAMemoryWriteDMADAD(struct GBA* gba, int dma, uint32_t address) {
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struct GBAMemory* memory = &gba->memory;
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struct GBAMemory* memory = &gba->memory;
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memory->dma[dma].dest = address & 0xFFFFFFFE;
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memory->dma[dma].dest = address & 0x0FFFFFFE;
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}
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}
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void GBAMemoryWriteDMACNT_LO(struct GBA* gba, int dma, uint16_t count) {
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void GBAMemoryWriteDMACNT_LO(struct GBA* gba, int dma, uint16_t count) {
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