GBA Video: Fix sprite mosaic clamping (fixes #1008)
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CHANGES
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@ -25,6 +25,7 @@ Emulation fixes:
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- GBA Memory: Fix writing to OBJ memory in modes 3 and 5
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- GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
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- GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
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- GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
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Other fixes:
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- Qt: More app metadata fixes
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- Qt: Fix load recent from archive (fixes mgba.io/i/1325)
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After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 1.5 KiB |
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 9.9 KiB After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 9.9 KiB After Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 7.7 KiB After Width: | Height: | Size: 7.8 KiB |
Before Width: | Height: | Size: 7.6 KiB After Width: | Height: | Size: 7.7 KiB |
Before Width: | Height: | Size: 6.0 KiB After Width: | Height: | Size: 6.1 KiB |
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 6.0 KiB |
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 5.4 KiB |
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 5.4 KiB |
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 4.9 KiB |
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 4.9 KiB |
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 4.0 KiB |
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 3.3 KiB After Width: | Height: | Size: 3.4 KiB |
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.4 KiB |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2.6 KiB |
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.3 KiB |
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@ -17,19 +17,12 @@
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#define SPRITE_MOSAIC_LOOP(DEPTH, TYPE) \
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SPRITE_YBASE_ ## DEPTH(inY); \
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unsigned tileData; \
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if (outX % mosaicH) { \
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if (!inX && xOffset > 0) { \
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inX = mosaicH - (outX % mosaicH); \
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outX += mosaicH - (outX % mosaicH); \
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} else if (inX == width - xOffset) { \
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inX = mosaicH + (outX % mosaicH); \
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outX += mosaicH - (outX % mosaicH); \
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} \
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} \
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for (; outX < condition; ++outX, inX += xOffset) { \
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int localX = inX - xOffset * (outX % mosaicH); \
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if (localX < 0 || localX > width - 1) { \
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continue; \
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if (localX < 0) { \
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localX = 0; \
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} else if (localX > width - 1) {\
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localX = width - 1; \
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} \
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SPRITE_XBASE_ ## DEPTH(localX); \
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SPRITE_DRAW_PIXEL_ ## DEPTH ## _ ## TYPE(localX); \
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@ -805,11 +805,17 @@ static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y) {
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struct GBAVideoRendererSprite* sprite = &renderer->sprites[i];
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int localY = y;
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renderer->end = 0;
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if ((y < sprite->y && (sprite->endY - 256 < 0 || y >= sprite->endY - 256)) || y >= sprite->endY) {
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continue;
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}
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if (GBAObjAttributesAIsMosaic(sprite->obj.a)) {
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localY = mosaicY;
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if (localY < sprite->y) {
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localY = sprite->y;
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}
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if (localY >= sprite->endY) {
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localY = sprite->endY - 1;
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}
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if ((localY < sprite->y && (sprite->endY - 256 < 0 || localY >= sprite->endY - 256)) || localY >= sprite->endY) {
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continue;
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}
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for (w = 0; w < renderer->nWindows; ++w) {
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if (renderer->spriteCyclesRemaining <= 0) {
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