GBA Video: Fix sprite mosaic clamping (fixes #1008)

This commit is contained in:
Vicki Pfau 2019-05-20 17:28:08 -07:00
parent bda0f67103
commit 3056655060
48 changed files with 14 additions and 14 deletions

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@ -25,6 +25,7 @@ Emulation fixes:
- GBA Memory: Fix writing to OBJ memory in modes 3 and 5
- GBA: Fix RTC on non-standard sized ROMs (fixes mgba.io/i/1400)
- GBA Memory: Prevent writing to mirrored BG VRAM (fixes mgba.io/i/743)
- GBA Video: Fix sprite mosaic clamping (fixes mgba.io/i/1008)
Other fixes:
- Qt: More app metadata fixes
- Qt: Fix load recent from archive (fixes mgba.io/i/1325)

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@ -17,19 +17,12 @@
#define SPRITE_MOSAIC_LOOP(DEPTH, TYPE) \
SPRITE_YBASE_ ## DEPTH(inY); \
unsigned tileData; \
if (outX % mosaicH) { \
if (!inX && xOffset > 0) { \
inX = mosaicH - (outX % mosaicH); \
outX += mosaicH - (outX % mosaicH); \
} else if (inX == width - xOffset) { \
inX = mosaicH + (outX % mosaicH); \
outX += mosaicH - (outX % mosaicH); \
} \
} \
for (; outX < condition; ++outX, inX += xOffset) { \
int localX = inX - xOffset * (outX % mosaicH); \
if (localX < 0 || localX > width - 1) { \
continue; \
if (localX < 0) { \
localX = 0; \
} else if (localX > width - 1) {\
localX = width - 1; \
} \
SPRITE_XBASE_ ## DEPTH(localX); \
SPRITE_DRAW_PIXEL_ ## DEPTH ## _ ## TYPE(localX); \

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@ -805,11 +805,17 @@ static void _drawScanline(struct GBAVideoSoftwareRenderer* renderer, int y) {
struct GBAVideoRendererSprite* sprite = &renderer->sprites[i];
int localY = y;
renderer->end = 0;
if ((y < sprite->y && (sprite->endY - 256 < 0 || y >= sprite->endY - 256)) || y >= sprite->endY) {
continue;
}
if (GBAObjAttributesAIsMosaic(sprite->obj.a)) {
localY = mosaicY;
}
if ((localY < sprite->y && (sprite->endY - 256 < 0 || localY >= sprite->endY - 256)) || localY >= sprite->endY) {
continue;
if (localY < sprite->y) {
localY = sprite->y;
}
if (localY >= sprite->endY) {
localY = sprite->endY - 1;
}
}
for (w = 0; w < renderer->nWindows; ++w) {
if (renderer->spriteCyclesRemaining <= 0) {