diff --git a/CHANGES b/CHANGES index e9c7c0fe3..55337a848 100644 --- a/CHANGES +++ b/CHANGES @@ -1,31 +1,31 @@ -0.3.2: (Future) +0.3.2: (2015-12-16) Bugfixes: - - Qt: Use safer isLoaded check in GameController - - GBA: Fix idle skip state being retained between games - - Qt: Fix a race condition in PainterGL that could lead to a crash - - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms - - GBA Video: Fix _mix for 15-bit color - - Qt: Fix font size in memory viewer - - Qt: Fix a crash in the memory viewer - - Libretro: Fix problems with rumble not turning off - - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses - - GBA Memory: Fix DMA behavior for SRAM accesses - - GBA Memory: Fix Store8 to OBJ VRAM - - GBA Memory: Fix alignment of LDM/STM on SRAM - - GBA: Initialize uninitialized pristineRom and pristineRomSize members - - GBA Memory: Fix unaligned out-of-bounds ROM loads - - Qt: Add additional checks in CheatModel to prevent crashes - - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball - - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early - - GBA BIOS: Fix Sqrt sign - - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite* - - Qt: Fix race condition with setting sample rate - - GBA Memory: Fix timing of DMAs - ARM7: Fix STRT/STRBT - ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions - ARM7: Fix bank switching with LDR[B]T/STR[B]T - - Qt: Fix crash when closing multiplayer windows + - Libretro: Fix problems with rumble not turning off + - GBA: Fix idle skip state being retained between games + - GBA: Initialize uninitialized pristineRom and pristineRomSize members + - GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses + - GBA BIOS: Fix Sqrt sign + - GBA BIOS: Fix misaligned RLUnCompReadNormalWrite* + - GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball + - GBA Memory: Fix DMA behavior for SRAM accesses + - GBA Memory: Fix Store8 to OBJ VRAM + - GBA Memory: Fix alignment of LDM/STM on SRAM + - GBA Memory: Fix unaligned out-of-bounds ROM loads + - GBA Memory: Fix timing of DMAs + - GBA Video: Fix _mix for 15-bit color - GBA Video: Fix OAM and palette initialization + - OpenGL: Fix fast-forward on some OpenGL drivers where it may block early + - Qt: Use safer isLoaded check in GameController + - Qt: Fix a race condition in PainterGL that could lead to a crash + - Qt: Fix clear button/analog buttons in gamepad mapper on some platforms + - Qt: Fix font size in memory viewer + - Qt: Fix a crash in the memory viewer + - Qt: Add additional checks in CheatModel to prevent crashes + - Qt: Fix race condition with setting sample rate + - Qt: Fix crash when closing multiplayer windows - Qt: Fix resetting while paused Misc: - GBA Audio: Implement missing flags on SOUNDCNT_X register