mirror of https://github.com/mgba-emu/mgba.git
All: Update CHANGES for 0.3.2
This commit is contained in:
parent
6be7325852
commit
30220a3c4b
46
CHANGES
46
CHANGES
|
@ -1,31 +1,31 @@
|
|||
0.3.2: (Future)
|
||||
0.3.2: (2015-12-16)
|
||||
Bugfixes:
|
||||
- Qt: Use safer isLoaded check in GameController
|
||||
- GBA: Fix idle skip state being retained between games
|
||||
- Qt: Fix a race condition in PainterGL that could lead to a crash
|
||||
- Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
|
||||
- GBA Video: Fix _mix for 15-bit color
|
||||
- Qt: Fix font size in memory viewer
|
||||
- Qt: Fix a crash in the memory viewer
|
||||
- Libretro: Fix problems with rumble not turning off
|
||||
- GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
|
||||
- GBA Memory: Fix DMA behavior for SRAM accesses
|
||||
- GBA Memory: Fix Store8 to OBJ VRAM
|
||||
- GBA Memory: Fix alignment of LDM/STM on SRAM
|
||||
- GBA: Initialize uninitialized pristineRom and pristineRomSize members
|
||||
- GBA Memory: Fix unaligned out-of-bounds ROM loads
|
||||
- Qt: Add additional checks in CheatModel to prevent crashes
|
||||
- GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
|
||||
- OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
|
||||
- GBA BIOS: Fix Sqrt sign
|
||||
- GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
|
||||
- Qt: Fix race condition with setting sample rate
|
||||
- GBA Memory: Fix timing of DMAs
|
||||
- ARM7: Fix STRT/STRBT
|
||||
- ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
|
||||
- ARM7: Fix bank switching with LDR[B]T/STR[B]T
|
||||
- Qt: Fix crash when closing multiplayer windows
|
||||
- Libretro: Fix problems with rumble not turning off
|
||||
- GBA: Fix idle skip state being retained between games
|
||||
- GBA: Initialize uninitialized pristineRom and pristineRomSize members
|
||||
- GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
|
||||
- GBA BIOS: Fix Sqrt sign
|
||||
- GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
|
||||
- GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
|
||||
- GBA Memory: Fix DMA behavior for SRAM accesses
|
||||
- GBA Memory: Fix Store8 to OBJ VRAM
|
||||
- GBA Memory: Fix alignment of LDM/STM on SRAM
|
||||
- GBA Memory: Fix unaligned out-of-bounds ROM loads
|
||||
- GBA Memory: Fix timing of DMAs
|
||||
- GBA Video: Fix _mix for 15-bit color
|
||||
- GBA Video: Fix OAM and palette initialization
|
||||
- OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
|
||||
- Qt: Use safer isLoaded check in GameController
|
||||
- Qt: Fix a race condition in PainterGL that could lead to a crash
|
||||
- Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
|
||||
- Qt: Fix font size in memory viewer
|
||||
- Qt: Fix a crash in the memory viewer
|
||||
- Qt: Add additional checks in CheatModel to prevent crashes
|
||||
- Qt: Fix race condition with setting sample rate
|
||||
- Qt: Fix crash when closing multiplayer windows
|
||||
- Qt: Fix resetting while paused
|
||||
Misc:
|
||||
- GBA Audio: Implement missing flags on SOUNDCNT_X register
|
||||
|
|
Loading…
Reference in New Issue