mirror of https://github.com/mgba-emu/mgba.git
Wii: Use generic VFileOpen
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52c66de694
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2f2e539871
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@ -182,7 +182,7 @@ elseif(UNIX)
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source_group("POSIX-specific code" FILES ${OS_SRC})
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elseif(WII)
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list(APPEND VFS_SRC ${CMAKE_SOURCE_DIR}/src/util/vfs/vfs-file.c)
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add_definitions(-DCOLOR_16_BIT -DCOLOR_5_6_5)
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add_definitions(-DCOLOR_16_BIT -DCOLOR_5_6_5 -DUSE_VFS_FILE)
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file(GLOB OS_SRC ${CMAKE_SOURCE_DIR}/src/platform/wii/wii-*.c)
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list(APPEND OS_LIB fat ogc)
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source_group("Wii-specific code" FILES ${OS_SRC})
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@ -247,7 +247,7 @@ static void GBAWiiFrame(void) {
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}
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bool GBAWiiLoadGame(const char* path) {
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rom = VFileFOpen(path, "rb");
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rom = VFileOpen(path, O_RDONLY);
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if (!rom) {
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return false;
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@ -256,7 +256,7 @@ bool GBAWiiLoadGame(const char* path) {
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return false;
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}
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save = VFileFOpen("test.sav", "w+b");
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save = VFileOpen("test.sav", O_RDWR | O_CREAT);
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GBALoadROM(&gba, rom, save, path);
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