mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Ignore disabled backgrounds as OBJ blend target (fixes #2489)
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@ -4,6 +4,7 @@ Features:
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- Debugger: Add range watchpoints
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- Debugger: Add range watchpoints
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Emulation fixes:
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Emulation fixes:
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- GB Serialize: Don't write BGP/OBP when loading SCGB state (fixes mgba.io/i/2694)
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- GB Serialize: Don't write BGP/OBP when loading SCGB state (fixes mgba.io/i/2694)
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- GBA Video: Ignore disabled backgrounds as OBJ blend target (fixes mgba.io/i/2489)
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Other fixes:
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Other fixes:
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- Qt: Manually split filename to avoid overzealous splitting (fixes mgba.io/i/2681)
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- Qt: Manually split filename to avoid overzealous splitting (fixes mgba.io/i/2681)
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- Qt: Expand criteria for tag branch names (fixes mgba.io/i/2679)
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- Qt: Expand criteria for tag branch names (fixes mgba.io/i/2679)
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@ -0,0 +1,3 @@
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[testinfo]
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skip=10
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frames=1
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@ -169,10 +169,10 @@ int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* re
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(renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN);
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(renderer->blendEffect == BLEND_BRIGHTEN || renderer->blendEffect == BLEND_DARKEN);
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if (GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_SEMITRANSPARENT || (renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || objwinSlowPath) {
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if (GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_SEMITRANSPARENT || (renderer->target1Obj && renderer->blendEffect == BLEND_ALPHA) || objwinSlowPath) {
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int target2 = renderer->target2Bd;
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int target2 = renderer->target2Bd;
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target2 |= renderer->bg[0].target2;
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target2 |= renderer->bg[0].target2 && renderer->bg[0].enabled;
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target2 |= renderer->bg[1].target2;
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target2 |= renderer->bg[1].target2 && renderer->bg[1].enabled;
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target2 |= renderer->bg[2].target2;
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target2 |= renderer->bg[2].target2 && renderer->bg[2].enabled;
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target2 |= renderer->bg[3].target2;
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target2 |= renderer->bg[3].target2 && renderer->bg[3].enabled;
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if (target2) {
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if (target2) {
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renderer->forceTarget1 = true;
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renderer->forceTarget1 = true;
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flags |= FLAG_REBLEND;
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flags |= FLAG_REBLEND;
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