mirror of https://github.com/mgba-emu/mgba.git
Qt: Improve handling of disabling VBA bug compat mode (fixes #2129)
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CHANGES
1
CHANGES
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@ -26,6 +26,7 @@ Misc:
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- GBA Memory: Log GPIO writes on non-GPIO carts as Pak Hardware instead of Memory
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- Qt: Add ROM filename and size to bug reporter
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- Qt: Rearrange menus some
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- Qt: Improve handling of disabling VBA bug compat mode (fixes mgba.io/i/2129)
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0.9.0: (2021-03-28)
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Features:
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@ -300,6 +300,7 @@ static void _GBACoreLoadConfig(struct mCore* core, const struct mCoreConfig* con
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mCoreConfigCopyValue(&core->config, config, "gba.bios");
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mCoreConfigCopyValue(&core->config, config, "gba.forceGbp");
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mCoreConfigCopyValue(&core->config, config, "gba.audioHle");
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mCoreConfigCopyValue(&core->config, config, "vbaBugCompat");
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#ifndef DISABLE_THREADING
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mCoreConfigCopyValue(&core->config, config, "threadedVideo");
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@ -610,6 +611,10 @@ static void _GBACoreReset(struct mCore* core) {
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if (mCoreConfigGetIntValue(&core->config, "gba.forceGbp", &fakeBool)) {
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forceGbp = fakeBool;
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}
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bool vbaBugCompat = true;
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if (mCoreConfigGetIntValue(&core->config, "vbaBugCompat", &fakeBool)) {
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vbaBugCompat = fakeBool;
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}
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if (!forceGbp) {
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gba->memory.hw.devices &= ~HW_GB_PLAYER_DETECTION;
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}
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@ -617,6 +622,9 @@ static void _GBACoreReset(struct mCore* core) {
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if (forceGbp) {
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gba->memory.hw.devices |= HW_GB_PLAYER_DETECTION;
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}
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if (!vbaBugCompat) {
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gba->vbaBugCompat = false;
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}
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#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
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if (!gba->biosVf && core->opts.useBios) {
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@ -6,6 +6,7 @@
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#include "GBAOverride.h"
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#include <mgba/core/core.h>
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#include <mgba/internal/gba/gba.h>
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using namespace QGBA;
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@ -13,7 +14,11 @@ void GBAOverride::apply(struct mCore* core) {
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if (core->platform(core) != mPLATFORM_GBA) {
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return;
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}
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GBAOverrideApply(static_cast<GBA*>(core->board), &override);
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GBA* gba = static_cast<GBA*>(core->board);
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if (!vbaBugCompatSet) {
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override.vbaBugCompat = gba->vbaBugCompat;
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}
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GBAOverrideApply(gba, &override);
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}
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void GBAOverride::identify(const struct mCore* core) {
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@ -18,6 +18,7 @@ public:
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void save(struct Configuration*) const override;
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struct GBACartridgeOverride override;
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bool vbaBugCompatSet;
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};
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}
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@ -144,6 +144,7 @@ void OverrideView::updateOverrides() {
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gba->override.idleLoop = IDLE_LOOP_NONE;
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gba->override.mirroring = false;
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gba->override.vbaBugCompat = false;
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gba->vbaBugCompatSet = false;
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if (!m_ui.hwAutodetect->isChecked()) {
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hasOverride = true;
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@ -168,9 +169,10 @@ void OverrideView::updateOverrides() {
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hasOverride = true;
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gba->override.hardware |= HW_GB_PLAYER_DETECTION;
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}
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if (m_ui.vbaBugCompat->isChecked()) {
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if (m_ui.vbaBugCompat->checkState() != Qt::PartiallyChecked) {
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hasOverride = true;
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gba->override.vbaBugCompat = true;
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gba->vbaBugCompatSet = true;
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gba->override.vbaBugCompat = m_ui.vbaBugCompat->isChecked();
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}
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bool ok;
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@ -270,7 +272,7 @@ void OverrideView::gameStopped() {
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m_ui.tabWidget->setEnabled(true);
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m_ui.savetype->setCurrentIndex(0);
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m_ui.idleLoop->clear();
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m_ui.vbaBugCompat->setChecked(false);
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m_ui.vbaBugCompat->setCheckState(Qt::PartiallyChecked);
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m_ui.mbc->setCurrentIndex(0);
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m_ui.gbModel->setCurrentIndex(0);
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@ -186,6 +186,12 @@
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<property name="text">
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<string>VBA bug compatibility mode</string>
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</property>
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<property name="tristate">
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<bool>true</bool>
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</property>
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<property name="checkState">
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<enum>Qt::PartiallyChecked</enum>
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</property>
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</widget>
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</item>
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</layout>
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@ -429,6 +429,7 @@ void SettingsView::updateConfig() {
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saveSetting("dynamicTitle", m_ui.dynamicTitle);
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saveSetting("videoScale", m_ui.videoScale);
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saveSetting("gba.forceGbp", m_ui.forceGbp);
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saveSetting("vbaBugCompat", m_ui.vbaBugCompat);
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if (m_ui.audioBufferSize->currentText().toInt() > 8192) {
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m_ui.audioBufferSize->setCurrentText("8192");
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@ -622,6 +623,7 @@ void SettingsView::reloadConfig() {
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loadSetting("gba.audioHle", m_ui.audioHle);
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loadSetting("dynamicTitle", m_ui.dynamicTitle, true);
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loadSetting("gba.forceGbp", m_ui.forceGbp);
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loadSetting("vbaBugCompat", m_ui.vbaBugCompat, true);
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m_ui.libraryStyle->setCurrentIndex(loadSetting("libraryStyle").toInt());
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@ -873,21 +873,28 @@
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</property>
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</widget>
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</item>
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<item row="10" column="0" colspan="2">
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<item row="9" column="1">
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<widget class="QCheckBox" name="forceGbp">
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<property name="text">
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<string>Enable Game Boy Player features by default</string>
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</property>
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</widget>
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</item>
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<item row="11" column="0" colspan="2">
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<widget class="Line" name="line_2">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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</widget>
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</item>
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<item row="11" column="0">
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<item row="12" column="0">
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<widget class="QLabel" name="label_24">
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<property name="text">
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<string>Save state extra data:</string>
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</property>
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</widget>
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</item>
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<item row="11" column="1">
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<item row="12" column="1">
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<widget class="QCheckBox" name="saveStateScreenshot">
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<property name="text">
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<string>Screenshot</string>
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@ -897,7 +904,7 @@
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</property>
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</widget>
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</item>
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<item row="12" column="1">
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<item row="13" column="1">
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<widget class="QCheckBox" name="saveStateSave">
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<property name="text">
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<string>Save game</string>
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@ -907,7 +914,7 @@
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</property>
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</widget>
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</item>
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<item row="13" column="1">
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<item row="14" column="1">
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<widget class="QCheckBox" name="saveStateCheats">
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<property name="text">
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<string>Cheat codes</string>
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@ -917,21 +924,21 @@
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</property>
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</widget>
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</item>
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<item row="14" column="0" colspan="2">
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<item row="15" column="0" colspan="2">
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<widget class="Line" name="line_9">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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</widget>
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</item>
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<item row="15" column="0">
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<item row="16" column="0">
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<widget class="QLabel" name="label_25">
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<property name="text">
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<string>Load state extra data:</string>
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</property>
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</widget>
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</item>
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<item row="15" column="1">
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<item row="16" column="1">
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<widget class="QCheckBox" name="loadStateScreenshot">
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<property name="text">
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<string>Screenshot</string>
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@ -941,24 +948,27 @@
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</property>
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</widget>
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</item>
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<item row="16" column="1">
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<item row="17" column="1">
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<widget class="QCheckBox" name="loadStateSave">
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<property name="text">
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<string>Save game</string>
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</property>
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</widget>
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</item>
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<item row="17" column="1">
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<item row="18" column="1">
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<widget class="QCheckBox" name="loadStateCheats">
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<property name="text">
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<string>Cheat codes</string>
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</property>
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</widget>
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</item>
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<item row="9" column="1">
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<widget class="QCheckBox" name="forceGbp">
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<item row="10" column="1">
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<widget class="QCheckBox" name="vbaBugCompat">
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<property name="text">
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<string>Enable Game Boy Player features by default</string>
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<string>Enable VBA bug compatibility in ROM hacks</string>
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</property>
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<property name="checked">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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