3DS: Use linearAlloc instead of malloc

This commit is contained in:
Jeffrey Pfau 2014-12-10 03:12:47 -08:00
parent ae71a7ec19
commit 2d6749f8c8
1 changed files with 5 additions and 2 deletions

View File

@ -5,10 +5,13 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "util/memory.h" #include "util/memory.h"
#include <3ds.h>
void* anonymousMemoryMap(size_t size) { void* anonymousMemoryMap(size_t size) {
return malloc(size); return linearAlloc(size);
} }
void mappedMemoryFree(void* memory, size_t size) { void mappedMemoryFree(void* memory, size_t size) {
free(memory); UNUSED(size);
linearFree(memory);
} }