GBA Video: Fix broken sprite blending hack (fixes #532)

This commit is contained in:
Vicki Pfau 2017-09-20 18:08:39 -07:00
parent 6a223ccd3f
commit 2c3adf2668
3 changed files with 9 additions and 4 deletions

View File

@ -26,6 +26,7 @@ Bugfixes:
- GBA Savedata: Fix 512 byte EEPROM saving as 8kB (fixes mgba.io/i/877)
- SDL: Fix potential race condition when pressing keys (fixes mgba.io/i/872)
- GBA: Fix keypad IRQs not firing when extra buttons are pressed
- GBA Video: Fix broken sprite blending hack (fixes mgba.io/i/532)
Misc:
- Qt: Don't rebuild library view if style hasn't changed
- SDL: Fix 2.0.5 build on macOS under some circumstances

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@ -166,9 +166,13 @@ int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* re
target2 |= renderer->bg[2].target2 << (renderer->bg[2].priority);
target2 |= renderer->bg[3].target2 << (renderer->bg[3].priority);
if ((1 << GBAObjAttributesCGetPriority(sprite->c)) <= target2) {
flags |= FLAG_REBLEND;
variant = 0;
} else if (!target2) {
flags &= ~FLAG_TARGET_1;
}
}
color_t* palette = &renderer->normalPalette[0x100];
color_t* objwinPalette = palette;
int objwinSlowPath = GBARegisterDISPCNTIsObjwinEnable(renderer->dispcnt) && GBAWindowControlGetBlendEnable(renderer->objwin.packed) != GBAWindowControlIsBlendEnable(renderer->currentWindow.packed);

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@ -43,7 +43,7 @@ static inline void _compositeBlendObjwin(struct GBAVideoSoftwareRenderer* render
if (current & FLAG_TARGET_1 && color & FLAG_TARGET_2) {
color = _mix(renderer->blda, current, renderer->bldb, color);
} else {
color = (current & 0x00FFFFFF) | ((current << 1) & FLAG_REBLEND);
color = (current & 0x00FFFFFF) | (current & FLAG_REBLEND);
}
} else {
color = (color & ~FLAG_TARGET_2) | (current & FLAG_OBJWIN);
@ -59,7 +59,7 @@ static inline void _compositeBlendNoObjwin(struct GBAVideoSoftwareRenderer* rend
if (current & FLAG_TARGET_1 && color & FLAG_TARGET_2) {
color = _mix(renderer->blda, current, renderer->bldb, color);
} else {
color = (current & 0x00FFFFFF) | ((current << 1) & FLAG_REBLEND);
color = (current & 0x00FFFFFF) | (current & FLAG_REBLEND);
}
} else {
color = color & ~FLAG_TARGET_2;
@ -73,7 +73,7 @@ static inline void _compositeNoBlendObjwin(struct GBAVideoSoftwareRenderer* rend
if (color < current) {
color |= (current & FLAG_OBJWIN);
} else {
color = (current & 0x00FFFFFF) | ((current << 1) & FLAG_REBLEND);
color = (current & 0x00FFFFFF) | (current & FLAG_REBLEND);
}
*pixel = color;
}
@ -82,7 +82,7 @@ static inline void _compositeNoBlendNoObjwin(struct GBAVideoSoftwareRenderer* re
uint32_t current) {
UNUSED(renderer);
if (color >= current) {
color = (current & 0x00FFFFFF) | ((current << 1) & FLAG_REBLEND);
color = (current & 0x00FFFFFF) | (current & FLAG_REBLEND);
}
*pixel = color;
}