From 2ba42761b8d96346ed9b5b3f5da6f88e301ade64 Mon Sep 17 00:00:00 2001 From: Vicki Pfau Date: Tue, 29 Nov 2022 02:20:02 -0800 Subject: [PATCH] Libretro: Add back missing audio overkill (fixes #2734) --- src/platform/libretro/libretro.c | 33 ++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) diff --git a/src/platform/libretro/libretro.c b/src/platform/libretro/libretro.c index 9bbd55ae6..2c0184d99 100644 --- a/src/platform/libretro/libretro.c +++ b/src/platform/libretro/libretro.c @@ -617,6 +617,39 @@ void retro_run(void) { core->desiredVideoDimensions(core, &width, &height); videoCallback(outputBuffer, width, height, BYTES_PER_PIXEL * 256); +#ifdef M_CORE_GBA + if (core->platform(core) == mPLATFORM_GBA) { + blip_t *audioChannelLeft = core->getAudioChannel(core, 0); + blip_t *audioChannelRight = core->getAudioChannel(core, 1); + int samplesAvail = blip_samples_avail(audioChannelLeft); + if (samplesAvail > 0) { + /* Update 'running average' of number of + * samples per frame. + * Note that this is not a true running + * average, but just a leaky-integrator/ + * exponential moving average, used because + * it is simple and fast (i.e. requires no + * window of samples). */ + audioSamplesPerFrameAvg = (SAMPLES_PER_FRAME_MOVING_AVG_ALPHA * (float)samplesAvail) + + ((1.0f - SAMPLES_PER_FRAME_MOVING_AVG_ALPHA) * audioSamplesPerFrameAvg); + size_t samplesToRead = (size_t)(audioSamplesPerFrameAvg); + /* Resize audio output buffer, if required */ + if (audioSampleBufferSize < (samplesToRead * 2)) { + audioSampleBufferSize = (samplesToRead * 2); + audioSampleBuffer = realloc(audioSampleBuffer, audioSampleBufferSize * sizeof(int16_t)); + } + int produced = blip_read_samples(audioChannelLeft, audioSampleBuffer, samplesToRead, true); + blip_read_samples(audioChannelRight, audioSampleBuffer + 1, samplesToRead, true); + if (produced > 0) { + if (audioLowPassEnabled) { + _audioLowPassFilter(audioSampleBuffer, produced); + } + audioCallback(audioSampleBuffer, (size_t)produced); + } + } + } +#endif + if (rumbleCallback) { if (rumbleUp) { rumbleCallback(0, RETRO_RUMBLE_STRONG, rumbleUp * 0xFFFF / (rumbleUp + rumbleDown));