mirror of https://github.com/mgba-emu/mgba.git
GBA Hardware: Fix crash if a savestate lies about game hardware
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@ -24,6 +24,7 @@ Bugfixes:
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- GBA Video: Don't update background scanline params in mode 0 (fixes mgba.io/i/377)
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- Core: Fix crash with rewind if savestates shrink
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- Test: Fix crash when loading invalid file
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- GBA Hardware: Fix crash if a savestate lies about game hardware
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Misc:
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- Qt: Improved HiDPI support
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- Feature: Support ImageMagick 7
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@ -82,6 +82,8 @@ static void GBAInit(void* cpu, struct mCPUComponent* component) {
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gba->timersEnabled = 0;
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memset(gba->timers, 0, sizeof(gba->timers));
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GBAHardwareInit(&gba->memory.hw, NULL);
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gba->springIRQ = 0;
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gba->keySource = 0;
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gba->rotationSource = 0;
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@ -73,6 +73,9 @@ void GBAHardwareClear(struct GBACartridgeHardware* hw) {
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}
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void GBAHardwareGPIOWrite(struct GBACartridgeHardware* hw, uint32_t address, uint16_t value) {
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if (!hw->gpioBase) {
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return;
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}
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switch (address) {
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case GPIO_REG_DATA:
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hw->pinState &= ~hw->direction;
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