mirror of https://github.com/mgba-emu/mgba.git
GBA Audio: Convert audio sampling to mTiming
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@ -24,9 +24,12 @@ const int GBA_AUDIO_VOLUME_MAX = 0x100;
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static const int CLOCKS_PER_FRAME = 0x400;
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static int _applyBias(struct GBAAudio* audio, int sample);
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static void _sample(struct GBAAudio* audio);
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static void _sample(struct mTiming* timing, void* user, uint32_t cyclesLate);
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void GBAAudioInit(struct GBAAudio* audio, size_t samples) {
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audio->sampleEvent.context = audio;
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audio->sampleEvent.name = "GBA Audio Sample";
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audio->sampleEvent.callback = _sample;
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audio->psg.p = NULL;
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uint8_t* nr52 = (uint8_t*) &audio->p->memory.io[REG_SOUNDCNT_X >> 1];
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#ifdef __BIG_ENDIAN__
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@ -49,13 +52,12 @@ void GBAAudioInit(struct GBAAudio* audio, size_t samples) {
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void GBAAudioReset(struct GBAAudio* audio) {
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GBAudioReset(&audio->psg);
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audio->nextEvent = 0;
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mTimingDeschedule(&audio->p->timing, &audio->sampleEvent);
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mTimingSchedule(&audio->p->timing, &audio->sampleEvent, 0);
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audio->chA.dmaSource = 1;
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audio->chB.dmaSource = 2;
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audio->chA.sample = 0;
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audio->chB.sample = 0;
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audio->eventDiff = 0;
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audio->nextSample = 0;
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audio->sampleRate = 0x8000;
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audio->soundbias = 0x200;
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audio->volume = 0;
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@ -92,25 +94,6 @@ void GBAAudioResizeBuffer(struct GBAAudio* audio, size_t samples) {
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mCoreSyncConsumeAudio(audio->p->sync);
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}
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int32_t GBAAudioProcessEvents(struct GBAAudio* audio, int32_t cycles) {
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audio->nextEvent -= cycles;
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audio->eventDiff += cycles;
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while (audio->nextEvent <= 0) {
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audio->nextEvent = INT_MAX;
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audio->nextSample -= audio->eventDiff;
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if (audio->nextSample <= 0) {
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_sample(audio);
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audio->nextSample += audio->sampleInterval;
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}
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if (audio->nextSample < audio->nextEvent) {
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audio->nextEvent = audio->nextSample;
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}
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audio->eventDiff = 0;
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}
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return audio->nextEvent;
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}
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void GBAAudioScheduleFifoDma(struct GBAAudio* audio, int number, struct GBADMA* info) {
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switch (info->dest) {
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case BASE_IO | REG_FIFO_A_LO:
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@ -269,7 +252,8 @@ static int _applyBias(struct GBAAudio* audio, int sample) {
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return ((sample - GBARegisterSOUNDBIASGetBias(audio->soundbias)) * audio->masterVolume) >> 3;
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}
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static void _sample(struct GBAAudio* audio) {
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static void _sample(struct mTiming* timing, void* user, uint32_t cyclesLate) {
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struct GBAAudio* audio = user;
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int16_t sampleLeft = 0;
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int16_t sampleRight = 0;
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int psgShift = 5 - audio->volume;
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@ -324,6 +308,8 @@ static void _sample(struct GBAAudio* audio) {
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if (wait && audio->p->stream && audio->p->stream->postAudioBuffer) {
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audio->p->stream->postAudioBuffer(audio->p->stream, audio->psg.left, audio->psg.right);
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}
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mTimingSchedule(timing, &audio->sampleEvent, audio->sampleInterval - cyclesLate);
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}
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void GBAAudioSerialize(const struct GBAAudio* audio, struct GBASerializedState* state) {
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@ -333,10 +319,6 @@ void GBAAudioSerialize(const struct GBAAudio* audio, struct GBASerializedState*
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CircleBufferDump(&audio->chB.fifo, state->audio.fifoB, sizeof(state->audio.fifoB));
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uint32_t fifoSize = CircleBufferSize(&audio->chA.fifo);
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STORE_32(fifoSize, 0, &state->audio.fifoSize);
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STORE_32(audio->nextEvent, 0, &state->audio.nextEvent);
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STORE_32(audio->eventDiff, 0, &state->audio.eventDiff);
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STORE_32(audio->nextSample, 0, &state->audio.nextSample);
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}
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void GBAAudioDeserialize(struct GBAAudio* audio, const struct GBASerializedState* state) {
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@ -354,10 +336,6 @@ void GBAAudioDeserialize(struct GBAAudio* audio, const struct GBASerializedState
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CircleBufferWrite8(&audio->chA.fifo, state->audio.fifoA[i]);
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CircleBufferWrite8(&audio->chB.fifo, state->audio.fifoB[i]);
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}
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LOAD_32(audio->nextEvent, 0, &state->audio.nextEvent);
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LOAD_32(audio->eventDiff, 0, &state->audio.eventDiff);
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LOAD_32(audio->nextSample, 0, &state->audio.nextSample);
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}
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float GBAAudioCalculateRatio(float inputSampleRate, float desiredFPS, float desiredSampleRate) {
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@ -69,15 +69,13 @@ struct GBAAudio {
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GBARegisterSOUNDBIAS soundbias;
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int32_t nextEvent;
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int32_t eventDiff;
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int32_t nextSample;
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int32_t sampleInterval;
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bool forceDisableChA;
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bool forceDisableChB;
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int masterVolume;
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struct mTimingEvent sampleEvent;
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};
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struct GBAStereoSample {
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@ -254,16 +254,6 @@ static void GBAProcessEvents(struct ARMCore* cpu) {
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nextEvent = cpu->nextEvent;
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} while (gba->cpuBlocked);
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testEvent = GBAAudioProcessEvents(&gba->audio, cycles);
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if (testEvent < nextEvent) {
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#ifndef NDEBUG
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if (testEvent == 0) {
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mLOG(GBA, ERROR, "Audio requiring 0 cycles");
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}
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#endif
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nextEvent = testEvent;
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}
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testEvent = GBASIOProcessEvents(&gba->sio, cycles);
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if (testEvent < nextEvent) {
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nextEvent = testEvent;
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