GBA Video: GL compatibility fixes

This commit is contained in:
Vicki Pfau 2019-05-14 09:54:54 -07:00
parent 4e4e461175
commit 2752c98b17
1 changed files with 9 additions and 8 deletions

View File

@ -52,10 +52,10 @@ static const GLchar* const _gl3Header =
"#version 130\n";
static const char* const _vertexShader =
"attribute vec2 position;\n"
"in vec2 position;\n"
"uniform ivec2 loc;\n"
"uniform ivec2 maxPos;\n"
"varying vec2 texCoord;\n"
"out vec2 texCoord;\n"
"void main() {\n"
" vec2 local = vec2(position.x, float(position.y * loc.x + loc.y) / abs(maxPos.y));\n"
@ -104,7 +104,7 @@ const static struct GBAVideoGLUniform _uniformsMode0[] = {
};
static const char* const _renderMode0 =
"varying vec2 texCoord;\n"
"in vec2 texCoord;\n"
"uniform sampler2D vram;\n"
"uniform sampler2D palette;\n"
"uniform int screenBase;\n"
@ -170,7 +170,7 @@ const static struct GBAVideoGLUniform _uniformsMode2[] = {
};
static const char* const _renderMode2 =
"varying vec2 texCoord;\n"
"in vec2 texCoord;\n"
"uniform sampler2D vram;\n"
"uniform sampler2D palette;\n"
"uniform int screenBase;\n"
@ -236,7 +236,7 @@ const static struct GBAVideoGLUniform _uniformsObj[] = {
};
static const char* const _renderObj =
"varying vec2 texCoord;\n"
"in vec2 texCoord;\n"
"uniform sampler2D vram;\n"
"uniform sampler2D palette;\n"
"uniform int charBase;\n"
@ -275,7 +275,7 @@ const static struct GBAVideoGLUniform _uniformsComposite[] = {
};
static const char* const _composite =
"varying vec2 texCoord;\n"
"in vec2 texCoord;\n"
"uniform int scale;\n"
"uniform int layerId\n;"
"uniform sampler2D layer;\n"
@ -333,13 +333,14 @@ const static struct GBAVideoGLUniform _uniformsFinalize[] = {
};
static const char* const _finalize =
"varying vec2 texCoord;\n"
"in vec2 texCoord;\n"
"uniform int scale;\n"
"uniform sampler2D layer;\n"
"uniform sampler2D layerFlags;\n"
"uniform sampler2D oldLayer;\n"
"uniform sampler2D oldFlags;\n"
"const vec4 flagCoeff = vec4(32., 32., 16., 16.);\n"
"out vec4 color;\n"
"void main() {\n"
" vec4 pix = texelFetch(layer, ivec2(texCoord * scale), 0);\n"
@ -356,7 +357,7 @@ static const char* const _finalize =
" } else if ((inflags.y & 13) == 13) {\n"
" pix -= pix * inflags.z / 16.;\n"
" }\n"
" gl_FragColor = pix;\n"
" color = pix;\n"
"}";
static const GLint _vertices[] = {