GBA Video: Fix backdrop blending on lines without sprites (fixes #1647)

This commit is contained in:
Vicki Pfau 2020-01-28 19:58:08 -08:00
parent 41775416ce
commit 241e67da62
8 changed files with 2 additions and 1 deletions

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@ -11,6 +11,7 @@ Emulation fixes:
- GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630) - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
- GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319) - GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
- GBA Video: Fix Hblank timing - GBA Video: Fix Hblank timing
- GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
Other fixes: Other fixes:
- Qt: Only dynamically reset video scale if a game is running - Qt: Only dynamically reset video scale if a game is running
- Qt: Fix race condition with proxied video events - Qt: Fix race condition with proxied video events

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@ -623,7 +623,7 @@ static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* render
_drawScanline(softwareRenderer, y); _drawScanline(softwareRenderer, y);
if (softwareRenderer->forceTarget1 && softwareRenderer->target2Bd) { if ((softwareRenderer->forceTarget1 || softwareRenderer->bg[0].target1 || softwareRenderer->bg[1].target1 || softwareRenderer->bg[2].target1 || softwareRenderer->bg[3].target1) && softwareRenderer->target2Bd) {
x = 0; x = 0;
for (w = 0; w < softwareRenderer->nWindows; ++w) { for (w = 0; w < softwareRenderer->nWindows; ++w) {
uint32_t backdrop = 0; uint32_t backdrop = 0;