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GBA Video: Fix backdrop blending on lines without sprites (fixes #1647)
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@ -11,6 +11,7 @@ Emulation fixes:
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- GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
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- GBA Video: Latch scanline at end of Hblank (fixes mgba.io/i/1319)
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- GBA Video: Fix Hblank timing
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- GBA Video: Fix backdrop blending on lines without sprites (fixes mgba.io/i/1647)
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Other fixes:
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- Qt: Only dynamically reset video scale if a game is running
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- Qt: Fix race condition with proxied video events
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@ -623,7 +623,7 @@ static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* render
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_drawScanline(softwareRenderer, y);
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if (softwareRenderer->forceTarget1 && softwareRenderer->target2Bd) {
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if ((softwareRenderer->forceTarget1 || softwareRenderer->bg[0].target1 || softwareRenderer->bg[1].target1 || softwareRenderer->bg[2].target1 || softwareRenderer->bg[3].target1) && softwareRenderer->target2Bd) {
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x = 0;
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for (w = 0; w < softwareRenderer->nWindows; ++w) {
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uint32_t backdrop = 0;
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