Fix perf main after adding BIOS loading

This commit is contained in:
Jeffrey Pfau 2014-01-31 00:10:56 -08:00
parent 2ee3d17d33
commit 22ef0977dc
1 changed files with 10 additions and 11 deletions

View File

@ -26,23 +26,22 @@ int main(int argc, char** argv) {
signal(SIGINT, _GBAPerfShutdown); signal(SIGINT, _GBAPerfShutdown);
struct GBAThread context;
struct GBAVideoSoftwareRenderer renderer; struct GBAVideoSoftwareRenderer renderer;
GBAVideoSoftwareRendererCreate(&renderer); GBAVideoSoftwareRendererCreate(&renderer);
renderer.outputBuffer = malloc(256 * 256 * 4); renderer.outputBuffer = malloc(256 * 256 * 4);
renderer.outputBufferStride = 256; renderer.outputBufferStride = 256;
context.fd = fd; struct GBAThread context = {
context.fname = fname; .fd = fd,
context.useDebugger = 0; .fname = fname,
context.renderer = &renderer.d; .biosFd = -1,
context.frameskip = 0; .useDebugger = 0,
context.sync.videoFrameWait = 0; .renderer = &renderer.d,
context.sync.audioWait = 0; .frameskip = 0,
context.startCallback = 0; .sync.videoFrameWait = 0,
context.cleanCallback = 0; .sync.audioWait = 0
context.frameCallback = 0; };
_thread = &context; _thread = &context;
GBAThreadStart(&context); GBAThreadStart(&context);