3DS: Implement threading primitives, but leave them disabled

This commit is contained in:
Jeffrey Pfau 2014-12-09 23:47:39 -08:00
parent bdb6a46910
commit 21cdbf6438
1 changed files with 85 additions and 0 deletions

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@ -121,6 +121,91 @@ static inline int ThreadJoin(Thread thread) {
}
return 0;
}
#elif defined(_3DS)
// Threading primitives are implemented, but untested. Turn them off for now.
#define DISABLE_THREADING
#include <3ds.h>
#include <malloc.h>
#define THREAD_ENTRY void
typedef ThreadFunc ThreadEntry;
typedef struct {
Handle handle;
void* stack;
} Thread;
typedef Handle Mutex;
typedef struct {
Mutex mutex;
Handle semaphore;
u32 waiting;
} Condition;
static inline int MutexInit(Mutex* mutex) {
return svcCreateMutex(mutex, false);
}
static inline int MutexDeinit(Mutex* mutex) {
return svcCloseHandle(*mutex);
}
static inline int MutexLock(Mutex* mutex) {
return svcWaitSynchronization(*mutex, U64_MAX);
}
static inline int MutexUnlock(Mutex* mutex) {
return svcReleaseMutex(*mutex);
}
static inline int ConditionInit(Condition* cond) {
Result res = svcCreateMutex(&cond->mutex, false);
if (res) {
return res;
}
res = svcCreateSemaphore(&cond->semaphore, 0, 1);
if (res) {
svcCloseHandle(cond->mutex);
}
cond->waiting = 0;
return res;
}
static inline int ConditionDeinit(Condition* cond) {
svcCloseHandle(cond->mutex);
return svcCloseHandle(cond->semaphore);
}
static inline int ConditionWait(Condition* cond, Mutex* mutex) {
MutexLock(&cond->mutex);
++cond->waiting;
MutexUnlock(mutex);
MutexUnlock(&cond->mutex);
svcWaitSynchronization(cond->semaphore, U64_MAX);
MutexLock(mutex);
return 0;
}
static inline int ConditionWake(Condition* cond) {
MutexLock(&cond->mutex);
if (cond->waiting) {
--cond->waiting;
s32 count = 0;
svcReleaseSemaphore(&count, cond->semaphore, 1);
}
MutexUnlock(&cond->mutex);
return 0;
}
static inline int ThreadCreate(Thread* thread, ThreadEntry entry, void* context) {
thread->stack = memalign(8, 0x800000);
return svcCreateThread(&thread->handle, entry, (u32) context, thread->stack, 0x1F, 0);
}
static inline int ThreadJoin(Thread thread) {
return svcWaitSynchronization(thread.handle, U64_MAX);
}
#else
#define DISABLE_THREADING
typedef void* Thread;