SDL: Remove debug test that got left in

This commit is contained in:
Vicki Pfau 2020-12-17 02:16:47 -08:00
parent 71379aac66
commit 218f804427
1 changed files with 1 additions and 1 deletions

View File

@ -41,7 +41,7 @@ bool mSDLGLCommonInit(struct mSDLRenderer* renderer) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
renderer->window = SDL_CreateWindow(projectName, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, renderer->viewportWidth, renderer->viewportHeight, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | (SDL_WINDOW_FULLSCREEN_DESKTOP * renderer->player.fullscreen));
renderer->glCtx = NULL;//SDL_GL_CreateContext(renderer->window);
renderer->glCtx = SDL_GL_CreateContext(renderer->window);
if (!renderer->glCtx) {
SDL_DestroyWindow(renderer->window);
return false;