mirror of https://github.com/mgba-emu/mgba.git
3DS: 3DS-capable version of _vfdMap and _vfdUnmap
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@ -15,6 +15,7 @@
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#include <windows.h>
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#include <windows.h>
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#define PATH_SEP '\\'
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#define PATH_SEP '\\'
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#elif defined(_3DS)
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#elif defined(_3DS)
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#include "util/memory.h"
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#define PATH_SEP '/'
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#define PATH_SEP '/'
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#else
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#else
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#include <sys/mman.h>
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#include <sys/mman.h>
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@ -143,6 +144,18 @@ static void _vfdUnmap(struct VFile* vf, void* memory, size_t size) {
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vfd->hMap = 0;
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vfd->hMap = 0;
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}
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}
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#elif defined(_3DS)
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#elif defined(_3DS)
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static void* _vfdMap(struct VFile* vf, size_t size, int flags) {
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UNUSED(flags);
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void* buffer = anonymousMemoryMap(size);
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vf->read(vf, buffer, size);
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vf->seek(vf, -(off_t) size, SEEK_CUR);
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return buffer;
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}
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static void _vfdUnmap(struct VFile* vf, void* memory, size_t size) {
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UNUSED(vf);
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mappedMemoryFree(memory, size);
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}
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#else
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#else
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static void* _vfdMap(struct VFile* vf, size_t size, int flags) {
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static void* _vfdMap(struct VFile* vf, size_t size, int flags) {
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struct VFileFD* vfd = (struct VFileFD*) vf;
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struct VFileFD* vfd = (struct VFileFD*) vf;
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