GBA Memory: Slightly simplify prefetch logic

This commit is contained in:
Vicki Pfau 2017-10-29 17:09:54 -07:00
parent c6ce7b0bb6
commit 20754b772e
1 changed files with 8 additions and 9 deletions

View File

@ -1531,9 +1531,11 @@ int32_t GBAMemoryStall(struct ARMCore* cpu, int32_t wait) {
int32_t previousLoads = 0;
// Don't prefetch too much if we're overlapping with a previous prefetch
uint32_t dist = (memory->lastPrefetchedPc - cpu->gprs[ARM_PC]) >> 1;
if (dist < 8) {
previousLoads = dist;
uint32_t dist = (memory->lastPrefetchedPc - cpu->gprs[ARM_PC]);
int32_t maxLoads = 8;
if (dist < 16) {
previousLoads = dist >> 1;
maxLoads -= previousLoads;
}
int32_t s = cpu->memory.activeSeqCycles16;
@ -1543,12 +1545,9 @@ int32_t GBAMemoryStall(struct ARMCore* cpu, int32_t wait) {
int32_t stall = s;
int32_t loads = 1;
if (stall < wait) {
int32_t maxLoads = 8 - previousLoads;
while (stall < wait && loads < maxLoads) {
stall += s;
++loads;
}
while (stall < wait && loads < maxLoads) {
stall += s;
++loads;
}
if (stall > wait) {
// The wait cannot take less time than the prefetch stalls