mirror of https://github.com/mgba-emu/mgba.git
Qt: Code cleanup
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@ -244,9 +244,6 @@ void PainterGL::stop() {
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void PainterGL::pause() {
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m_active = false;
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if (!m_queue.isEmpty()) {
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QMetaObject::invokeMethod(this, "pause", Qt::QueuedConnection);
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}
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}
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void PainterGL::unpause() {
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@ -100,6 +100,14 @@ Window::Window(ConfigController* config, int playerId, QWidget* parent)
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connect(m_controller, SIGNAL(gameStopped(GBAThread*)), &m_inputController, SLOT(resumeScreensaver()));
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connect(m_controller, SIGNAL(stateLoaded(GBAThread*)), m_display, SLOT(forceDraw()));
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connect(m_controller, SIGNAL(rewound(GBAThread*)), m_display, SLOT(forceDraw()));
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connect(m_controller, &GameController::gamePaused, [this]() {
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QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
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VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
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QPixmap pixmap;
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pixmap.convertFromImage(currentImage.rgbSwapped());
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m_screenWidget->setPixmap(pixmap);
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m_screenWidget->setLockAspectRatio(3, 2);
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});
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connect(m_controller, SIGNAL(gamePaused(GBAThread*)), m_display, SLOT(pauseDrawing()));
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#ifndef Q_OS_MAC
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connect(m_controller, SIGNAL(gamePaused(GBAThread*)), menuBar(), SLOT(show()));
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@ -827,13 +835,6 @@ void Window::setupMenu(QMenuBar* menubar) {
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connect(pause, SIGNAL(triggered(bool)), m_controller, SLOT(setPaused(bool)));
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connect(m_controller, &GameController::gamePaused, [this, pause]() {
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pause->setChecked(true);
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QImage currentImage(reinterpret_cast<const uchar*>(m_controller->drawContext()), VIDEO_HORIZONTAL_PIXELS,
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VIDEO_VERTICAL_PIXELS, 1024, QImage::Format_RGB32);
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QPixmap pixmap;
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pixmap.convertFromImage(currentImage.rgbSwapped());
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m_screenWidget->setPixmap(pixmap);
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m_screenWidget->setLockAspectRatio(3, 2);
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});
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connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
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m_gameActions.append(pause);
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@ -1174,7 +1175,7 @@ void Window::setupMenu(QMenuBar* menubar) {
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void Window::attachWidget(QWidget* widget) {
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m_screenWidget->layout()->addWidget(widget);
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unsetCursor();
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m_screenWidget->unsetCursor();
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static_cast<QStackedLayout*>(m_screenWidget->layout())->setCurrentWidget(widget);
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}
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