mirror of https://github.com/mgba-emu/mgba.git
GBA Audio: Fix sample timing drifting when changing sample interval
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@ -11,6 +11,7 @@ Emulation fixes:
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- GB Serialize: Add missing Pocket Cam state to savestates
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- GB SIO: Disabling SIO should cancel pending transfers (fixes mgba.io/i/2537)
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- GB Video: Implement DMG-style sprite ordering
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- GBA Audio: Fix sample timing drifting when changing sample interval
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- GBA BIOS: Fix clobbering registers with word-sized CpuSet
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- GBA Video: Disable BG target 1 blending when OBJ blending (fixes mgba.io/i/2722)
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Other fixes:
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@ -253,11 +253,16 @@ void GBAAudioWriteSOUNDCNT_X(struct GBAAudio* audio, uint16_t value) {
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}
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void GBAAudioWriteSOUNDBIAS(struct GBAAudio* audio, uint16_t value) {
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GBAAudioSample(audio, mTimingCurrentTime(&audio->p->timing));
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audio->soundbias = value;
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int32_t oldSampleInterval = audio->sampleInterval;
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audio->sampleInterval = 0x200 >> GBARegisterSOUNDBIASGetResolution(value);
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if (oldSampleInterval != audio->sampleInterval && audio->p->stream && audio->p->stream->audioRateChanged) {
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audio->p->stream->audioRateChanged(audio->p->stream, GBA_ARM7TDMI_FREQUENCY / audio->sampleInterval);
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if (oldSampleInterval != audio->sampleInterval) {
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audio->lastSample += oldSampleInterval * audio->sampleIndex;
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audio->sampleIndex = 0;
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if (audio->p->stream && audio->p->stream->audioRateChanged) {
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audio->p->stream->audioRateChanged(audio->p->stream, GBA_ARM7TDMI_FREQUENCY / audio->sampleInterval);
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}
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}
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}
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