diff --git a/CHANGES b/CHANGES
index 39ae59e1b..113f9ee0d 100644
--- a/CHANGES
+++ b/CHANGES
@@ -18,7 +18,22 @@ Misc:
- DS Core: Add symbol loading
- DS Video: Simplify VRAM mapping
-0.8.0: (Future)
+0.9.0: (Future)
+Emulation fixes:
+ - ARM: Fix ALU reading PC after shifting
+ - ARM: Fix STR storing PC after address calculation
+ - GBA DMA: Linger last DMA on bus (fixes mgba.io/i/301 and mgba.io/i/1320)
+ - GBA Memory: Misaligned SRAM writes are ignored
+ - GBA Serialize: Fix serializing DMA transfer register
+ - GBA Serialize: Fix audio serialization for desynced FIFOs
+ - GBA Serialize: Fix audio DMA timing deserialization
+ - GBA Video: Fix OAM not invalidating after reset (fixes mgba.io/i/1630)
+Other fixes:
+ - Qt: Only dynamically reset video scale if a game is running
+ - Qt: Fix race condition with proxied video events
+ - Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
+
+0.8.0: (2020-01-21)
Features:
- Improved logging configuration
- One-Player BattleChip/Progress/Beast Link Gate support
@@ -121,6 +136,8 @@ Other fixes:
- 3DS: Fix screen darkening (fixes mgba.io/i/1562)
- Core: Fix uninitialized memory issues with graphics caches
- Core: Return null for out of bounds cached tile VRAM querying
+ - GBA Video: Fix OpenGL fragment data binding
+ - GBA Video: Fix mosaic in modes 1-5 in OpenGL (fixes mgba.io/i/1620)
- Debugger: Fix tracing skipping instructions (fixes mgba.io/i/1614)
- OpenGL: Only invalidate texture if dimensions change (fixes mgba.io/i/1612)
- Qt: Fix fast forward mute being reset (fixes mgba.io/i/1574)
@@ -132,6 +149,8 @@ Other fixes:
- Qt: Fix sprite view using wrong base address (fixes mgba.io/i/1603)
- Qt: Fix inability to clear default keybindings
- Qt: Release held actions if they get rebound
+ - Qt: Fix crash double-clicking menus in shortcut settings (fixes mgba.io/i/1627)
+ - Qt: Fix record A/V window not updating resolution (fixes mgba.io/i/1626)
- Vita: Fix analog controls (fixes mgba.io/i/1554)
- Wii: Fix game fast-forwarding after slowing down
- Wii: Improve audio buffering (fixes mgba.io/i/1617)
@@ -140,6 +159,7 @@ Misc:
- GBA: Trim non-movie ROMs to 32 MiB if applicable
- GBA Audio: Redo channel 4 batching for GBA only
- GBA I/O: Stop logging several harmless invalid register reads
+ - GBA Video: Changing OpenGL scaling no longer requires restart
- Debugger: Separate aliases from main commands
- Debugger: Print break-/watchpoint ID when breaking in CLI
- Debugger: Minor interface cleanup
diff --git a/include/mgba/internal/gba/gba.h b/include/mgba/internal/gba/gba.h
index fffd46936..141892b64 100644
--- a/include/mgba/internal/gba/gba.h
+++ b/include/mgba/internal/gba/gba.h
@@ -109,6 +109,7 @@ struct GBA {
bool haltPending;
bool cpuBlocked;
bool earlyExit;
+ uint32_t dmaPC;
int idleDetectionStep;
int idleDetectionFailures;
int32_t cachedRegisters[16];
diff --git a/include/mgba/internal/gba/renderers/gl.h b/include/mgba/internal/gba/renderers/gl.h
index b0fab6e7c..7d30a3e1d 100644
--- a/include/mgba/internal/gba/renderers/gl.h
+++ b/include/mgba/internal/gba/renderers/gl.h
@@ -196,6 +196,7 @@ struct GBAVideoGLRenderer {
};
void GBAVideoGLRendererCreate(struct GBAVideoGLRenderer* renderer);
+void GBAVideoGLRendererSetScale(struct GBAVideoGLRenderer* renderer, int scale);
#endif
diff --git a/include/mgba/internal/gba/serialize.h b/include/mgba/internal/gba/serialize.h
index 3d2e0e69c..de682dc4f 100644
--- a/include/mgba/internal/gba/serialize.h
+++ b/include/mgba/internal/gba/serialize.h
@@ -66,9 +66,10 @@ mLOG_DECLARE_CATEGORY(GBA_STATE);
* 0x0018C - 0x001AB: Audio FIFO 1
* 0x001AC - 0x001CB: Audio FIFO 2
* 0x001CC - 0x001DF: Audio miscellaneous state
- * | 0x001CC - 0x001D3: Reserved
+ * | 0x001CC - 0x001CF: FIFO 1 size
+ * | 0x001D0 - 0x001D3: Reserved
* | 0x001D4 - 0x001D7: Next sample
- * | 0x001D8 - 0x001DB: FIFO size
+ * | 0x001D8 - 0x001DB: FIFO 2 size
* | TODO: Fix this, they're in big-endian order, but field is little-endian
* | 0x001DC - 0x001DC: Channel 1 envelope state
* | bits 0 - 3: Current volume
@@ -170,7 +171,8 @@ mLOG_DECLARE_CATEGORY(GBA_STATE);
* | bits 9 - 23: Reserved
* 0x002C4 - 0x002C7: Game Boy Player next event
* 0x002C8 - 0x002CB: Current DMA transfer word
- * 0x002CC - 0x002DF: Reserved (leave zero)
+ * 0x002CC - 0x002CF: Last DMA transfer PC
+ * 0x002D0 - 0x002DF: Reserved (leave zero)
* 0x002E0 - 0x002EF: Savedata state
* | 0x002E0 - 0x002E0: Savedata type
* | 0x002E1 - 0x002E1: Savedata command (see savedata.h)
@@ -256,9 +258,10 @@ struct GBASerializedState {
struct GBSerializedPSGState psg;
uint8_t fifoA[32];
uint8_t fifoB[32];
- int32_t reserved[2];
+ uint32_t fifoSizeA;
+ int32_t reserved;
int32_t nextSample;
- uint32_t fifoSize;
+ uint32_t fifoSizeB;
GBSerializedAudioFlags flags;
} audio;
@@ -300,8 +303,9 @@ struct GBASerializedState {
} hw;
uint32_t dmaTransferRegister;
+ uint32_t dmaBlockPC;
- uint32_t reservedHardware[5];
+ uint32_t reservedHardware[4];
struct {
uint8_t type;
diff --git a/src/arm/isa-arm.c b/src/arm/isa-arm.c
index 88fac2742..c5f353950 100644
--- a/src/arm/isa-arm.c
+++ b/src/arm/isa-arm.c
@@ -321,7 +321,10 @@ ATTRIBUTE_NOINLINE static void _neutralS(struct ARMCore* cpu, int32_t d) {
DEFINE_INSTRUCTION_ARM(NAME, \
int rd = (opcode >> 12) & 0xF; \
int rn = (opcode >> 16) & 0xF; \
- UNUSED(rn); \
+ int32_t n = cpu->gprs[rn]; \
+ if (UNLIKELY(rn == ARM_PC && (opcode & 0x02000010) == 0x00000010)) { \
+ n += WORD_SIZE_ARM; \
+ } \
SHIFTER(cpu, opcode); \
BODY; \
S_BODY; \
@@ -436,6 +439,10 @@ ATTRIBUTE_NOINLINE static void _neutralS(struct ARMCore* cpu, int32_t d) {
uint32_t address; \
int rn = (opcode >> 16) & 0xF; \
int rd = (opcode >> 12) & 0xF; \
+ int32_t d = cpu->gprs[rd]; \
+ if (UNLIKELY(rd == ARM_PC)) { \
+ d += WORD_SIZE_ARM; \
+ } \
int rm = opcode & 0xF; \
UNUSED(rm); \
address = ADDRESS; \
@@ -534,58 +541,52 @@ ATTRIBUTE_NOINLINE static void _neutralS(struct ARMCore* cpu, int32_t d) {
// Begin ALU definitions
DEFINE_ALU_INSTRUCTION_ARM(ADD, ARM_ADDITION_S(n, cpu->shifterOperand, cpu->gprs[rd]),
- int32_t n = cpu->gprs[rn];
cpu->gprs[rd] = n + cpu->shifterOperand;)
DEFINE_ALU_INSTRUCTION_ARM(ADC, ARM_ADDITION_S(n, cpu->shifterOperand, cpu->gprs[rd]),
- int32_t n = cpu->gprs[rn];
cpu->gprs[rd] = n + cpu->shifterOperand + cpu->cpsr.c;)
-DEFINE_ALU_INSTRUCTION_ARM(AND, ARM_NEUTRAL_S(cpu->gprs[rn], cpu->shifterOperand, cpu->gprs[rd]),
- cpu->gprs[rd] = cpu->gprs[rn] & cpu->shifterOperand;)
+DEFINE_ALU_INSTRUCTION_ARM(AND, ARM_NEUTRAL_S(n, cpu->shifterOperand, cpu->gprs[rd]),
+ cpu->gprs[rd] = n & cpu->shifterOperand;)
-DEFINE_ALU_INSTRUCTION_ARM(BIC, ARM_NEUTRAL_S(cpu->gprs[rn], cpu->shifterOperand, cpu->gprs[rd]),
- cpu->gprs[rd] = cpu->gprs[rn] & ~cpu->shifterOperand;)
+DEFINE_ALU_INSTRUCTION_ARM(BIC, ARM_NEUTRAL_S(n, cpu->shifterOperand, cpu->gprs[rd]),
+ cpu->gprs[rd] = n & ~cpu->shifterOperand;)
-DEFINE_ALU_INSTRUCTION_S_ONLY_ARM(CMN, ARM_ADDITION_S(cpu->gprs[rn], cpu->shifterOperand, aluOut),
- int32_t aluOut = cpu->gprs[rn] + cpu->shifterOperand;)
+DEFINE_ALU_INSTRUCTION_S_ONLY_ARM(CMN, ARM_ADDITION_S(n, cpu->shifterOperand, aluOut),
+ int32_t aluOut = n + cpu->shifterOperand;)
-DEFINE_ALU_INSTRUCTION_S_ONLY_ARM(CMP, ARM_SUBTRACTION_S(cpu->gprs[rn], cpu->shifterOperand, aluOut),
- int32_t aluOut = cpu->gprs[rn] - cpu->shifterOperand;)
+DEFINE_ALU_INSTRUCTION_S_ONLY_ARM(CMP, ARM_SUBTRACTION_S(n, cpu->shifterOperand, aluOut),
+ int32_t aluOut = n - cpu->shifterOperand;)
-DEFINE_ALU_INSTRUCTION_ARM(EOR, ARM_NEUTRAL_S(cpu->gprs[rn], cpu->shifterOperand, cpu->gprs[rd]),
- cpu->gprs[rd] = cpu->gprs[rn] ^ cpu->shifterOperand;)
+DEFINE_ALU_INSTRUCTION_ARM(EOR, ARM_NEUTRAL_S(n, cpu->shifterOperand, cpu->gprs[rd]),
+ cpu->gprs[rd] = n ^ cpu->shifterOperand;)
-DEFINE_ALU_INSTRUCTION_ARM(MOV, ARM_NEUTRAL_S(cpu->gprs[rn], cpu->shifterOperand, cpu->gprs[rd]),
+DEFINE_ALU_INSTRUCTION_ARM(MOV, ARM_NEUTRAL_S(n, cpu->shifterOperand, cpu->gprs[rd]),
cpu->gprs[rd] = cpu->shifterOperand;)
-DEFINE_ALU_INSTRUCTION_ARM(MVN, ARM_NEUTRAL_S(cpu->gprs[rn], cpu->shifterOperand, cpu->gprs[rd]),
+DEFINE_ALU_INSTRUCTION_ARM(MVN, ARM_NEUTRAL_S(n, cpu->shifterOperand, cpu->gprs[rd]),
cpu->gprs[rd] = ~cpu->shifterOperand;)
-DEFINE_ALU_INSTRUCTION_ARM(ORR, ARM_NEUTRAL_S(cpu->gprs[rn], cpu->shifterOperand, cpu->gprs[rd]),
- cpu->gprs[rd] = cpu->gprs[rn] | cpu->shifterOperand;)
+DEFINE_ALU_INSTRUCTION_ARM(ORR, ARM_NEUTRAL_S(n, cpu->shifterOperand, cpu->gprs[rd]),
+ cpu->gprs[rd] = n | cpu->shifterOperand;)
DEFINE_ALU_INSTRUCTION_ARM(RSB, ARM_SUBTRACTION_S(cpu->shifterOperand, n, cpu->gprs[rd]),
- int32_t n = cpu->gprs[rn];
cpu->gprs[rd] = cpu->shifterOperand - n;)
DEFINE_ALU_INSTRUCTION_ARM(RSC, ARM_SUBTRACTION_CARRY_S(cpu->shifterOperand, n, cpu->gprs[rd], !cpu->cpsr.c),
- int32_t n = cpu->gprs[rn];
cpu->gprs[rd] = cpu->shifterOperand - n - !cpu->cpsr.c;)
DEFINE_ALU_INSTRUCTION_ARM(SBC, ARM_SUBTRACTION_CARRY_S(n, cpu->shifterOperand, cpu->gprs[rd], !cpu->cpsr.c),
- int32_t n = cpu->gprs[rn];
cpu->gprs[rd] = n - cpu->shifterOperand - !cpu->cpsr.c;)
DEFINE_ALU_INSTRUCTION_ARM(SUB, ARM_SUBTRACTION_S(n, cpu->shifterOperand, cpu->gprs[rd]),
- int32_t n = cpu->gprs[rn];
cpu->gprs[rd] = n - cpu->shifterOperand;)
-DEFINE_ALU_INSTRUCTION_S_ONLY_ARM(TEQ, ARM_NEUTRAL_S(cpu->gprs[rn], cpu->shifterOperand, aluOut),
- int32_t aluOut = cpu->gprs[rn] ^ cpu->shifterOperand;)
+DEFINE_ALU_INSTRUCTION_S_ONLY_ARM(TEQ, ARM_NEUTRAL_S(n, cpu->shifterOperand, aluOut),
+ int32_t aluOut = n ^ cpu->shifterOperand;)
-DEFINE_ALU_INSTRUCTION_S_ONLY_ARM(TST, ARM_NEUTRAL_S(cpu->gprs[rn], cpu->shifterOperand, aluOut),
- int32_t aluOut = cpu->gprs[rn] & cpu->shifterOperand;)
+DEFINE_ALU_INSTRUCTION_S_ONLY_ARM(TST, ARM_NEUTRAL_S(n, cpu->shifterOperand, aluOut),
+ int32_t aluOut = n & cpu->shifterOperand;)
// End ALU definitions
@@ -649,10 +650,10 @@ DEFINE_LOAD_STORE_MODE_3_DOUBLE_INSTRUCTION_ARM(LDRD, LOAD, cpu->gprs[rd & ~1] =
DEFINE_LOAD_STORE_MODE_3_INSTRUCTION_ARM(LDRH, LOAD, cpu->gprs[rd] = cpu->memory.load16(cpu, address, ¤tCycles); ARM_LOAD_POST_BODY;)
DEFINE_LOAD_STORE_MODE_3_INSTRUCTION_ARM(LDRSB, LOAD, cpu->gprs[rd] = ARM_SXT_8(cpu->memory.load8(cpu, address, ¤tCycles)); ARM_LOAD_POST_BODY;)
DEFINE_LOAD_STORE_MODE_3_INSTRUCTION_ARM(LDRSH, LOAD, cpu->gprs[rd] = address & 1 ? ARM_SXT_8(cpu->memory.load16(cpu, address, ¤tCycles)) : ARM_SXT_16(cpu->memory.load16(cpu, address, ¤tCycles)); ARM_LOAD_POST_BODY;)
-DEFINE_LOAD_STORE_INSTRUCTION_ARM(STR, STORE, cpu->memory.store32(cpu, address, cpu->gprs[rd], ¤tCycles); ARM_STORE_POST_BODY;)
-DEFINE_LOAD_STORE_INSTRUCTION_ARM(STRB, STORE, cpu->memory.store8(cpu, address, cpu->gprs[rd], ¤tCycles); ARM_STORE_POST_BODY;)
+DEFINE_LOAD_STORE_INSTRUCTION_ARM(STR, STORE, cpu->memory.store32(cpu, address, d, ¤tCycles); ARM_STORE_POST_BODY;)
+DEFINE_LOAD_STORE_INSTRUCTION_ARM(STRB, STORE, cpu->memory.store8(cpu, address, d, ¤tCycles); ARM_STORE_POST_BODY;)
DEFINE_LOAD_STORE_MODE_3_DOUBLE_INSTRUCTION_ARM(STRD, STORE, cpu->memory.store32(cpu, address, cpu->gprs[rd & ~1], ¤tCycles); cpu->memory.store32(cpu, address + 4, cpu->gprs[rd | 1], ¤tCycles); ARM_STORE_POST_BODY;)
-DEFINE_LOAD_STORE_MODE_3_INSTRUCTION_ARM(STRH, STORE, cpu->memory.store16(cpu, address, cpu->gprs[rd], ¤tCycles); ARM_STORE_POST_BODY;)
+DEFINE_LOAD_STORE_MODE_3_INSTRUCTION_ARM(STRH, STORE, cpu->memory.store16(cpu, address, d, ¤tCycles); ARM_STORE_POST_BODY;)
DEFINE_LOAD_STORE_T_INSTRUCTION_ARM(LDRBT, LOAD,
enum PrivilegeMode priv = cpu->privilegeMode;
diff --git a/src/feature/thread-proxy.c b/src/feature/thread-proxy.c
index 29a3161e7..ba1785c46 100644
--- a/src/feature/thread-proxy.c
+++ b/src/feature/thread-proxy.c
@@ -138,6 +138,7 @@ static void _postEvent(struct mVideoLogger* logger, enum mVideoLoggerEvent event
MutexLock(&proxyRenderer->mutex);
proxyRenderer->event = event;
ConditionWake(&proxyRenderer->toThreadCond);
+ ConditionWait(&proxyRenderer->fromThreadCond, &proxyRenderer->mutex);
MutexUnlock(&proxyRenderer->mutex);
}
diff --git a/src/gba/audio.c b/src/gba/audio.c
index d2650d6e8..23b5a475e 100644
--- a/src/gba/audio.c
+++ b/src/gba/audio.c
@@ -348,7 +348,9 @@ void GBAAudioSerialize(const struct GBAAudio* audio, struct GBASerializedState*
CircleBufferDump(&audio->chA.fifo, state->audio.fifoA, sizeof(state->audio.fifoA));
CircleBufferDump(&audio->chB.fifo, state->audio.fifoB, sizeof(state->audio.fifoB));
uint32_t fifoSize = CircleBufferSize(&audio->chA.fifo);
- STORE_32(fifoSize, 0, &state->audio.fifoSize);
+ STORE_32(fifoSize, 0, &state->audio.fifoSizeA);
+ fifoSize = CircleBufferSize(&audio->chB.fifo);
+ STORE_32(fifoSize, 0, &state->audio.fifoSizeB);
STORE_32(audio->sampleEvent.when - mTimingCurrentTime(&audio->p->timing), 0, &state->audio.nextSample);
}
@@ -358,13 +360,20 @@ void GBAAudioDeserialize(struct GBAAudio* audio, const struct GBASerializedState
CircleBufferClear(&audio->chA.fifo);
CircleBufferClear(&audio->chB.fifo);
uint32_t fifoSize;
- LOAD_32(fifoSize, 0, &state->audio.fifoSize);
- if (state->audio.fifoSize > CircleBufferCapacity(&audio->chA.fifo)) {
+ LOAD_32(fifoSize, 0, &state->audio.fifoSizeA);
+ if (fifoSize > CircleBufferCapacity(&audio->chA.fifo)) {
fifoSize = CircleBufferCapacity(&audio->chA.fifo);
}
size_t i;
for (i = 0; i < fifoSize; ++i) {
CircleBufferWrite8(&audio->chA.fifo, state->audio.fifoA[i]);
+ }
+
+ LOAD_32(fifoSize, 0, &state->audio.fifoSizeB);
+ if (fifoSize > CircleBufferCapacity(&audio->chB.fifo)) {
+ fifoSize = CircleBufferCapacity(&audio->chB.fifo);
+ }
+ for (i = 0; i < fifoSize; ++i) {
CircleBufferWrite8(&audio->chB.fifo, state->audio.fifoB[i]);
}
diff --git a/src/gba/core.c b/src/gba/core.c
index 4f11a3dfa..cff52111c 100644
--- a/src/gba/core.c
+++ b/src/gba/core.c
@@ -355,6 +355,20 @@ static void _GBACoreReloadConfigOption(struct mCore* core, const char* option, c
}
return;
}
+#if defined(BUILD_GLES2) || defined(BUILD_GLES3)
+ struct GBACore* gbacore = (struct GBACore*) core;
+ if (strcmp("videoScale", option) == 0) {
+ if (config != &core->config) {
+ mCoreConfigCopyValue(&core->config, config, "videoScale");
+ }
+ if (gbacore->glRenderer.outputTex != (unsigned) -1 && mCoreConfigGetIntValue(&core->config, "hwaccelVideo", &fakeBool) && fakeBool) {
+ int scale;
+ mCoreConfigGetIntValue(config, "videoScale", &scale);
+ GBAVideoGLRendererSetScale(&gbacore->glRenderer, scale);
+ }
+ return;
+ }
+#endif
}
static void _GBACoreDesiredVideoDimensions(struct mCore* core, unsigned* width, unsigned* height) {
diff --git a/src/gba/dma.c b/src/gba/dma.c
index 2c112716f..543ac95e0 100644
--- a/src/gba/dma.c
+++ b/src/gba/dma.c
@@ -219,6 +219,7 @@ void GBADMAUpdate(struct GBA* gba) {
}
if (memory->activeDMA >= 0) {
+ gba->dmaPC = gba->cpu->gprs[ARM_PC];
mTimingDeschedule(&gba->timing, &memory->dmaEvent);
mTimingSchedule(&gba->timing, &memory->dmaEvent, memory->dma[memory->activeDMA].when - currentTime);
} else {
diff --git a/src/gba/gba.c b/src/gba/gba.c
index 78fb52c6b..79a05ae1d 100644
--- a/src/gba/gba.c
+++ b/src/gba/gba.c
@@ -203,6 +203,7 @@ void GBAReset(struct ARMCore* cpu) {
gba->cpuBlocked = false;
gba->earlyExit = false;
+ gba->dmaPC = 0;
if (gba->yankedRomSize) {
gba->memory.romSize = gba->yankedRomSize;
gba->memory.romMask = toPow2(gba->memory.romSize) - 1;
diff --git a/src/gba/io.c b/src/gba/io.c
index 1ddcf99d0..bd7608654 100644
--- a/src/gba/io.c
+++ b/src/gba/io.c
@@ -950,7 +950,8 @@ void GBAIOSerialize(struct GBA* gba, struct GBASerializedState* state) {
STORE_32(gba->memory.dma[i].when, 0, &state->dma[i].when);
}
- state->dmaTransferRegister = gba->memory.dmaTransferRegister;
+ STORE_32(gba->memory.dmaTransferRegister, 0, &state->dmaTransferRegister);
+ STORE_32(gba->dmaPC, 0, &state->dmaBlockPC);
GBAHardwareSerialize(&gba->memory.hw, state);
}
@@ -988,12 +989,12 @@ void GBAIODeserialize(struct GBA* gba, const struct GBASerializedState* state) {
LOAD_32(gba->memory.dma[i].nextDest, 0, &state->dma[i].nextDest);
LOAD_32(gba->memory.dma[i].nextCount, 0, &state->dma[i].nextCount);
LOAD_32(gba->memory.dma[i].when, 0, &state->dma[i].when);
- if (GBADMARegisterGetTiming(gba->memory.dma[i].reg) != GBA_DMA_TIMING_NOW) {
- GBADMASchedule(gba, i, &gba->memory.dma[i]);
- }
}
GBAAudioWriteSOUNDCNT_X(&gba->audio, gba->memory.io[REG_SOUNDCNT_X >> 1]);
- gba->memory.dmaTransferRegister = state->dmaTransferRegister;
+
+ LOAD_32(gba->memory.dmaTransferRegister, 0, &state->dmaTransferRegister);
+ LOAD_32(gba->dmaPC, 0, &state->dmaBlockPC);
+
GBADMAUpdate(gba);
GBAHardwareDeserialize(&gba->memory.hw, state);
}
diff --git a/src/gba/memory.c b/src/gba/memory.c
index 062d83fd6..d4f94ef99 100644
--- a/src/gba/memory.c
+++ b/src/gba/memory.c
@@ -337,7 +337,7 @@ static void GBASetActiveRegion(struct ARMCore* cpu, uint32_t address) {
}
#define LOAD_BAD \
- if (gba->performingDMA) { \
+ if (gba->performingDMA || cpu->gprs[ARM_PC] - gba->dmaPC == (gba->cpu->executionMode == MODE_THUMB ? WORD_SIZE_THUMB : WORD_SIZE_ARM)) { \
value = gba->bus; \
} else { \
value = cpu->prefetch[1]; \
@@ -772,12 +772,12 @@ uint32_t GBALoad8(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
#define STORE_SRAM \
if (address & 0x3) { \
mLOG(GBA_MEM, GAME_ERROR, "Unaligned SRAM Store32: 0x%08X", address); \
- value = 0; \
- } \
- GBAStore8(cpu, address & ~0x3, value, cycleCounter); \
- GBAStore8(cpu, (address & ~0x3) | 1, value, cycleCounter); \
- GBAStore8(cpu, (address & ~0x3) | 2, value, cycleCounter); \
- GBAStore8(cpu, (address & ~0x3) | 3, value, cycleCounter);
+ } else { \
+ GBAStore8(cpu, address, value, cycleCounter); \
+ GBAStore8(cpu, address | 1, value, cycleCounter); \
+ GBAStore8(cpu, address | 2, value, cycleCounter); \
+ GBAStore8(cpu, address | 3, value, cycleCounter); \
+ }
#define STORE_BAD \
mLOG(GBA_MEM, GAME_ERROR, "Bad memory Store32: 0x%08X", address);
@@ -923,8 +923,12 @@ void GBAStore16(struct ARMCore* cpu, uint32_t address, int16_t value, int* cycle
break;
case REGION_CART_SRAM:
case REGION_CART_SRAM_MIRROR:
- GBAStore8(cpu, (address & ~0x1), value, cycleCounter);
- GBAStore8(cpu, (address & ~0x1) | 1, value, cycleCounter);
+ if (address & 1) {
+ mLOG(GBA_MEM, GAME_ERROR, "Unaligned SRAM Store16: 0x%08X", address);
+ break;
+ }
+ GBAStore8(cpu, address, value, cycleCounter);
+ GBAStore8(cpu, address | 1, value, cycleCounter);
break;
default:
mLOG(GBA_MEM, GAME_ERROR, "Bad memory Store16: 0x%08X", address);
diff --git a/src/gba/renderers/gl.c b/src/gba/renderers/gl.c
index 1a73ed4c1..c8f628349 100644
--- a/src/gba/renderers/gl.c
+++ b/src/gba/renderers/gl.c
@@ -268,10 +268,10 @@ static const char* const _renderMode2 =
" ivec2 offset[4];\n"
" vec2 incoord = texCoord;\n"
" if (mosaic.x > 1) {\n"
- " incoord.x = float(int(incoord.x) % mosaic.x);\n"
+ " incoord.x = floor(incoord.x - float(int(incoord.x) % mosaic.x));\n"
" }\n"
" if (mosaic.y > 1) {\n"
- " incoord.y = float(int(incoord.y) % mosaic.y);\n"
+ " incoord.y = floor(incoord.y - float(int(incoord.y) % mosaic.y));\n"
" }\n"
" loadAffine(int(incoord.y), mat, offset);\n"
" float y = fract(incoord.y);\n"
@@ -321,10 +321,10 @@ static const char* const _renderMode35 =
" ivec2 offset[4];\n"
" vec2 incoord = texCoord;\n"
" if (mosaic.x > 1) {\n"
- " incoord.x = float(int(incoord.x) % mosaic.x);\n"
+ " incoord.x = floor(incoord.x - float(int(incoord.x) % mosaic.x));\n"
" }\n"
" if (mosaic.y > 1) {\n"
- " incoord.y = float(int(incoord.y) % mosaic.y);\n"
+ " incoord.y = floor(incoord.y - float(int(incoord.y) % mosaic.y));\n"
" }\n"
" loadAffine(int(incoord.y), mat, offset);\n"
" float y = fract(incoord.y);\n"
@@ -386,10 +386,10 @@ static const char* const _renderMode4 =
" ivec2 offset[4];\n"
" vec2 incoord = texCoord;\n"
" if (mosaic.x > 1) {\n"
- " incoord.x = float(int(incoord.x) % mosaic.x);\n"
+ " incoord.x = floor(incoord.x - float(int(incoord.x) % mosaic.x));\n"
" }\n"
" if (mosaic.y > 1) {\n"
- " incoord.y = float(int(incoord.y) % mosaic.y);\n"
+ " incoord.y = floor(incoord.y - float(int(incoord.y) % mosaic.y));\n"
" }\n"
" loadAffine(int(incoord.y), mat, offset);\n"
" float y = fract(incoord.y);\n"
@@ -696,7 +696,7 @@ void GBAVideoGLRendererCreate(struct GBAVideoGLRenderer* renderer) {
renderer->scale = 1;
}
-static void _compileShader(struct GBAVideoGLRenderer* glRenderer, struct GBAVideoGLShader* shader, const char** shaderBuffer, int shaderBufferLines, GLuint vs, const struct GBAVideoGLUniform* uniforms, char* log) {
+static void _compileShader(struct GBAVideoGLRenderer* glRenderer, struct GBAVideoGLShader* shader, const char** shaderBuffer, int shaderBufferLines, GLuint vs, const struct GBAVideoGLUniform* uniforms, const char* const* outFrags, char* log) {
GLuint program = glCreateProgram();
shader->program = program;
@@ -709,16 +709,20 @@ static void _compileShader(struct GBAVideoGLRenderer* glRenderer, struct GBAVide
if (log[0]) {
mLOG(GBA_VIDEO, ERROR, "Fragment shader compilation failure: %s", log);
}
+ size_t i;
+#ifndef BUILD_GLES3
+ for (i = 0; outFrags[i]; ++i) {
+ glBindFragDataLocation(program, i, outFrags[i]);
+ }
+#else
+ UNUSED(outFrags);
+#endif
glLinkProgram(program);
glGetProgramInfoLog(program, 2048, 0, log);
if (log[0]) {
mLOG(GBA_VIDEO, ERROR, "Program link failure: %s", log);
}
glDeleteShader(fs);
-#ifndef BUILD_GLES3
- glBindFragDataLocation(program, 0, "color");
- glBindFragDataLocation(program, 1, "flags");
-#endif
glGenVertexArrays(1, &shader->vao);
glBindVertexArray(shader->vao);
@@ -727,7 +731,6 @@ static void _compileShader(struct GBAVideoGLRenderer* glRenderer, struct GBAVide
glEnableVertexAttribArray(positionLocation);
glVertexAttribPointer(positionLocation, 2, GL_INT, GL_FALSE, 0, NULL);
- size_t i;
for (i = 0; uniforms[i].name; ++i) {
shader->uniforms[uniforms[i].type] = glGetUniformLocation(program, uniforms[i].name);
}
@@ -752,19 +755,7 @@ static void _initFramebufferTexture(GLuint tex, GLenum format, GLenum attachment
_initFramebufferTextureEx(tex, format, format, GL_UNSIGNED_BYTE, attachment, scale);
}
-void GBAVideoGLRendererInit(struct GBAVideoRenderer* renderer) {
- struct GBAVideoGLRenderer* glRenderer = (struct GBAVideoGLRenderer*) renderer;
- glRenderer->temporaryBuffer = NULL;
-
- glGenFramebuffers(GBA_GL_FBO_MAX, glRenderer->fbo);
- glGenTextures(GBA_GL_TEX_MAX, glRenderer->layers);
-
- glGenTextures(1, &glRenderer->vramTex);
- glBindTexture(GL_TEXTURE_2D, glRenderer->vramTex);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA4, 256, 192, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 0);
-
+static void _initFramebuffers(struct GBAVideoGLRenderer* glRenderer) {
glBindFramebuffer(GL_FRAMEBUFFER, glRenderer->fbo[GBA_GL_FBO_OBJ]);
_initFramebufferTexture(glRenderer->layers[GBA_GL_TEX_OBJ_COLOR], GL_RGBA, GL_COLOR_ATTACHMENT0, glRenderer->scale);
_initFramebufferTextureEx(glRenderer->layers[GBA_GL_TEX_OBJ_FLAGS], GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE, GL_COLOR_ATTACHMENT1, glRenderer->scale);
@@ -781,7 +772,28 @@ void GBAVideoGLRendererInit(struct GBAVideoRenderer* renderer) {
glBindFramebuffer(GL_FRAMEBUFFER, glRenderer->fbo[GBA_GL_FBO_OUTPUT]);
_initFramebufferTexture(glRenderer->outputTex, GL_RGB, GL_COLOR_ATTACHMENT0, glRenderer->scale);
+ int i;
+ for (i = 0; i < 4; ++i) {
+ struct GBAVideoGLBackground* bg = &glRenderer->bg[i];
+ glBindFramebuffer(GL_FRAMEBUFFER, bg->fbo);
+ _initFramebufferTexture(bg->tex, GL_RGBA, GL_COLOR_ATTACHMENT0, glRenderer->scale);
+ _initFramebufferTextureEx(bg->flags, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE, GL_COLOR_ATTACHMENT1, glRenderer->scale);
+ }
glBindFramebuffer(GL_FRAMEBUFFER, 0);
+}
+
+void GBAVideoGLRendererInit(struct GBAVideoRenderer* renderer) {
+ struct GBAVideoGLRenderer* glRenderer = (struct GBAVideoGLRenderer*) renderer;
+ glRenderer->temporaryBuffer = NULL;
+
+ glGenFramebuffers(GBA_GL_FBO_MAX, glRenderer->fbo);
+ glGenTextures(GBA_GL_TEX_MAX, glRenderer->layers);
+
+ glGenTextures(1, &glRenderer->vramTex);
+ glBindTexture(GL_TEXTURE_2D, glRenderer->vramTex);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA4, 256, 192, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 0);
glGenBuffers(1, &glRenderer->vbo);
glBindBuffer(GL_ARRAY_BUFFER, glRenderer->vbo);
@@ -814,11 +826,9 @@ void GBAVideoGLRendererInit(struct GBAVideoRenderer* renderer) {
glGenFramebuffers(1, &bg->fbo);
glGenTextures(1, &bg->tex);
glGenTextures(1, &bg->flags);
- glBindFramebuffer(GL_FRAMEBUFFER, bg->fbo);
- _initFramebufferTexture(bg->tex, GL_RGBA, GL_COLOR_ATTACHMENT0, glRenderer->scale);
- _initFramebufferTextureEx(bg->flags, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE, GL_COLOR_ATTACHMENT1, glRenderer->scale);
}
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ _initFramebuffers(glRenderer);
char log[2048];
const GLchar* shaderBuffer[4];
@@ -838,56 +848,52 @@ void GBAVideoGLRendererInit(struct GBAVideoRenderer* renderer) {
mLOG(GBA_VIDEO, ERROR, "Vertex shader compilation failure: %s", log);
}
+ const char* const noWindow[] = {"color", "flags", NULL};
+ const char* const window[] = {"color", "flags", "window", NULL};
+ const char* const onlyWindow[] = {"window", NULL};
+ const char* const onlyColor[] = {"color", NULL};
+
shaderBuffer[1] = _renderMode0;
shaderBuffer[2] = _renderTile16;
- _compileShader(glRenderer, &glRenderer->bgShader[0], shaderBuffer, 3, vs, _uniformsMode0, log);
+ _compileShader(glRenderer, &glRenderer->bgShader[0], shaderBuffer, 3, vs, _uniformsMode0, noWindow, log);
shaderBuffer[2] = _renderTile256;
- _compileShader(glRenderer, &glRenderer->bgShader[1], shaderBuffer, 3, vs, _uniformsMode0, log);
+ _compileShader(glRenderer, &glRenderer->bgShader[1], shaderBuffer, 3, vs, _uniformsMode0, noWindow, log);
shaderBuffer[1] = _renderMode2;
shaderBuffer[2] = _interpolate;
shaderBuffer[3] = _fetchTileOverflow;
- _compileShader(glRenderer, &glRenderer->bgShader[2], shaderBuffer, 4, vs, _uniformsMode2, log);
+ _compileShader(glRenderer, &glRenderer->bgShader[2], shaderBuffer, 4, vs, _uniformsMode2, noWindow, log);
shaderBuffer[3] = _fetchTileNoOverflow;
- _compileShader(glRenderer, &glRenderer->bgShader[3], shaderBuffer, 4, vs, _uniformsMode2, log);
+ _compileShader(glRenderer, &glRenderer->bgShader[3], shaderBuffer, 4, vs, _uniformsMode2, noWindow, log);
shaderBuffer[1] = _renderMode4;
shaderBuffer[2] = _interpolate;
- _compileShader(glRenderer, &glRenderer->bgShader[4], shaderBuffer, 3, vs, _uniformsMode4, log);
+ _compileShader(glRenderer, &glRenderer->bgShader[4], shaderBuffer, 3, vs, _uniformsMode4, noWindow, log);
shaderBuffer[1] = _renderMode35;
shaderBuffer[2] = _interpolate;
- _compileShader(glRenderer, &glRenderer->bgShader[5], shaderBuffer, 3, vs, _uniformsMode35, log);
+ _compileShader(glRenderer, &glRenderer->bgShader[5], shaderBuffer, 3, vs, _uniformsMode35, noWindow, log);
shaderBuffer[1] = _renderObj;
shaderBuffer[2] = _renderTile16;
- _compileShader(glRenderer, &glRenderer->objShader[0], shaderBuffer, 3, vs, _uniformsObj, log);
-#ifndef BUILD_GLES3
- glBindFragDataLocation(glRenderer->objShader[0].program, 2, "window");
-#endif
+ _compileShader(glRenderer, &glRenderer->objShader[0], shaderBuffer, 3, vs, _uniformsObj, window, log);
shaderBuffer[2] = _renderTile256;
- _compileShader(glRenderer, &glRenderer->objShader[1], shaderBuffer, 3, vs, _uniformsObj, log);
-#ifndef BUILD_GLES3
- glBindFragDataLocation(glRenderer->objShader[1].program, 2, "window");
-#endif
+ _compileShader(glRenderer, &glRenderer->objShader[1], shaderBuffer, 3, vs, _uniformsObj, window, log);
shaderBuffer[1] = _renderObjPriority;
- _compileShader(glRenderer, &glRenderer->objShader[2], shaderBuffer, 2, vs, _uniformsObjPriority, log);
+ _compileShader(glRenderer, &glRenderer->objShader[2], shaderBuffer, 2, vs, _uniformsObjPriority, noWindow, log);
shaderBuffer[1] = _renderWindow;
- _compileShader(glRenderer, &glRenderer->windowShader, shaderBuffer, 2, vs, _uniformsWindow, log);
-#ifndef BUILD_GLES3
- glBindFragDataLocation(glRenderer->windowShader.program, 0, "window");
-#endif
+ _compileShader(glRenderer, &glRenderer->windowShader, shaderBuffer, 2, vs, _uniformsWindow, onlyWindow, log);
shaderBuffer[1] = _finalize;
- _compileShader(glRenderer, &glRenderer->finalizeShader, shaderBuffer, 2, vs, _uniformsFinalize, log);
+ _compileShader(glRenderer, &glRenderer->finalizeShader, shaderBuffer, 2, vs, _uniformsFinalize, onlyColor, log);
glBindVertexArray(0);
glDeleteShader(vs);
@@ -925,6 +931,7 @@ void GBAVideoGLRendererDeinit(struct GBAVideoRenderer* renderer) {
void GBAVideoGLRendererReset(struct GBAVideoRenderer* renderer) {
struct GBAVideoGLRenderer* glRenderer = (struct GBAVideoGLRenderer*) renderer;
+ glRenderer->oamDirty = true;
glRenderer->paletteDirty = true;
glRenderer->vramDirty = 0xFFFFFF;
glRenderer->firstAffine = -1;
@@ -1858,4 +1865,17 @@ void GBAVideoGLRendererDrawWindow(struct GBAVideoGLRenderer* renderer, int y) {
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
+void GBAVideoGLRendererSetScale(struct GBAVideoGLRenderer* renderer, int scale) {
+ if (scale == renderer->scale) {
+ return;
+ }
+ if (renderer->temporaryBuffer) {
+ mappedMemoryFree(renderer->temporaryBuffer, GBA_VIDEO_HORIZONTAL_PIXELS * GBA_VIDEO_VERTICAL_PIXELS * renderer->scale * renderer->scale * BYTES_PER_PIXEL);
+ renderer->temporaryBuffer = NULL;
+ }
+ renderer->scale = scale;
+ _initFramebuffers(renderer);
+ renderer->paletteDirty = true;
+}
+
#endif
diff --git a/src/platform/psp2/main.c b/src/platform/psp2/main.c
index 8451515ea..6a96a7456 100644
--- a/src/platform/psp2/main.c
+++ b/src/platform/psp2/main.c
@@ -152,7 +152,7 @@ int main() {
.teardown = mPSP2Teardown,
.gameLoaded = mPSP2LoadROM,
.gameUnloaded = mPSP2UnloadROM,
- .prepareForFrame = NULL,
+ .prepareForFrame = mPSP2Swap,
.drawFrame = mPSP2Draw,
.drawScreenshot = mPSP2DrawScreenshot,
.paused = mPSP2Paused,
diff --git a/src/platform/psp2/psp2-context.c b/src/platform/psp2/psp2-context.c
index 7e96f24fb..b777ec938 100644
--- a/src/platform/psp2/psp2-context.c
+++ b/src/platform/psp2/psp2-context.c
@@ -51,8 +51,8 @@ static enum ScreenMode {
} screenMode;
static void* outputBuffer;
-static vita2d_texture* tex;
-static vita2d_texture* oldTex;
+static int currentTex;
+static vita2d_texture* tex[4];
static vita2d_texture* screenshot;
static Thread audioThread;
static bool interframeBlending = false;
@@ -324,12 +324,14 @@ void mPSP2Setup(struct mGUIRunner* runner) {
unsigned width, height;
runner->core->desiredVideoDimensions(runner->core, &width, &height);
- tex = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
- oldTex = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
+ tex[0] = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
+ tex[1] = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
+ tex[2] = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
+ tex[3] = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
+ currentTex = 0;
screenshot = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
- outputBuffer = anonymousMemoryMap(256 * toPow2(height) * 4);
- runner->core->setVideoBuffer(runner->core, outputBuffer, 256);
+ runner->core->setVideoBuffer(runner->core, vita2d_texture_get_datap(tex[currentTex]), 256);
runner->core->setAudioBufferSize(runner->core, PSP2_SAMPLES);
rotation.d.sample = _sampleRotation;
@@ -490,8 +492,10 @@ void mPSP2Unpaused(struct mGUIRunner* runner) {
void mPSP2Teardown(struct mGUIRunner* runner) {
UNUSED(runner);
CircleBufferDeinit(&rumble.history);
- vita2d_free_texture(tex);
- vita2d_free_texture(oldTex);
+ vita2d_free_texture(tex[0]);
+ vita2d_free_texture(tex[1]);
+ vita2d_free_texture(tex[2]);
+ vita2d_free_texture(tex[3]);
vita2d_free_texture(screenshot);
mappedMemoryFree(outputBuffer, 256 * 256 * 4);
frameLimiter = true;
@@ -583,17 +587,18 @@ void _drawTex(vita2d_texture* t, unsigned width, unsigned height, bool faded, bo
tint);
}
+void mPSP2Swap(struct mGUIRunner* runner) {
+ currentTex = (currentTex + 1) & 3;
+ runner->core->setVideoBuffer(runner->core, vita2d_texture_get_datap(tex[currentTex]), 256);
+}
+
void mPSP2Draw(struct mGUIRunner* runner, bool faded) {
unsigned width, height;
runner->core->desiredVideoDimensions(runner->core, &width, &height);
- void* texpixels = vita2d_texture_get_datap(tex);
if (interframeBlending) {
- void* oldTexpixels = vita2d_texture_get_datap(oldTex);
- memcpy(oldTexpixels, texpixels, 256 * height * 4);
- _drawTex(oldTex, width, height, faded, false);
+ _drawTex(tex[(currentTex - 1) & 3], width, height, faded, false);
}
- memcpy(texpixels, outputBuffer, 256 * height * 4);
- _drawTex(tex, width, height, faded, interframeBlending);
+ _drawTex(tex[currentTex], width, height, faded, interframeBlending);
}
void mPSP2DrawScreenshot(struct mGUIRunner* runner, const uint32_t* pixels, unsigned width, unsigned height, bool faded) {
diff --git a/src/platform/psp2/psp2-context.h b/src/platform/psp2/psp2-context.h
index 389f9f534..2c9a47e09 100644
--- a/src/platform/psp2/psp2-context.h
+++ b/src/platform/psp2/psp2-context.h
@@ -20,6 +20,7 @@ void mPSP2UnloadROM(struct mGUIRunner* runner);
void mPSP2PrepareForFrame(struct mGUIRunner* runner);
void mPSP2Paused(struct mGUIRunner* runner);
void mPSP2Unpaused(struct mGUIRunner* runner);
+void mPSP2Swap(struct mGUIRunner* runner);
void mPSP2Draw(struct mGUIRunner* runner, bool faded);
void mPSP2DrawScreenshot(struct mGUIRunner* runner, const color_t* pixels, unsigned width, unsigned height, bool faded);
void mPSP2IncrementScreenMode(struct mGUIRunner* runner);
diff --git a/src/platform/qt/AboutScreen.ui b/src/platform/qt/AboutScreen.ui
index b697ce0bd..1ac5ef9d5 100644
--- a/src/platform/qt/AboutScreen.ui
+++ b/src/platform/qt/AboutScreen.ui
@@ -83,7 +83,7 @@
- © 2013 – 2019 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0
+ © 2013 – 2020 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0
Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
diff --git a/src/platform/qt/Display.h b/src/platform/qt/Display.h
index c5792f0a4..5c44f7990 100644
--- a/src/platform/qt/Display.h
+++ b/src/platform/qt/Display.h
@@ -51,6 +51,7 @@ public:
virtual bool supportsShaders() const = 0;
virtual VideoShader* shaders() = 0;
virtual int framebufferHandle() { return -1; }
+ virtual void setVideoScale(int scale) {}
QSize viewportSize();
diff --git a/src/platform/qt/DisplayGL.cpp b/src/platform/qt/DisplayGL.cpp
index e20e4baaa..4176defbe 100644
--- a/src/platform/qt/DisplayGL.cpp
+++ b/src/platform/qt/DisplayGL.cpp
@@ -221,7 +221,6 @@ void DisplayGL::clearShaders() {
QMetaObject::invokeMethod(m_painter, "clearShaders");
}
-
void DisplayGL::resizeContext() {
if (m_drawThread) {
m_isDrawing = false;
@@ -230,6 +229,15 @@ void DisplayGL::resizeContext() {
}
}
+void DisplayGL::setVideoScale(int scale) {
+ if (m_drawThread) {
+ m_isDrawing = false;
+ CoreController::Interrupter interrupter(m_context);
+ mCoreConfigSetIntValue(&m_context->thread()->core->config, "videoScale", scale);
+ QMetaObject::invokeMethod(m_painter, "resizeContext", Qt::BlockingQueuedConnection);
+ }
+}
+
void DisplayGL::resizeEvent(QResizeEvent* event) {
Display::resizeEvent(event);
resizePainter();
@@ -266,6 +274,15 @@ PainterGL::PainterGL(QWindow* surface, QOpenGLContext* parent, int forceVersion)
m_gl->makeCurrent(m_surface);
m_window = new QOpenGLPaintDevice;
+ {
+ // XXX: Qt creates TLS for OpenGL objects in the local thread
+ // We need to prevent that thread from being the painter thread
+ // Qt also caches the engine object on the device if a different
+ // engine is active, so let's make a temporary one
+ QOpenGLPaintDevice* fakeDevice = new QOpenGLPaintDevice;
+ QPainter fakePainter(fakeDevice);
+ m_window->paintEngine();
+ }
#if defined(_WIN32) && defined(USE_EPOXY)
epoxy_handle_external_wglMakeCurrent();
#endif
@@ -351,6 +368,11 @@ void PainterGL::resizeContext() {
return;
}
+ if (m_started) {
+ mCore* core = m_context->thread()->core;
+ core->reloadConfigOption(core, "videoScale", NULL);
+ }
+
QSize size = m_context->screenDimensions();
m_backend->setDimensions(m_backend, size.width(), size.height());
}
diff --git a/src/platform/qt/DisplayGL.h b/src/platform/qt/DisplayGL.h
index 3eb5d8eeb..1ef943a95 100644
--- a/src/platform/qt/DisplayGL.h
+++ b/src/platform/qt/DisplayGL.h
@@ -62,6 +62,7 @@ public slots:
void setShaders(struct VDir*) override;
void clearShaders() override;
void resizeContext() override;
+ void setVideoScale(int scale) override;
protected:
virtual void paintEvent(QPaintEvent*) override { forceDraw(); }
diff --git a/src/platform/qt/SettingsView.cpp b/src/platform/qt/SettingsView.cpp
index 81d5a9402..da93659d5 100644
--- a/src/platform/qt/SettingsView.cpp
+++ b/src/platform/qt/SettingsView.cpp
@@ -488,7 +488,7 @@ void SettingsView::updateConfig() {
int videoScale = m_controller->getOption("videoScale", 1).toInt();
int hwaccelVideo = m_controller->getOption("hwaccelVideo").toInt();
- if (videoScale != m_ui.videoScale->value() || hwaccelVideo != m_ui.hwaccelVideo->currentIndex()) {
+ if (hwaccelVideo != m_ui.hwaccelVideo->currentIndex()) {
emit videoRendererChanged();
}
saveSetting("videoScale", m_ui.videoScale);
diff --git a/src/platform/qt/ShortcutView.cpp b/src/platform/qt/ShortcutView.cpp
index 5f2c42065..78b600906 100644
--- a/src/platform/qt/ShortcutView.cpp
+++ b/src/platform/qt/ShortcutView.cpp
@@ -61,7 +61,7 @@ void ShortcutView::load(const QModelIndex& index) {
}
QString name = m_model->name(index);
const Shortcut* item = m_controller->shortcut(name);
- if (!item->action()) {
+ if (!item || !item->action()) {
return;
}
int shortcut = item->shortcut();
diff --git a/src/platform/qt/VideoProxy.cpp b/src/platform/qt/VideoProxy.cpp
index 431de4d26..8a89ea533 100644
--- a/src/platform/qt/VideoProxy.cpp
+++ b/src/platform/qt/VideoProxy.cpp
@@ -7,6 +7,8 @@
#include "CoreController.h"
+#include
+
using namespace QGBA;
VideoProxy::VideoProxy() {
@@ -81,11 +83,22 @@ bool VideoProxy::readData(void* data, size_t length, bool block) {
}
void VideoProxy::postEvent(enum mVideoLoggerEvent event) {
- emit eventPosted(event);
+ if (QThread::currentThread() == thread()) {
+ // We're on the main thread
+ emit eventPosted(event);
+ } else {
+ m_mutex.lock();
+ emit eventPosted(event);
+ m_fromThreadCond.wait(&m_mutex, 1);
+ m_mutex.unlock();
+ }
}
void VideoProxy::handleEvent(int event) {
+ m_mutex.lock();
m_logger.d.handleEvent(&m_logger.d, static_cast(event));
+ m_fromThreadCond.wakeAll();
+ m_mutex.unlock();
}
void VideoProxy::lock() {
diff --git a/src/platform/qt/VideoView.cpp b/src/platform/qt/VideoView.cpp
index f3cc40996..3a0b34ab1 100644
--- a/src/platform/qt/VideoView.cpp
+++ b/src/platform/qt/VideoView.cpp
@@ -197,11 +197,15 @@ VideoView::~VideoView() {
}
void VideoView::setController(std::shared_ptr controller) {
- connect(controller.get(), &CoreController::stopping, this, &VideoView::stopRecording);
- connect(this, &VideoView::recordingStarted, controller.get(), &CoreController::setAVStream);
- connect(this, &VideoView::recordingStopped, controller.get(), &CoreController::clearAVStream, Qt::DirectConnection);
+ CoreController* controllerPtr = controller.get();
+ connect(controllerPtr, &CoreController::frameAvailable, this, [this, controllerPtr]() {
+ setNativeResolution(controllerPtr->screenDimensions());
+ });
+ connect(controllerPtr, &CoreController::stopping, this, &VideoView::stopRecording);
+ connect(this, &VideoView::recordingStarted, controllerPtr, &CoreController::setAVStream);
+ connect(this, &VideoView::recordingStopped, controllerPtr, &CoreController::clearAVStream, Qt::DirectConnection);
- setNativeResolution(controller->screenDimensions());
+ setNativeResolution(controllerPtr->screenDimensions());
}
void VideoView::startRecording() {
@@ -225,6 +229,9 @@ void VideoView::stopRecording() {
}
void VideoView::setNativeResolution(const QSize& dims) {
+ if (dims.width() == m_nativeWidth && dims.height() == m_nativeHeight) {
+ return;
+ }
m_nativeWidth = dims.width();
m_nativeHeight = dims.height();
m_ui.presetNative->setText(tr("Native (%0x%1)").arg(m_nativeWidth).arg(m_nativeHeight));
diff --git a/src/platform/qt/Window.cpp b/src/platform/qt/Window.cpp
index c8a8be62a..7473144dd 100644
--- a/src/platform/qt/Window.cpp
+++ b/src/platform/qt/Window.cpp
@@ -1709,6 +1709,13 @@ void Window::setupMenu(QMenuBar* menubar) {
}
}, this);
+ ConfigOption* videoScale = m_config->addOption("videoScale");
+ videoScale->connect([this](const QVariant& value) {
+ if (m_display) {
+ m_display->setVideoScale(value.toInt());
+ }
+ }, this);
+
m_actions.addHiddenAction(tr("Exit fullscreen"), "exitFullScreen", this, &Window::exitFullScreen, "frame", QKeySequence("Esc"));
m_actions.addHeldAction(tr("GameShark Button (held)"), "holdGSButton", [this](bool held) {
diff --git a/src/platform/qt/ts/medusa-emu-de.ts b/src/platform/qt/ts/medusa-emu-de.ts
index b95877e67..02af19f14 100644
--- a/src/platform/qt/ts/medusa-emu-de.ts
+++ b/src/platform/qt/ts/medusa-emu-de.ts
@@ -40,9 +40,9 @@
- © 2013 – 2019 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0
+ © 2013 – 2020 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0
Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
- © 2013 – 2019 Jeffrey Pfau, lizenziert unter der Mozilla Public License, Version 2.0
+ © 2013 – 2020 Jeffrey Pfau, lizenziert unter der Mozilla Public License, Version 2.0
Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.
diff --git a/src/platform/qt/ts/medusa-emu-es.ts b/src/platform/qt/ts/medusa-emu-es.ts
index 6df49af91..f02368962 100644
--- a/src/platform/qt/ts/medusa-emu-es.ts
+++ b/src/platform/qt/ts/medusa-emu-es.ts
@@ -30,9 +30,9 @@
- © 2013 – 2019 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0
+ © 2013 – 2020 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0
Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
- © 2013 – 2019 Jeffrey Pfau, licenciado bajo la Mozilla Public License, versión 2.0
+ © 2013 – 2020 Jeffrey Pfau, licenciado bajo la Mozilla Public License, versión 2.0
Game Boy Advance es una marca registrada de Nintendo Co., Ltd.
diff --git a/src/platform/qt/ts/medusa-emu-it.ts b/src/platform/qt/ts/medusa-emu-it.ts
index 6b08a7f60..bc97c8978 100644
--- a/src/platform/qt/ts/medusa-emu-it.ts
+++ b/src/platform/qt/ts/medusa-emu-it.ts
@@ -24,9 +24,9 @@
{projectName} desidera ringraziare i seguenti sponsor di Patreon:
- © 2013 – 2016 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0
+ © 2013 – 2020 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0
Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
- © 2013 - 2016 Jeffrey Pfau, sotto licenza Mozilla Public License, versione 2.0
+ © 2013 - 2020 Jeffrey Pfau, sotto licenza Mozilla Public License, versione 2.0
Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.
diff --git a/src/platform/qt/ts/mgba-fr.ts b/src/platform/qt/ts/mgba-fr.ts
index e3f541e38..c32559ddf 100644
--- a/src/platform/qt/ts/mgba-fr.ts
+++ b/src/platform/qt/ts/mgba-fr.ts
@@ -30,9 +30,9 @@
- © 2013 – 2018 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0
+ © 2013 – 2020 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0
Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
- © 2013 – 2018 Jeffrey Pfau, est autorisé sous la license Publique de Mozilla, version 2.0
+ © 2013 – 2020 Jeffrey Pfau, est autorisé sous la license Publique de Mozilla, version 2.0
Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.
diff --git a/src/platform/qt/ts/mgba-ko.ts b/src/platform/qt/ts/mgba-ko.ts
index 2eeb9313f..b8ce6b12c 100644
--- a/src/platform/qt/ts/mgba-ko.ts
+++ b/src/platform/qt/ts/mgba-ko.ts
@@ -24,9 +24,9 @@
{projectName}은 Patreon의 다음 고객에게 감사드립니다:
- © 2013 – 2016 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0
+ © 2013 – 2020 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0
Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
- © 2013 - 2016 Jeffrey Pfau, 모질라 공식 라이센스 버전 2.0에 따라 사용 허가되었습니다.
+ © 2013 - 2020 Jeffrey Pfau, 모질라 공식 라이센스 버전 2.0에 따라 사용 허가되었습니다.
Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다.
diff --git a/src/platform/qt/ts/mgba-tr.ts b/src/platform/qt/ts/mgba-tr.ts
index af7604d05..7a160ba7c 100644
--- a/src/platform/qt/ts/mgba-tr.ts
+++ b/src/platform/qt/ts/mgba-tr.ts
@@ -30,9 +30,9 @@
- © 2013 – 2019 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0
+ © 2013 – 2020 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0
Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
- © 2013 - 2019 Mozilla Public License, 2.0 sürümünde lisanslı Jeffrey Pfau
+ © 2013 - 2020 Mozilla Public License, 2.0 sürümünde lisanslı Jeffrey Pfau
Game Boy Advance, Nintendo Co., Ltd.'nin tescilli ticari markasıdır.
diff --git a/src/platform/qt/ts/mgba-zh_CN.ts b/src/platform/qt/ts/mgba-zh_CN.ts
index 32cf34542..c922c39e8 100644
--- a/src/platform/qt/ts/mgba-zh_CN.ts
+++ b/src/platform/qt/ts/mgba-zh_CN.ts
@@ -30,9 +30,9 @@
- © 2013 – 2019 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0
+ © 2013 – 2020 Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0
Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
- © 2013 – 2019 Jeffrey Pfau,基于 Mozilla 公共许可证(版本 2.0)授权
+ © 2013 – 2020 Jeffrey Pfau,基于 Mozilla 公共许可证(版本 2.0)授权
Game Boy Advance 是任天堂有限公司(Nintendo Co., Ltd.)的注册商标。