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Core: Fix 256-color sprites in tile cache
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@ -176,7 +176,7 @@ static void _regenerateTile16(struct mTileCache* cache, uint16_t* tile, unsigned
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static void _regenerateTile256(struct mTileCache* cache, uint16_t* tile, unsigned tileId, unsigned paletteId) {
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uint32_t* start = (uint32_t*) &cache->vram[tileId << 5];
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paletteId <<= 8;
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uint16_t* palette = &cache->palette[paletteId * 16];
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uint16_t* palette = &cache->palette[paletteId];
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int i;
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for (i = 0; i < 8; ++i) {
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uint32_t line = *start;
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