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Test: Don't rely on core for frames elapsed
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@ -49,6 +49,7 @@ Bugfixes:
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- GBA Hardware: Fix crash if a savestate lies about game hardware
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- Test: Fix crash when fuzzing fails to load a file
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- GBA: Fix multiboot loading resulting in too small WRAM
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- Test: Don't rely on core for frames elapsed
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Misc:
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- SDL: Remove scancode key input
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- GBA Video: Clean up unused timers
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@ -176,9 +176,10 @@ loadError:
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static void _fuzzRunloop(struct mCore* core, int frames) {
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do {
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core->runFrame(core);
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--frames;
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blip_clear(core->getAudioChannel(core, 0));
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blip_clear(core->getAudioChannel(core, 1));
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} while (core->frameCounter(core) < frames && !_dispatchExiting);
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} while (frames > 0 && !_dispatchExiting);
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}
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static void _fuzzShutdown(int signal) {
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