Qt: Mark more strings as untranslated

This commit is contained in:
Vicki Pfau 2020-12-23 19:09:04 -08:00
parent 3a603f6682
commit 17253f5760
15 changed files with 803 additions and 1128 deletions

View File

@ -55,7 +55,7 @@
</font>
</property>
<property name="text">
<string>{projectName}</string>
<string notr="true">{projectName}</string>
</property>
<property name="alignment">
<set>Qt::AlignBottom|Qt::AlignLeading|Qt::AlignLeft</set>
@ -103,7 +103,7 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</string>
</font>
</property>
<property name="text">
<string>{projectVersion}</string>
<string notr="true">{projectVersion}</string>
</property>
<property name="alignment">
<set>Qt::AlignBottom|Qt::AlignLeading|Qt::AlignLeft</set>
@ -152,7 +152,7 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</string>
</size>
</property>
<property name="text">
<string>{logo}</string>
<string notr="true">{logo}</string>
</property>
</widget>
</item>
@ -187,7 +187,7 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</string>
<item row="7" column="0" colspan="2">
<widget class="QLabel" name="patrons">
<property name="text">
<string>{patrons}</string>
<string notr="true">{patrons}</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>

View File

@ -17,7 +17,7 @@
</sizepolicy>
</property>
<property name="windowTitle">
<string>AssetTile</string>
<string notr="true">AssetTile</string>
</property>
<property name="title">
<string/>

View File

@ -13,11 +13,6 @@
<source>&lt;a href=&quot;http://mgba.io/&quot;&gt;Website&lt;/a&gt; • &lt;a href=&quot;https://forums.mgba.io/&quot;&gt;Forums / Support&lt;/a&gt; • &lt;a href=&quot;https://patreon.com/mgba&quot;&gt;Donate&lt;/a&gt; • &lt;a href=&quot;https://github.com/mgba-emu/mgba/tree/{gitBranch}&quot;&gt;Source&lt;/a&gt;</source>
<translation>&lt;a href=&quot;http://mgba.io/&quot;&gt;Website&lt;/a&gt; • &lt;a href=&quot;https://forums.mgba.io/&quot;&gt;Foren / Support&lt;/a&gt; • &lt;a href=&quot;https://patreon.com/mgba&quot;&gt;Spenden&lt;/a&gt; • &lt;a href=&quot;https://github.com/mgba-emu/mgba/tree/{gitBranch}&quot;&gt;Quellcode&lt;/a&gt;</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="58"/>
<source>{projectName}</source>
<translation>{projectName}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="68"/>
<source>{projectName} would like to thank the following patrons from Patreon:</source>
@ -30,21 +25,6 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<translation>© 2013 2020 Jeffrey Pfau, lizenziert unter der Mozilla Public License, Version 2.0
Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="190"/>
<source>{patrons}</source>
<translation>{patrons}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="106"/>
<source>{projectVersion}</source>
<translation>{projectVersion}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="155"/>
<source>{logo}</source>
<translation>{logo}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="177"/>
<source>{projectName} is an open-source Game Boy Advance emulator</source>
@ -71,11 +51,6 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
</context>
<context>
<name>AssetTile</name>
<message>
<location filename="../AssetTile.ui" line="20"/>
<source>AssetTile</source>
<translation>AssetTile</translation>
</message>
<message>
<location filename="../AssetTile.ui" line="41"/>
<source>Tile #</source>
@ -1158,14 +1133,14 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
<context>
<name>QGBA::AssetTile</name>
<message>
<location filename="../AssetTile.cpp" line="104"/>
<location filename="../AssetTile.cpp" line="103"/>
<source>%0%1%2</source>
<translation>%0%1%2</translation>
</message>
<message>
<location filename="../AssetTile.cpp" line="140"/>
<location filename="../AssetTile.cpp" line="141"/>
<location filename="../AssetTile.cpp" line="142"/>
<location filename="../AssetTile.cpp" line="143"/>
<source>0x%0 (%1)</source>
<translation>0x%0 (%1)</translation>
</message>
@ -1315,7 +1290,7 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
<context>
<name>QGBA::GBAApp</name>
<message>
<location filename="../GBAApp.cpp" line="69"/>
<location filename="../GBAApp.cpp" line="73"/>
<source>Enable Discord Rich Presence</source>
<translation>Discord-Integration aktivieren</translation>
</message>
@ -2749,17 +2724,17 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
<message>
<location filename="../IOViewer.cpp" line="1011"/>
<source>4.19MHz</source>
<translation>4,19 MHz</translation>
<translation>4,19&#xa0;MHz</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1012"/>
<source>8.38MHz</source>
<translation>8,38 MHz</translation>
<translation>8,38&#xa0;MHz</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1013"/>
<source>16.78MHz</source>
<translation>16,78 MHz</translation>
<translation>16,78&#xa0;MHz</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1015"/>
@ -2919,82 +2894,82 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
<context>
<name>QGBA::MapView</name>
<message>
<location filename="../MapView.cpp" line="48"/>
<location filename="../MapView.cpp" line="47"/>
<source>Priority</source>
<translation>Priorität</translation>
</message>
<message>
<location filename="../MapView.cpp" line="49"/>
<location filename="../MapView.cpp" line="61"/>
<location filename="../MapView.cpp" line="48"/>
<location filename="../MapView.cpp" line="60"/>
<source>Map base</source>
<translation>Map-Basis</translation>
</message>
<message>
<location filename="../MapView.cpp" line="50"/>
<location filename="../MapView.cpp" line="62"/>
<location filename="../MapView.cpp" line="49"/>
<location filename="../MapView.cpp" line="61"/>
<source>Tile base</source>
<translation>Tile-Basis</translation>
</message>
<message>
<location filename="../MapView.cpp" line="51"/>
<location filename="../MapView.cpp" line="50"/>
<source>Size</source>
<translation>Größe</translation>
</message>
<message>
<location filename="../MapView.cpp" line="52"/>
<location filename="../MapView.cpp" line="63"/>
<location filename="../MapView.cpp" line="51"/>
<location filename="../MapView.cpp" line="62"/>
<source>Offset</source>
<translation>Versatz</translation>
</message>
<message>
<location filename="../MapView.cpp" line="53"/>
<location filename="../MapView.cpp" line="52"/>
<source>Xform</source>
<translation>Xform</translation>
</message>
<message>
<location filename="../MapView.cpp" line="107"/>
<location filename="../MapView.cpp" line="106"/>
<source>Map Addr.</source>
<translation>Map-Addr.</translation>
</message>
<message>
<location filename="../MapView.cpp" line="108"/>
<location filename="../MapView.cpp" line="107"/>
<source>Mirror</source>
<translation>Spiegel</translation>
</message>
<message>
<location filename="../MapView.cpp" line="136"/>
<location filename="../MapView.cpp" line="135"/>
<source>None</source>
<translation>Keiner</translation>
</message>
<message>
<location filename="../MapView.cpp" line="138"/>
<location filename="../MapView.cpp" line="137"/>
<source>Both</source>
<translation>Beidseitig</translation>
</message>
<message>
<location filename="../MapView.cpp" line="140"/>
<location filename="../MapView.cpp" line="139"/>
<source>Horizontal</source>
<translation>Horizontal</translation>
</message>
<message>
<location filename="../MapView.cpp" line="142"/>
<location filename="../MapView.cpp" line="141"/>
<source>Vertical</source>
<translation>Vertikal</translation>
</message>
<message>
<location filename="../MapView.cpp" line="167"/>
<location filename="../MapView.cpp" line="168"/>
<location filename="../MapView.cpp" line="169"/>
<location filename="../MapView.cpp" line="217"/>
<location filename="../MapView.cpp" line="216"/>
<source>N/A</source>
<translation>entf.</translation>
</message>
<message>
<location filename="../MapView.cpp" line="260"/>
<location filename="../MapView.cpp" line="259"/>
<source>Export map</source>
<translation>Map exportieren</translation>
</message>
<message>
<location filename="../MapView.cpp" line="261"/>
<location filename="../MapView.cpp" line="260"/>
<source>Portable Network Graphics (*.png)</source>
<translation>Portable Network Graphics (*.png)</translation>
</message>
@ -3015,62 +2990,62 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
<context>
<name>QGBA::MemoryModel</name>
<message>
<location filename="../MemoryModel.cpp" line="44"/>
<location filename="../MemoryModel.cpp" line="43"/>
<source>Copy selection</source>
<translation>Auswahl kopieren</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="49"/>
<location filename="../MemoryModel.cpp" line="48"/>
<source>Save selection</source>
<translation>Auswahl speichern</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="54"/>
<location filename="../MemoryModel.cpp" line="53"/>
<source>Paste</source>
<translation>Einfügen</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="59"/>
<location filename="../MemoryModel.cpp" line="58"/>
<source>Load</source>
<translation>Laden</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="108"/>
<location filename="../MemoryModel.cpp" line="107"/>
<source>All</source>
<translation>Alle</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="153"/>
<location filename="../MemoryModel.cpp" line="152"/>
<source>Load TBL</source>
<translation>TBL laden</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="207"/>
<location filename="../MemoryModel.cpp" line="206"/>
<source>Save selected memory</source>
<translation>Ausgewählten Speicher abspeichern</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="213"/>
<location filename="../MemoryModel.cpp" line="212"/>
<source>Failed to open output file: %1</source>
<translation>Fehler beim Öffnen der Ausgabedatei: %1</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="221"/>
<location filename="../MemoryModel.cpp" line="220"/>
<source>Load memory</source>
<translation>Lade Speicher</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="227"/>
<location filename="../MemoryModel.cpp" line="226"/>
<source>Failed to open input file: %1</source>
<translation>Fehler beim Laden der Eingabedatei: %1</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="342"/>
<location filename="../MemoryModel.cpp" line="341"/>
<source>TBL</source>
<translation>TBL</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="342"/>
<location filename="../MemoryModel.cpp" line="341"/>
<source>ISO-8859-1</source>
<translation>ISO-8859-1</translation>
</message>
@ -3101,61 +3076,61 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
<context>
<name>QGBA::ObjView</name>
<message>
<location filename="../ObjView.cpp" line="155"/>
<location filename="../ObjView.cpp" line="243"/>
<location filename="../ObjView.cpp" line="154"/>
<location filename="../ObjView.cpp" line="242"/>
<source>0x%0</source>
<translation>0x%0</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="176"/>
<location filename="../ObjView.cpp" line="175"/>
<source>Off</source>
<translation>Aus</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="176"/>
<location filename="../ObjView.cpp" line="177"/>
<location filename="../ObjView.cpp" line="178"/>
<location filename="../ObjView.cpp" line="179"/>
<location filename="../ObjView.cpp" line="180"/>
<location filename="../ObjView.cpp" line="250"/>
<location filename="../ObjView.cpp" line="251"/>
<location filename="../ObjView.cpp" line="252"/>
<location filename="../ObjView.cpp" line="253"/>
<location filename="../ObjView.cpp" line="254"/>
<source>---</source>
<translation>---</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="185"/>
<location filename="../ObjView.cpp" line="184"/>
<source>Normal</source>
<translation>Normal</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="188"/>
<location filename="../ObjView.cpp" line="187"/>
<source>Trans</source>
<translation>Trans</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="191"/>
<location filename="../ObjView.cpp" line="190"/>
<source>OBJWIN</source>
<translation>OBJWIN</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="194"/>
<location filename="../ObjView.cpp" line="193"/>
<source>Invalid</source>
<translation>Ungültig</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="250"/>
<location filename="../ObjView.cpp" line="255"/>
<location filename="../ObjView.cpp" line="249"/>
<location filename="../ObjView.cpp" line="254"/>
<source>N/A</source>
<translation>N/A</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="280"/>
<location filename="../ObjView.cpp" line="279"/>
<source>Export sprite</source>
<translation>Sprite exportieren</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="281"/>
<location filename="../ObjView.cpp" line="280"/>
<source>Portable Network Graphics (*.png)</source>
<translation>Portable Network Graphics (*.png)</translation>
</message>
@ -3181,35 +3156,35 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
<context>
<name>QGBA::PaletteView</name>
<message>
<location filename="../PaletteView.cpp" line="121"/>
<location filename="../PaletteView.cpp" line="120"/>
<source>#%0</source>
<translation>#%0</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="122"/>
<location filename="../PaletteView.cpp" line="121"/>
<source>0x%0</source>
<translation>0x%0</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="122"/>
<location filename="../PaletteView.cpp" line="123"/>
<location filename="../PaletteView.cpp" line="124"/>
<location filename="../PaletteView.cpp" line="125"/>
<location filename="../PaletteView.cpp" line="126"/>
<source>0x%0 (%1)</source>
<translation>0x%0 (%1)</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="138"/>
<location filename="../PaletteView.cpp" line="137"/>
<source>Export palette</source>
<translation>Palette exportieren</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="139"/>
<location filename="../PaletteView.cpp" line="138"/>
<source>Windows PAL (*.pal);;Adobe Color Table (*.act)</source>
<translation>Windows PAL (*.pal);;Adobe Color Table (*.act)</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="142"/>
<location filename="../PaletteView.cpp" line="141"/>
<source>Failed to open output palette file: %1</source>
<translation>Fehler beim Öffnen der Ausgabe-Palettendatei: %1</translation>
</message>
@ -3369,18 +3344,18 @@ Game Boy Advance ist ein eingetragenes Warenzeichen von Nintendo Co., Ltd.</tran
<context>
<name>QGBA::TileView</name>
<message>
<location filename="../TileView.cpp" line="178"/>
<location filename="../TileView.cpp" line="177"/>
<source>Export tiles</source>
<translation>Tiles exportieren</translation>
</message>
<message>
<location filename="../TileView.cpp" line="179"/>
<location filename="../TileView.cpp" line="191"/>
<location filename="../TileView.cpp" line="178"/>
<location filename="../TileView.cpp" line="190"/>
<source>Portable Network Graphics (*.png)</source>
<translation>Portable Network Graphics (*.png)</translation>
</message>
<message>
<location filename="../TileView.cpp" line="190"/>
<location filename="../TileView.cpp" line="189"/>
<source>Export tile</source>
<translation>Tile exportieren</translation>
</message>

View File

@ -18,11 +18,6 @@
<source>Branch: &lt;tt&gt;{gitBranch}&lt;/tt&gt;&lt;br/&gt;Revision: &lt;tt&gt;{gitCommit}&lt;/tt&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="58"/>
<source>{projectName}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="68"/>
<source>{projectName} would like to thank the following patrons from Patreon:</source>
@ -34,26 +29,11 @@
Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="106"/>
<source>{projectVersion}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="155"/>
<source>{logo}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="177"/>
<source>{projectName} is an open-source Game Boy Advance emulator</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="190"/>
<source>{patrons}</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>ArchiveInspector</name>
@ -70,11 +50,6 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
</context>
<context>
<name>AssetTile</name>
<message>
<location filename="../AssetTile.ui" line="20"/>
<source>AssetTile</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AssetTile.ui" line="41"/>
<source>Tile #</source>
@ -1157,14 +1132,14 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::AssetTile</name>
<message>
<location filename="../AssetTile.cpp" line="104"/>
<location filename="../AssetTile.cpp" line="103"/>
<source>%0%1%2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AssetTile.cpp" line="140"/>
<location filename="../AssetTile.cpp" line="141"/>
<location filename="../AssetTile.cpp" line="142"/>
<location filename="../AssetTile.cpp" line="143"/>
<source>0x%0 (%1)</source>
<translation type="unfinished"></translation>
</message>
@ -1314,7 +1289,7 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::GBAApp</name>
<message>
<location filename="../GBAApp.cpp" line="69"/>
<location filename="../GBAApp.cpp" line="73"/>
<source>Enable Discord Rich Presence</source>
<translation type="unfinished"></translation>
</message>
@ -2918,82 +2893,82 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::MapView</name>
<message>
<location filename="../MapView.cpp" line="48"/>
<location filename="../MapView.cpp" line="47"/>
<source>Priority</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="48"/>
<location filename="../MapView.cpp" line="60"/>
<source>Map base</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="49"/>
<location filename="../MapView.cpp" line="61"/>
<source>Map base</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="50"/>
<location filename="../MapView.cpp" line="62"/>
<source>Tile base</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="51"/>
<location filename="../MapView.cpp" line="50"/>
<source>Size</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="52"/>
<location filename="../MapView.cpp" line="63"/>
<location filename="../MapView.cpp" line="51"/>
<location filename="../MapView.cpp" line="62"/>
<source>Offset</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="53"/>
<location filename="../MapView.cpp" line="52"/>
<source>Xform</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="107"/>
<location filename="../MapView.cpp" line="106"/>
<source>Map Addr.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="108"/>
<location filename="../MapView.cpp" line="107"/>
<source>Mirror</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="136"/>
<location filename="../MapView.cpp" line="135"/>
<source>None</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="138"/>
<location filename="../MapView.cpp" line="137"/>
<source>Both</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="140"/>
<location filename="../MapView.cpp" line="139"/>
<source>Horizontal</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="142"/>
<location filename="../MapView.cpp" line="141"/>
<source>Vertical</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="167"/>
<location filename="../MapView.cpp" line="168"/>
<location filename="../MapView.cpp" line="169"/>
<location filename="../MapView.cpp" line="217"/>
<location filename="../MapView.cpp" line="216"/>
<source>N/A</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="260"/>
<location filename="../MapView.cpp" line="259"/>
<source>Export map</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="261"/>
<location filename="../MapView.cpp" line="260"/>
<source>Portable Network Graphics (*.png)</source>
<translation type="unfinished"></translation>
</message>
@ -3014,62 +2989,62 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::MemoryModel</name>
<message>
<location filename="../MemoryModel.cpp" line="44"/>
<location filename="../MemoryModel.cpp" line="43"/>
<source>Copy selection</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="49"/>
<location filename="../MemoryModel.cpp" line="48"/>
<source>Save selection</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="54"/>
<location filename="../MemoryModel.cpp" line="53"/>
<source>Paste</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="59"/>
<location filename="../MemoryModel.cpp" line="58"/>
<source>Load</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="108"/>
<location filename="../MemoryModel.cpp" line="107"/>
<source>All</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="153"/>
<location filename="../MemoryModel.cpp" line="152"/>
<source>Load TBL</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="207"/>
<location filename="../MemoryModel.cpp" line="206"/>
<source>Save selected memory</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="213"/>
<location filename="../MemoryModel.cpp" line="212"/>
<source>Failed to open output file: %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="221"/>
<location filename="../MemoryModel.cpp" line="220"/>
<source>Load memory</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="227"/>
<location filename="../MemoryModel.cpp" line="226"/>
<source>Failed to open input file: %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="342"/>
<location filename="../MemoryModel.cpp" line="341"/>
<source>TBL</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="342"/>
<location filename="../MemoryModel.cpp" line="341"/>
<source>ISO-8859-1</source>
<translation type="unfinished"></translation>
</message>
@ -3100,61 +3075,61 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::ObjView</name>
<message>
<location filename="../ObjView.cpp" line="155"/>
<location filename="../ObjView.cpp" line="243"/>
<location filename="../ObjView.cpp" line="154"/>
<location filename="../ObjView.cpp" line="242"/>
<source>0x%0</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="176"/>
<location filename="../ObjView.cpp" line="175"/>
<source>Off</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="176"/>
<location filename="../ObjView.cpp" line="177"/>
<location filename="../ObjView.cpp" line="178"/>
<location filename="../ObjView.cpp" line="179"/>
<location filename="../ObjView.cpp" line="180"/>
<location filename="../ObjView.cpp" line="250"/>
<location filename="../ObjView.cpp" line="251"/>
<location filename="../ObjView.cpp" line="252"/>
<location filename="../ObjView.cpp" line="253"/>
<location filename="../ObjView.cpp" line="254"/>
<source>---</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="185"/>
<location filename="../ObjView.cpp" line="184"/>
<source>Normal</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="188"/>
<location filename="../ObjView.cpp" line="187"/>
<source>Trans</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="191"/>
<location filename="../ObjView.cpp" line="190"/>
<source>OBJWIN</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="194"/>
<location filename="../ObjView.cpp" line="193"/>
<source>Invalid</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="250"/>
<location filename="../ObjView.cpp" line="255"/>
<location filename="../ObjView.cpp" line="249"/>
<location filename="../ObjView.cpp" line="254"/>
<source>N/A</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="280"/>
<location filename="../ObjView.cpp" line="279"/>
<source>Export sprite</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="281"/>
<location filename="../ObjView.cpp" line="280"/>
<source>Portable Network Graphics (*.png)</source>
<translation type="unfinished"></translation>
</message>
@ -3180,35 +3155,35 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::PaletteView</name>
<message>
<location filename="../PaletteView.cpp" line="121"/>
<location filename="../PaletteView.cpp" line="120"/>
<source>#%0</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="122"/>
<location filename="../PaletteView.cpp" line="121"/>
<source>0x%0</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="122"/>
<location filename="../PaletteView.cpp" line="123"/>
<location filename="../PaletteView.cpp" line="124"/>
<location filename="../PaletteView.cpp" line="125"/>
<location filename="../PaletteView.cpp" line="126"/>
<source>0x%0 (%1)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="138"/>
<location filename="../PaletteView.cpp" line="137"/>
<source>Export palette</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="139"/>
<location filename="../PaletteView.cpp" line="138"/>
<source>Windows PAL (*.pal);;Adobe Color Table (*.act)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="142"/>
<location filename="../PaletteView.cpp" line="141"/>
<source>Failed to open output palette file: %1</source>
<translation type="unfinished"></translation>
</message>
@ -3368,18 +3343,18 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::TileView</name>
<message>
<location filename="../TileView.cpp" line="178"/>
<location filename="../TileView.cpp" line="177"/>
<source>Export tiles</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../TileView.cpp" line="179"/>
<location filename="../TileView.cpp" line="191"/>
<location filename="../TileView.cpp" line="178"/>
<location filename="../TileView.cpp" line="190"/>
<source>Portable Network Graphics (*.png)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../TileView.cpp" line="190"/>
<location filename="../TileView.cpp" line="189"/>
<source>Export tile</source>
<translation type="unfinished"></translation>
</message>

View File

@ -18,11 +18,6 @@
<source>Branch: &lt;tt&gt;{gitBranch}&lt;/tt&gt;&lt;br/&gt;Revision: &lt;tt&gt;{gitCommit}&lt;/tt&gt;</source>
<translation>Rama: &lt;tt&gt;{gitBranch}&lt;/tt&gt;&lt;br/&gt;Revisión: &lt;tt&gt;{gitCommit}&lt;/tt&gt;</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="58"/>
<source>{projectName}</source>
<translation>{projectName}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="68"/>
<source>{projectName} would like to thank the following patrons from Patreon:</source>
@ -35,26 +30,11 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<translation>© 2013 2020 Jeffrey Pfau, licenciado bajo la Mozilla Public License, versión 2.0
Game Boy Advance es una marca registrada de Nintendo Co., Ltd.</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="106"/>
<source>{projectVersion}</source>
<translation>{projectVersion}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="155"/>
<source>{logo}</source>
<translation>{logo}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="177"/>
<source>{projectName} is an open-source Game Boy Advance emulator</source>
<translation>{projectName} es un emulador de código abierto de Game Boy Advance</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="190"/>
<source>{patrons}</source>
<translation>{patrons}</translation>
</message>
</context>
<context>
<name>ArchiveInspector</name>
@ -71,11 +51,6 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd.</translation>
</context>
<context>
<name>AssetTile</name>
<message>
<location filename="../AssetTile.ui" line="20"/>
<source>AssetTile</source>
<translation>AssetTile</translation>
</message>
<message>
<location filename="../AssetTile.ui" line="41"/>
<source>Tile #</source>
@ -1158,14 +1133,14 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd.</translation>
<context>
<name>QGBA::AssetTile</name>
<message>
<location filename="../AssetTile.cpp" line="104"/>
<location filename="../AssetTile.cpp" line="103"/>
<source>%0%1%2</source>
<translation>%0%1%2</translation>
</message>
<message>
<location filename="../AssetTile.cpp" line="140"/>
<location filename="../AssetTile.cpp" line="141"/>
<location filename="../AssetTile.cpp" line="142"/>
<location filename="../AssetTile.cpp" line="143"/>
<source>0x%0 (%1)</source>
<translation>0x%0 (%1)</translation>
</message>
@ -1315,7 +1290,7 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd.</translation>
<context>
<name>QGBA::GBAApp</name>
<message>
<location filename="../GBAApp.cpp" line="69"/>
<location filename="../GBAApp.cpp" line="73"/>
<source>Enable Discord Rich Presence</source>
<translation>Habilitar Rich Presence en Discord</translation>
</message>
@ -2919,82 +2894,82 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd.</translation>
<context>
<name>QGBA::MapView</name>
<message>
<location filename="../MapView.cpp" line="48"/>
<location filename="../MapView.cpp" line="47"/>
<source>Priority</source>
<translation>Prioridad</translation>
</message>
<message>
<location filename="../MapView.cpp" line="49"/>
<location filename="../MapView.cpp" line="61"/>
<location filename="../MapView.cpp" line="48"/>
<location filename="../MapView.cpp" line="60"/>
<source>Map base</source>
<translation>Base mapas</translation>
</message>
<message>
<location filename="../MapView.cpp" line="50"/>
<location filename="../MapView.cpp" line="62"/>
<location filename="../MapView.cpp" line="49"/>
<location filename="../MapView.cpp" line="61"/>
<source>Tile base</source>
<translation>Base tiles</translation>
</message>
<message>
<location filename="../MapView.cpp" line="51"/>
<location filename="../MapView.cpp" line="50"/>
<source>Size</source>
<translation>Tamaño</translation>
</message>
<message>
<location filename="../MapView.cpp" line="52"/>
<location filename="../MapView.cpp" line="63"/>
<location filename="../MapView.cpp" line="51"/>
<location filename="../MapView.cpp" line="62"/>
<source>Offset</source>
<translation>Posición</translation>
</message>
<message>
<location filename="../MapView.cpp" line="53"/>
<location filename="../MapView.cpp" line="52"/>
<source>Xform</source>
<translation>Xform</translation>
</message>
<message>
<location filename="../MapView.cpp" line="107"/>
<location filename="../MapView.cpp" line="106"/>
<source>Map Addr.</source>
<translation>Dir. de mapa</translation>
</message>
<message>
<location filename="../MapView.cpp" line="108"/>
<location filename="../MapView.cpp" line="107"/>
<source>Mirror</source>
<translation>Espejar</translation>
</message>
<message>
<location filename="../MapView.cpp" line="136"/>
<location filename="../MapView.cpp" line="135"/>
<source>None</source>
<translation>Ninguno</translation>
</message>
<message>
<location filename="../MapView.cpp" line="138"/>
<location filename="../MapView.cpp" line="137"/>
<source>Both</source>
<translation>Ambos</translation>
</message>
<message>
<location filename="../MapView.cpp" line="140"/>
<location filename="../MapView.cpp" line="139"/>
<source>Horizontal</source>
<translation>Horizontal</translation>
</message>
<message>
<location filename="../MapView.cpp" line="142"/>
<location filename="../MapView.cpp" line="141"/>
<source>Vertical</source>
<translation>Vertical</translation>
</message>
<message>
<location filename="../MapView.cpp" line="167"/>
<location filename="../MapView.cpp" line="168"/>
<location filename="../MapView.cpp" line="169"/>
<location filename="../MapView.cpp" line="217"/>
<location filename="../MapView.cpp" line="216"/>
<source>N/A</source>
<translation>n/d</translation>
</message>
<message>
<location filename="../MapView.cpp" line="260"/>
<location filename="../MapView.cpp" line="259"/>
<source>Export map</source>
<translation>Exportar mapa</translation>
</message>
<message>
<location filename="../MapView.cpp" line="261"/>
<location filename="../MapView.cpp" line="260"/>
<source>Portable Network Graphics (*.png)</source>
<translation>Gráficos de red portátiles (*.png)</translation>
</message>
@ -3015,62 +2990,62 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd.</translation>
<context>
<name>QGBA::MemoryModel</name>
<message>
<location filename="../MemoryModel.cpp" line="44"/>
<location filename="../MemoryModel.cpp" line="43"/>
<source>Copy selection</source>
<translation>Copiar selección</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="49"/>
<location filename="../MemoryModel.cpp" line="48"/>
<source>Save selection</source>
<translation>Guardar selección</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="54"/>
<location filename="../MemoryModel.cpp" line="53"/>
<source>Paste</source>
<translation>Pegar</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="59"/>
<location filename="../MemoryModel.cpp" line="58"/>
<source>Load</source>
<translation>Cargar</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="108"/>
<location filename="../MemoryModel.cpp" line="107"/>
<source>All</source>
<translation>Todo</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="153"/>
<location filename="../MemoryModel.cpp" line="152"/>
<source>Load TBL</source>
<translation>Cargar TBL</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="207"/>
<location filename="../MemoryModel.cpp" line="206"/>
<source>Save selected memory</source>
<translation>Guardar memoria seleccionada</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="213"/>
<location filename="../MemoryModel.cpp" line="212"/>
<source>Failed to open output file: %1</source>
<translation>Error al abrir el archivo de salida: %1</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="221"/>
<location filename="../MemoryModel.cpp" line="220"/>
<source>Load memory</source>
<translation>Cargar memoria</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="227"/>
<location filename="../MemoryModel.cpp" line="226"/>
<source>Failed to open input file: %1</source>
<translation>Error al abrir el archivo de entrada: %1</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="342"/>
<location filename="../MemoryModel.cpp" line="341"/>
<source>TBL</source>
<translation>TBL</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="342"/>
<location filename="../MemoryModel.cpp" line="341"/>
<source>ISO-8859-1</source>
<translation>ISO-8859-1</translation>
</message>
@ -3101,61 +3076,61 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd.</translation>
<context>
<name>QGBA::ObjView</name>
<message>
<location filename="../ObjView.cpp" line="155"/>
<location filename="../ObjView.cpp" line="243"/>
<location filename="../ObjView.cpp" line="154"/>
<location filename="../ObjView.cpp" line="242"/>
<source>0x%0</source>
<translation>0x%0</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="176"/>
<location filename="../ObjView.cpp" line="175"/>
<source>Off</source>
<translation>No</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="176"/>
<location filename="../ObjView.cpp" line="177"/>
<location filename="../ObjView.cpp" line="178"/>
<location filename="../ObjView.cpp" line="179"/>
<location filename="../ObjView.cpp" line="180"/>
<location filename="../ObjView.cpp" line="250"/>
<location filename="../ObjView.cpp" line="251"/>
<location filename="../ObjView.cpp" line="252"/>
<location filename="../ObjView.cpp" line="253"/>
<location filename="../ObjView.cpp" line="254"/>
<source>---</source>
<translation type="unfinished">---</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="185"/>
<location filename="../ObjView.cpp" line="184"/>
<source>Normal</source>
<translation>Normal</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="188"/>
<location filename="../ObjView.cpp" line="187"/>
<source>Trans</source>
<translation>Trans</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="191"/>
<location filename="../ObjView.cpp" line="190"/>
<source>OBJWIN</source>
<translation>OBJWIN</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="194"/>
<location filename="../ObjView.cpp" line="193"/>
<source>Invalid</source>
<translation>Inválido</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="250"/>
<location filename="../ObjView.cpp" line="255"/>
<location filename="../ObjView.cpp" line="249"/>
<location filename="../ObjView.cpp" line="254"/>
<source>N/A</source>
<translation>n/d</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="280"/>
<location filename="../ObjView.cpp" line="279"/>
<source>Export sprite</source>
<translation>Exportar sprite</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="281"/>
<location filename="../ObjView.cpp" line="280"/>
<source>Portable Network Graphics (*.png)</source>
<translation>Portable Network Graphics (*.png)</translation>
</message>
@ -3181,35 +3156,35 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd.</translation>
<context>
<name>QGBA::PaletteView</name>
<message>
<location filename="../PaletteView.cpp" line="121"/>
<location filename="../PaletteView.cpp" line="120"/>
<source>#%0</source>
<translation>#%0</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="122"/>
<location filename="../PaletteView.cpp" line="121"/>
<source>0x%0</source>
<translation>0x%0</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="122"/>
<location filename="../PaletteView.cpp" line="123"/>
<location filename="../PaletteView.cpp" line="124"/>
<location filename="../PaletteView.cpp" line="125"/>
<location filename="../PaletteView.cpp" line="126"/>
<source>0x%0 (%1)</source>
<translation>0x%0 (%1)</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="138"/>
<location filename="../PaletteView.cpp" line="137"/>
<source>Export palette</source>
<translation>Exportar paleta</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="139"/>
<location filename="../PaletteView.cpp" line="138"/>
<source>Windows PAL (*.pal);;Adobe Color Table (*.act)</source>
<translation>Windows PAL (*.pal);;Adobe Color Table (*.act)</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="142"/>
<location filename="../PaletteView.cpp" line="141"/>
<source>Failed to open output palette file: %1</source>
<translation>Error al abrir el archivo de paleta de salida: %1</translation>
</message>
@ -3369,18 +3344,18 @@ Game Boy Advance es una marca registrada de Nintendo Co., Ltd.</translation>
<context>
<name>QGBA::TileView</name>
<message>
<location filename="../TileView.cpp" line="178"/>
<location filename="../TileView.cpp" line="177"/>
<source>Export tiles</source>
<translation>Exportar tiles</translation>
</message>
<message>
<location filename="../TileView.cpp" line="179"/>
<location filename="../TileView.cpp" line="191"/>
<location filename="../TileView.cpp" line="178"/>
<location filename="../TileView.cpp" line="190"/>
<source>Portable Network Graphics (*.png)</source>
<translation>Gráficos de red portátiles (*.png)</translation>
</message>
<message>
<location filename="../TileView.cpp" line="190"/>
<location filename="../TileView.cpp" line="189"/>
<source>Export tile</source>
<translation>Exportar tile</translation>
</message>

View File

@ -18,11 +18,6 @@
<source>Branch: &lt;tt&gt;{gitBranch}&lt;/tt&gt;&lt;br/&gt;Revision: &lt;tt&gt;{gitCommit}&lt;/tt&gt;</source>
<translation>Branche : &lt;tt&gt;{gitBranch}&lt;/tt&gt;&lt;br/&gt;Révision : &lt;tt&gt;{gitCommit}&lt;/tt&gt;</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="58"/>
<source>{projectName}</source>
<translation>{projectName}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="68"/>
<source>{projectName} would like to thank the following patrons from Patreon:</source>
@ -35,26 +30,11 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<translation>© 2013 2020 Jeffrey Pfau, sous la licence publique de Mozilla, version 2.0
Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="106"/>
<source>{projectVersion}</source>
<translation>{projectVersion}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="155"/>
<source>{logo}</source>
<translation>{logo}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="177"/>
<source>{projectName} is an open-source Game Boy Advance emulator</source>
<translation>{projectName} est un émulateur open-source Game Boy Advance</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="190"/>
<source>{patrons}</source>
<translation>{patrons}</translation>
</message>
</context>
<context>
<name>ArchiveInspector</name>
@ -71,11 +51,6 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</
</context>
<context>
<name>AssetTile</name>
<message>
<location filename="../AssetTile.ui" line="20"/>
<source>AssetTile</source>
<translation>AssetTile</translation>
</message>
<message>
<location filename="../AssetTile.ui" line="41"/>
<source>Tile #</source>
@ -1029,12 +1004,12 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</
<message>
<location filename="../OverrideView.ui" line="336"/>
<source>Sprite Colors 1</source>
<translation>Couleurs du Sprite  1</translation>
<translation>Couleurs du Sprite &#xa0;1</translation>
</message>
<message>
<location filename="../OverrideView.ui" line="343"/>
<source>Sprite Colors 2</source>
<translation>Couleurs du Sprite  2</translation>
<translation>Couleurs du Sprite &#xa0;2</translation>
</message>
</context>
<context>
@ -1159,14 +1134,14 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</
<context>
<name>QGBA::AssetTile</name>
<message>
<location filename="../AssetTile.cpp" line="104"/>
<location filename="../AssetTile.cpp" line="103"/>
<source>%0%1%2</source>
<translation>%0%1%2</translation>
</message>
<message>
<location filename="../AssetTile.cpp" line="140"/>
<location filename="../AssetTile.cpp" line="141"/>
<location filename="../AssetTile.cpp" line="142"/>
<location filename="../AssetTile.cpp" line="143"/>
<source>0x%0 (%1)</source>
<translation>0x%0 (%1)</translation>
</message>
@ -1316,7 +1291,7 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</
<context>
<name>QGBA::GBAApp</name>
<message>
<location filename="../GBAApp.cpp" line="69"/>
<location filename="../GBAApp.cpp" line="73"/>
<source>Enable Discord Rich Presence</source>
<translation>Activer intégration avec Discord</translation>
</message>
@ -1415,17 +1390,17 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</
<message>
<location filename="../IOViewer.cpp" line="31"/>
<source>Mode 0: 4 tile layers</source>
<translation>Mode 0 : 4 couches de tuile</translation>
<translation>Mode 0&#xa0;: 4 couches de tuile</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="32"/>
<source>Mode 1: 2 tile layers + 1 rotated/scaled tile layer</source>
<translation>Mode 1 : 2 couches de tuiles + 1 couche de tuiles pivotée / mise à l&apos;échelle</translation>
<translation>Mode 1&#xa0;: 2 couches de tuiles + 1 couche de tuiles pivotée / mise à l&apos;échelle</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="33"/>
<source>Mode 2: 2 rotated/scaled tile layers</source>
<translation>Mode 2 : 2 couches de tuiles pivotées / mises à l&apos;échelle</translation>
<translation>Mode 2&#xa0;: 2 couches de tuiles pivotées / mises à l&apos;échelle</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="34"/>
@ -1470,22 +1445,22 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</
<message>
<location filename="../IOViewer.cpp" line="45"/>
<source>Enable background 0</source>
<translation>Activer l&apos;arrière-plan  0</translation>
<translation>Activer l&apos;arrière-plan &#xa0;0</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="46"/>
<source>Enable background 1</source>
<translation>Activer l&apos;arrière-plan  1</translation>
<translation>Activer l&apos;arrière-plan &#xa0;1</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="47"/>
<source>Enable background 2</source>
<translation>Activer l&apos;arrière-plan  2</translation>
<translation>Activer l&apos;arrière-plan &#xa0;2</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="48"/>
<source>Enable background 3</source>
<translation>Activer l&apos;arrière-plan  3</translation>
<translation>Activer l&apos;arrière-plan &#xa0;3</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="49"/>
@ -1495,12 +1470,12 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</
<message>
<location filename="../IOViewer.cpp" line="50"/>
<source>Enable Window 0</source>
<translation>Activer la fenêtre  0</translation>
<translation>Activer la fenêtre &#xa0;0</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="51"/>
<source>Enable Window 1</source>
<translation>Actvier la fenêtre  1</translation>
<translation>Actvier la fenêtre &#xa0;1</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="52"/>
@ -1688,82 +1663,82 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</
<message>
<location filename="../IOViewer.cpp" line="238"/>
<source>Window 0 enable BG 0</source>
<translation>La fenêtre  0 active l&apos;arrière plan  0</translation>
<translation>La fenêtre &#xa0;0 active l&apos;arrière plan &#xa0;0</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="239"/>
<source>Window 0 enable BG 1</source>
<translation>La fenêtre  0 active l&apos;arrière plan  1</translation>
<translation>La fenêtre &#xa0;0 active l&apos;arrière plan &#xa0;1</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="240"/>
<source>Window 0 enable BG 2</source>
<translation>La fenêtre  0 active l&apos;arrière plan  2</translation>
<translation>La fenêtre &#xa0;0 active l&apos;arrière plan &#xa0;2</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="241"/>
<source>Window 0 enable BG 3</source>
<translation>La fenêtre  0 active l&apos;arrière plan  3</translation>
<translation>La fenêtre &#xa0;0 active l&apos;arrière plan &#xa0;3</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="242"/>
<source>Window 0 enable OBJ</source>
<translation>La fenêtre  0 active l&apos;OBJ</translation>
<translation>La fenêtre &#xa0;0 active l&apos;OBJ</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="243"/>
<source>Window 0 enable blend</source>
<translation>La fenêtre  0 active le mixage</translation>
<translation>La fenêtre &#xa0;0 active le mixage</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="244"/>
<source>Window 1 enable BG 0</source>
<translation>La fenêtre  1 active l&apos;arrière plan  0</translation>
<translation>La fenêtre &#xa0;1 active l&apos;arrière plan &#xa0;0</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="245"/>
<source>Window 1 enable BG 1</source>
<translation>La fenêtre  1 active l&apos;arrière plan  1</translation>
<translation>La fenêtre &#xa0;1 active l&apos;arrière plan &#xa0;1</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="246"/>
<source>Window 1 enable BG 2</source>
<translation>La fenêtre  1 active l&apos;arrière plan  2</translation>
<translation>La fenêtre &#xa0;1 active l&apos;arrière plan &#xa0;2</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="247"/>
<source>Window 1 enable BG 3</source>
<translation>La fenêtre  1 active l&apos;arrière plan  3</translation>
<translation>La fenêtre &#xa0;1 active l&apos;arrière plan &#xa0;3</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="248"/>
<source>Window 1 enable OBJ</source>
<translation>La fenêtre  1 active l&apos;OBJ</translation>
<translation>La fenêtre &#xa0;1 active l&apos;OBJ</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="249"/>
<source>Window 1 enable blend</source>
<translation>La fenêtre  1 active le mixage</translation>
<translation>La fenêtre &#xa0;1 active le mixage</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="253"/>
<source>Outside window enable BG 0</source>
<translation>La fenêtre extérieure active l&apos;arrière plan  0</translation>
<translation>La fenêtre extérieure active l&apos;arrière plan &#xa0;0</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="254"/>
<source>Outside window enable BG 1</source>
<translation>La fenêtre extérieure active l&apos;arrière plan  1</translation>
<translation>La fenêtre extérieure active l&apos;arrière plan &#xa0;1</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="255"/>
<source>Outside window enable BG 2</source>
<translation>La fenêtre extérieure active l&apos;arrière plan  2</translation>
<translation>La fenêtre extérieure active l&apos;arrière plan &#xa0;2</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="256"/>
<source>Outside window enable BG 3</source>
<translation>La fenêtre extérieure active l&apos;arrière plan  3</translation>
<translation>La fenêtre extérieure active l&apos;arrière plan &#xa0;3</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="257"/>
@ -1938,7 +1913,7 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</
<message>
<location filename="../IOViewer.cpp" line="319"/>
<source>Sweep time (in 1/128s)</source>
<translation>Durée de balayage (en 1/128 s)</translation>
<translation>Durée de balayage (en 1/128&#xa0;s)</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="323"/>
@ -2021,25 +1996,25 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</
<message>
<location filename="../IOViewer.cpp" line="365"/>
<source>0%</source>
<translation>0 %</translation>
<translation>0&#xa0;%</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="366"/>
<location filename="../IOViewer.cpp" line="423"/>
<source>100%</source>
<translation>100 %</translation>
<translation>100&#xa0;%</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="367"/>
<location filename="../IOViewer.cpp" line="422"/>
<source>50%</source>
<translation>50 %</translation>
<translation>50&#xa0;%</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="368"/>
<location filename="../IOViewer.cpp" line="421"/>
<source>25%</source>
<translation>25 %</translation>
<translation>25&#xa0;%</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="369"/>
@ -2047,7 +2022,7 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</
<location filename="../IOViewer.cpp" line="371"/>
<location filename="../IOViewer.cpp" line="372"/>
<source>75%</source>
<translation>75 %</translation>
<translation>75&#xa0;%</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="394"/>
@ -2761,17 +2736,17 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</
<message>
<location filename="../IOViewer.cpp" line="1011"/>
<source>4.19MHz</source>
<translation>4,19 MHz</translation>
<translation>4,19&#xa0;MHz</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1012"/>
<source>8.38MHz</source>
<translation>8,38 MHz</translation>
<translation>8,38&#xa0;MHz</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1013"/>
<source>16.78MHz</source>
<translation>16,78 MHz</translation>
<translation>16,78&#xa0;MHz</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1015"/>
@ -2885,7 +2860,7 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</
<message>
<location filename="../LogController.cpp" line="68"/>
<source>[%1] %2: %3</source>
<translation>[%1] %2 : %3</translation>
<translation>[%1] %2&#xa0;: %3</translation>
</message>
<message>
<location filename="../LogController.cpp" line="79"/>
@ -2938,82 +2913,82 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</
<context>
<name>QGBA::MapView</name>
<message>
<location filename="../MapView.cpp" line="48"/>
<location filename="../MapView.cpp" line="47"/>
<source>Priority</source>
<translation>Priorité</translation>
</message>
<message>
<location filename="../MapView.cpp" line="49"/>
<location filename="../MapView.cpp" line="61"/>
<location filename="../MapView.cpp" line="48"/>
<location filename="../MapView.cpp" line="60"/>
<source>Map base</source>
<translation type="unfinished">Fond de carte</translation>
</message>
<message>
<location filename="../MapView.cpp" line="50"/>
<location filename="../MapView.cpp" line="62"/>
<location filename="../MapView.cpp" line="49"/>
<location filename="../MapView.cpp" line="61"/>
<source>Tile base</source>
<translation type="unfinished">Fond de tuile</translation>
</message>
<message>
<location filename="../MapView.cpp" line="51"/>
<location filename="../MapView.cpp" line="50"/>
<source>Size</source>
<translation>Taille</translation>
</message>
<message>
<location filename="../MapView.cpp" line="52"/>
<location filename="../MapView.cpp" line="63"/>
<location filename="../MapView.cpp" line="51"/>
<location filename="../MapView.cpp" line="62"/>
<source>Offset</source>
<translation type="unfinished">Compensation</translation>
</message>
<message>
<location filename="../MapView.cpp" line="53"/>
<location filename="../MapView.cpp" line="52"/>
<source>Xform</source>
<translation>Xform</translation>
</message>
<message>
<location filename="../MapView.cpp" line="107"/>
<location filename="../MapView.cpp" line="106"/>
<source>Map Addr.</source>
<translation>Adresse de la map.</translation>
</message>
<message>
<location filename="../MapView.cpp" line="108"/>
<location filename="../MapView.cpp" line="107"/>
<source>Mirror</source>
<translation>Miroir</translation>
</message>
<message>
<location filename="../MapView.cpp" line="136"/>
<location filename="../MapView.cpp" line="135"/>
<source>None</source>
<translation>Aucun</translation>
</message>
<message>
<location filename="../MapView.cpp" line="138"/>
<location filename="../MapView.cpp" line="137"/>
<source>Both</source>
<translation>Les deux</translation>
</message>
<message>
<location filename="../MapView.cpp" line="140"/>
<location filename="../MapView.cpp" line="139"/>
<source>Horizontal</source>
<translation>Horizontal</translation>
</message>
<message>
<location filename="../MapView.cpp" line="142"/>
<location filename="../MapView.cpp" line="141"/>
<source>Vertical</source>
<translation>Vertical</translation>
</message>
<message>
<location filename="../MapView.cpp" line="167"/>
<location filename="../MapView.cpp" line="168"/>
<location filename="../MapView.cpp" line="169"/>
<location filename="../MapView.cpp" line="217"/>
<location filename="../MapView.cpp" line="216"/>
<source>N/A</source>
<translation>s.o.</translation>
</message>
<message>
<location filename="../MapView.cpp" line="260"/>
<location filename="../MapView.cpp" line="259"/>
<source>Export map</source>
<translation>Exporter la map</translation>
</message>
<message>
<location filename="../MapView.cpp" line="261"/>
<location filename="../MapView.cpp" line="260"/>
<source>Portable Network Graphics (*.png)</source>
<translation>Portable Network Graphics (*.png)</translation>
</message>
@ -3034,62 +3009,62 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</
<context>
<name>QGBA::MemoryModel</name>
<message>
<location filename="../MemoryModel.cpp" line="44"/>
<location filename="../MemoryModel.cpp" line="43"/>
<source>Copy selection</source>
<translation>Copier la sélection</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="49"/>
<location filename="../MemoryModel.cpp" line="48"/>
<source>Save selection</source>
<translation>Sauvegarder la sélection</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="54"/>
<location filename="../MemoryModel.cpp" line="53"/>
<source>Paste</source>
<translation>Coller</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="59"/>
<location filename="../MemoryModel.cpp" line="58"/>
<source>Load</source>
<translation>Charger</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="108"/>
<location filename="../MemoryModel.cpp" line="107"/>
<source>All</source>
<translation>Tout</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="153"/>
<location filename="../MemoryModel.cpp" line="152"/>
<source>Load TBL</source>
<translation>Charger le TBL</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="207"/>
<location filename="../MemoryModel.cpp" line="206"/>
<source>Save selected memory</source>
<translation>Sauvegarder la mémoire sélectionné</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="213"/>
<location filename="../MemoryModel.cpp" line="212"/>
<source>Failed to open output file: %1</source>
<translation>Impossible d&apos;ouvrir le fichier de sortie : %1</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="221"/>
<location filename="../MemoryModel.cpp" line="220"/>
<source>Load memory</source>
<translation>Charger la mémoire</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="227"/>
<location filename="../MemoryModel.cpp" line="226"/>
<source>Failed to open input file: %1</source>
<translation>Impossible d&apos;ouvrir le fichier d&apos;entrée : %1</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="342"/>
<location filename="../MemoryModel.cpp" line="341"/>
<source>TBL</source>
<translation>TBL</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="342"/>
<location filename="../MemoryModel.cpp" line="341"/>
<source>ISO-8859-1</source>
<translation>ISO-8859-1</translation>
</message>
@ -3120,61 +3095,61 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</
<context>
<name>QGBA::ObjView</name>
<message>
<location filename="../ObjView.cpp" line="155"/>
<location filename="../ObjView.cpp" line="243"/>
<location filename="../ObjView.cpp" line="154"/>
<location filename="../ObjView.cpp" line="242"/>
<source>0x%0</source>
<translation>0x%0</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="176"/>
<location filename="../ObjView.cpp" line="175"/>
<source>Off</source>
<translation>Désactivé</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="176"/>
<location filename="../ObjView.cpp" line="177"/>
<location filename="../ObjView.cpp" line="178"/>
<location filename="../ObjView.cpp" line="179"/>
<location filename="../ObjView.cpp" line="180"/>
<location filename="../ObjView.cpp" line="250"/>
<location filename="../ObjView.cpp" line="251"/>
<location filename="../ObjView.cpp" line="252"/>
<location filename="../ObjView.cpp" line="253"/>
<location filename="../ObjView.cpp" line="254"/>
<source>---</source>
<translation>---</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="185"/>
<location filename="../ObjView.cpp" line="184"/>
<source>Normal</source>
<translation>Normal</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="188"/>
<location filename="../ObjView.cpp" line="187"/>
<source>Trans</source>
<translation>Trans</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="191"/>
<location filename="../ObjView.cpp" line="190"/>
<source>OBJWIN</source>
<translation>OBJWIN</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="194"/>
<location filename="../ObjView.cpp" line="193"/>
<source>Invalid</source>
<translation>Invalide</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="250"/>
<location filename="../ObjView.cpp" line="255"/>
<location filename="../ObjView.cpp" line="249"/>
<location filename="../ObjView.cpp" line="254"/>
<source>N/A</source>
<translation>N/A</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="280"/>
<location filename="../ObjView.cpp" line="279"/>
<source>Export sprite</source>
<translation>Exporter le Sprite</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="281"/>
<location filename="../ObjView.cpp" line="280"/>
<source>Portable Network Graphics (*.png)</source>
<translation>Portable Network Graphics (*.png)</translation>
</message>
@ -3200,35 +3175,35 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</
<context>
<name>QGBA::PaletteView</name>
<message>
<location filename="../PaletteView.cpp" line="121"/>
<location filename="../PaletteView.cpp" line="120"/>
<source>#%0</source>
<translation>#%0</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="122"/>
<location filename="../PaletteView.cpp" line="121"/>
<source>0x%0</source>
<translation>0x%0</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="122"/>
<location filename="../PaletteView.cpp" line="123"/>
<location filename="../PaletteView.cpp" line="124"/>
<location filename="../PaletteView.cpp" line="125"/>
<location filename="../PaletteView.cpp" line="126"/>
<source>0x%0 (%1)</source>
<translation>0x%0 (%1)</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="138"/>
<location filename="../PaletteView.cpp" line="137"/>
<source>Export palette</source>
<translation>Exporter la palette</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="139"/>
<location filename="../PaletteView.cpp" line="138"/>
<source>Windows PAL (*.pal);;Adobe Color Table (*.act)</source>
<translation>Windows PAL (*.pal);;Adobe Color Table (*.act)</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="142"/>
<location filename="../PaletteView.cpp" line="141"/>
<source>Failed to open output palette file: %1</source>
<translation>Impossible d&apos;ouvrir le fichier de la palette de sortie : %1</translation>
</message>
@ -3388,18 +3363,18 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</
<context>
<name>QGBA::TileView</name>
<message>
<location filename="../TileView.cpp" line="178"/>
<location filename="../TileView.cpp" line="177"/>
<source>Export tiles</source>
<translation>Exporter les tuiles</translation>
</message>
<message>
<location filename="../TileView.cpp" line="179"/>
<location filename="../TileView.cpp" line="191"/>
<location filename="../TileView.cpp" line="178"/>
<location filename="../TileView.cpp" line="190"/>
<source>Portable Network Graphics (*.png)</source>
<translation>Portable Network Graphics (*.png)</translation>
</message>
<message>
<location filename="../TileView.cpp" line="190"/>
<location filename="../TileView.cpp" line="189"/>
<source>Export tile</source>
<translation>Exporter une tuile</translation>
</message>
@ -4192,7 +4167,7 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</
<message>
<location filename="../ROMInfo.ui" line="26"/>
<source>Game name:</source>
<translation>Nom du jeu :</translation>
<translation>Nom du jeu&#xa0;:</translation>
</message>
<message>
<location filename="../ROMInfo.ui" line="33"/>
@ -4523,7 +4498,7 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</
<message>
<location filename="../SettingsView.ui" line="371"/>
<source>FPS target:</source>
<translation>IPS ciblée :</translation>
<translation>IPS ciblée&#xa0;:</translation>
</message>
<message>
<location filename="../SettingsView.ui" line="396"/>
@ -4924,22 +4899,22 @@ Game Boy Advance est une marque de fabrique enregistré par Nintendo Co., Ltd.</
<message>
<location filename="../SettingsView.ui" line="1623"/>
<source>Default sprite colors 1:</source>
<translation>Couleurs par défaut de la sprite  1 :</translation>
<translation>Couleurs par défaut de la sprite &#xa0;1 :</translation>
</message>
<message>
<location filename="../SettingsView.ui" line="1492"/>
<source>Game Boy-only model:</source>
<translation>Modèle Game Boy uniquement :</translation>
<translation>Modèle Game Boy uniquement&#xa0;:</translation>
</message>
<message>
<location filename="../SettingsView.ui" line="1512"/>
<source>Game Boy Color-only model:</source>
<translation>Modèle Game Boy uniquement :</translation>
<translation>Modèle Game Boy uniquement&#xa0;:</translation>
</message>
<message>
<location filename="../SettingsView.ui" line="1522"/>
<source>Game Boy/Game Boy Color model:</source>
<translation>Modèle Game Boy / Game Boy Color :</translation>
<translation>Modèle Game Boy / Game Boy Color&#xa0;:</translation>
</message>
<message>
<location filename="../SettingsView.ui" line="1710"/>

View File

@ -13,11 +13,6 @@
<source>&lt;a href=&quot;http://mgba.io/&quot;&gt;Website&lt;/a&gt; • &lt;a href=&quot;https://forums.mgba.io/&quot;&gt;Forums / Support&lt;/a&gt; • &lt;a href=&quot;https://patreon.com/mgba&quot;&gt;Donate&lt;/a&gt; • &lt;a href=&quot;https://github.com/mgba-emu/mgba/tree/{gitBranch}&quot;&gt;Source&lt;/a&gt;</source>
<translation>&lt;a href=&quot;http://mgba.io/&quot;&gt;Sitio web&lt;/a&gt; • &lt;a href=&quot;https://forums.mgba.io/&quot;&gt;Foros / Supporto&lt;/a&gt; • &lt;a href=&quot;https://patreon.com/mgba&quot;&gt;Donar&lt;/a&gt; • &lt;a href=&quot;https://github.com/mgba-emu/mgba/tree/{gitBranch}&quot;&gt;Codice sorgente&lt;/a&gt;</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="58"/>
<source>{projectName}</source>
<translation>{projectName}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="68"/>
<source>{projectName} would like to thank the following patrons from Patreon:</source>
@ -30,21 +25,6 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<translation>© 2013 - 2020 Jeffrey Pfau, sotto licenza Mozilla Public License, versione 2.0
Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="190"/>
<source>{patrons}</source>
<translation>{patrons}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="106"/>
<source>{projectVersion}</source>
<translation>{projectVersion}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="155"/>
<source>{logo}</source>
<translation>{logo}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="177"/>
<source>{projectName} is an open-source Game Boy Advance emulator</source>
@ -71,11 +51,6 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.</translation>
</context>
<context>
<name>AssetTile</name>
<message>
<location filename="../AssetTile.ui" line="20"/>
<source>AssetTile</source>
<translation>AssetTile</translation>
</message>
<message>
<location filename="../AssetTile.ui" line="41"/>
<source>Tile #</source>
@ -1158,14 +1133,14 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.</translation>
<context>
<name>QGBA::AssetTile</name>
<message>
<location filename="../AssetTile.cpp" line="104"/>
<location filename="../AssetTile.cpp" line="103"/>
<source>%0%1%2</source>
<translation>%0%1%2</translation>
</message>
<message>
<location filename="../AssetTile.cpp" line="140"/>
<location filename="../AssetTile.cpp" line="141"/>
<location filename="../AssetTile.cpp" line="142"/>
<location filename="../AssetTile.cpp" line="143"/>
<source>0x%0 (%1)</source>
<translation>0x%0 (%1)</translation>
</message>
@ -1315,7 +1290,7 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.</translation>
<context>
<name>QGBA::GBAApp</name>
<message>
<location filename="../GBAApp.cpp" line="69"/>
<location filename="../GBAApp.cpp" line="73"/>
<source>Enable Discord Rich Presence</source>
<translation>Abilita Discord Rich Presence</translation>
</message>
@ -2749,17 +2724,17 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.</translation>
<message>
<location filename="../IOViewer.cpp" line="1011"/>
<source>4.19MHz</source>
<translation>4,19 MHz</translation>
<translation>4,19&#xa0;MHz</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1012"/>
<source>8.38MHz</source>
<translation>8,38 MHz</translation>
<translation>8,38&#xa0;MHz</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1013"/>
<source>16.78MHz</source>
<translation>16,78 MHz</translation>
<translation>16,78&#xa0;MHz</translation>
</message>
<message>
<location filename="../IOViewer.cpp" line="1015"/>
@ -2919,82 +2894,82 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.</translation>
<context>
<name>QGBA::MapView</name>
<message>
<location filename="../MapView.cpp" line="48"/>
<location filename="../MapView.cpp" line="47"/>
<source>Priority</source>
<translation>Priorità</translation>
</message>
<message>
<location filename="../MapView.cpp" line="49"/>
<location filename="../MapView.cpp" line="61"/>
<location filename="../MapView.cpp" line="48"/>
<location filename="../MapView.cpp" line="60"/>
<source>Map base</source>
<translation>Map base</translation>
</message>
<message>
<location filename="../MapView.cpp" line="50"/>
<location filename="../MapView.cpp" line="62"/>
<location filename="../MapView.cpp" line="49"/>
<location filename="../MapView.cpp" line="61"/>
<source>Tile base</source>
<translation>Tile base</translation>
</message>
<message>
<location filename="../MapView.cpp" line="51"/>
<location filename="../MapView.cpp" line="50"/>
<source>Size</source>
<translation>Dimensioni</translation>
</message>
<message>
<location filename="../MapView.cpp" line="52"/>
<location filename="../MapView.cpp" line="63"/>
<location filename="../MapView.cpp" line="51"/>
<location filename="../MapView.cpp" line="62"/>
<source>Offset</source>
<translation>Offset</translation>
</message>
<message>
<location filename="../MapView.cpp" line="53"/>
<location filename="../MapView.cpp" line="52"/>
<source>Xform</source>
<translation>Xform</translation>
</message>
<message>
<location filename="../MapView.cpp" line="107"/>
<location filename="../MapView.cpp" line="106"/>
<source>Map Addr.</source>
<translation>Indir. Mappa</translation>
</message>
<message>
<location filename="../MapView.cpp" line="108"/>
<location filename="../MapView.cpp" line="107"/>
<source>Mirror</source>
<translation>Specchiatura</translation>
</message>
<message>
<location filename="../MapView.cpp" line="136"/>
<location filename="../MapView.cpp" line="135"/>
<source>None</source>
<translation>Nessuno</translation>
</message>
<message>
<location filename="../MapView.cpp" line="138"/>
<location filename="../MapView.cpp" line="137"/>
<source>Both</source>
<translation>Entrambi</translation>
</message>
<message>
<location filename="../MapView.cpp" line="140"/>
<location filename="../MapView.cpp" line="139"/>
<source>Horizontal</source>
<translation>Orizzontale</translation>
</message>
<message>
<location filename="../MapView.cpp" line="142"/>
<location filename="../MapView.cpp" line="141"/>
<source>Vertical</source>
<translation>Verticale</translation>
</message>
<message>
<location filename="../MapView.cpp" line="167"/>
<location filename="../MapView.cpp" line="168"/>
<location filename="../MapView.cpp" line="169"/>
<location filename="../MapView.cpp" line="217"/>
<location filename="../MapView.cpp" line="216"/>
<source>N/A</source>
<translation>N/D</translation>
</message>
<message>
<location filename="../MapView.cpp" line="260"/>
<location filename="../MapView.cpp" line="259"/>
<source>Export map</source>
<translation>Esporta Mappa</translation>
</message>
<message>
<location filename="../MapView.cpp" line="261"/>
<location filename="../MapView.cpp" line="260"/>
<source>Portable Network Graphics (*.png)</source>
<translation>Portable Network Graphics (*.png)</translation>
</message>
@ -3015,62 +2990,62 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.</translation>
<context>
<name>QGBA::MemoryModel</name>
<message>
<location filename="../MemoryModel.cpp" line="44"/>
<location filename="../MemoryModel.cpp" line="43"/>
<source>Copy selection</source>
<translation>Copia selezione</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="49"/>
<location filename="../MemoryModel.cpp" line="48"/>
<source>Save selection</source>
<translation>Salva selezione</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="54"/>
<location filename="../MemoryModel.cpp" line="53"/>
<source>Paste</source>
<translation>Incolla</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="59"/>
<location filename="../MemoryModel.cpp" line="58"/>
<source>Load</source>
<translation>Carica</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="108"/>
<location filename="../MemoryModel.cpp" line="107"/>
<source>All</source>
<translation>Tutto</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="153"/>
<location filename="../MemoryModel.cpp" line="152"/>
<source>Load TBL</source>
<translation>Carica TBL</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="207"/>
<location filename="../MemoryModel.cpp" line="206"/>
<source>Save selected memory</source>
<translation>Salva la memoria selezionata</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="213"/>
<location filename="../MemoryModel.cpp" line="212"/>
<source>Failed to open output file: %1</source>
<translation>Impossibile aprire il file di output: %1</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="221"/>
<location filename="../MemoryModel.cpp" line="220"/>
<source>Load memory</source>
<translation>Carica memoria</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="227"/>
<location filename="../MemoryModel.cpp" line="226"/>
<source>Failed to open input file: %1</source>
<translation>Impossibile aprire il file di input: %1</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="342"/>
<location filename="../MemoryModel.cpp" line="341"/>
<source>TBL</source>
<translation>TBL</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="342"/>
<location filename="../MemoryModel.cpp" line="341"/>
<source>ISO-8859-1</source>
<translation>ISO-8859-1</translation>
</message>
@ -3101,61 +3076,61 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.</translation>
<context>
<name>QGBA::ObjView</name>
<message>
<location filename="../ObjView.cpp" line="155"/>
<location filename="../ObjView.cpp" line="243"/>
<location filename="../ObjView.cpp" line="154"/>
<location filename="../ObjView.cpp" line="242"/>
<source>0x%0</source>
<translation>0x%0</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="176"/>
<location filename="../ObjView.cpp" line="175"/>
<source>Off</source>
<translation>No</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="176"/>
<location filename="../ObjView.cpp" line="177"/>
<location filename="../ObjView.cpp" line="178"/>
<location filename="../ObjView.cpp" line="179"/>
<location filename="../ObjView.cpp" line="180"/>
<location filename="../ObjView.cpp" line="250"/>
<location filename="../ObjView.cpp" line="251"/>
<location filename="../ObjView.cpp" line="252"/>
<location filename="../ObjView.cpp" line="253"/>
<location filename="../ObjView.cpp" line="254"/>
<source>---</source>
<translation>---</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="185"/>
<location filename="../ObjView.cpp" line="184"/>
<source>Normal</source>
<translation>Normale</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="188"/>
<location filename="../ObjView.cpp" line="187"/>
<source>Trans</source>
<translation>Trans</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="191"/>
<location filename="../ObjView.cpp" line="190"/>
<source>OBJWIN</source>
<translation>OBJWIN</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="194"/>
<location filename="../ObjView.cpp" line="193"/>
<source>Invalid</source>
<translation>Non valido</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="250"/>
<location filename="../ObjView.cpp" line="255"/>
<location filename="../ObjView.cpp" line="249"/>
<location filename="../ObjView.cpp" line="254"/>
<source>N/A</source>
<translation>N/D</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="280"/>
<location filename="../ObjView.cpp" line="279"/>
<source>Export sprite</source>
<translation>Esporta sprite</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="281"/>
<location filename="../ObjView.cpp" line="280"/>
<source>Portable Network Graphics (*.png)</source>
<translation>Portable Network Graphics (*.png)</translation>
</message>
@ -3181,35 +3156,35 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.</translation>
<context>
<name>QGBA::PaletteView</name>
<message>
<location filename="../PaletteView.cpp" line="121"/>
<location filename="../PaletteView.cpp" line="120"/>
<source>#%0</source>
<translation>#%0</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="122"/>
<location filename="../PaletteView.cpp" line="121"/>
<source>0x%0</source>
<translation>0x%0</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="122"/>
<location filename="../PaletteView.cpp" line="123"/>
<location filename="../PaletteView.cpp" line="124"/>
<location filename="../PaletteView.cpp" line="125"/>
<location filename="../PaletteView.cpp" line="126"/>
<source>0x%0 (%1)</source>
<translation>0x%0 (%1)</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="138"/>
<location filename="../PaletteView.cpp" line="137"/>
<source>Export palette</source>
<translation>Esporta palette</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="139"/>
<location filename="../PaletteView.cpp" line="138"/>
<source>Windows PAL (*.pal);;Adobe Color Table (*.act)</source>
<translation>WIndows PAL (*.pal);;Tabella dei colori Adobe (*.act)</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="142"/>
<location filename="../PaletteView.cpp" line="141"/>
<source>Failed to open output palette file: %1</source>
<translation>Errore nell&apos;aprire il file palette di output: %1</translation>
</message>
@ -3369,18 +3344,18 @@ Game Boy Advance è un marchio registrato di Nintendo Co., Ltd.</translation>
<context>
<name>QGBA::TileView</name>
<message>
<location filename="../TileView.cpp" line="178"/>
<location filename="../TileView.cpp" line="177"/>
<source>Export tiles</source>
<translation>Esporta Tile</translation>
</message>
<message>
<location filename="../TileView.cpp" line="179"/>
<location filename="../TileView.cpp" line="191"/>
<location filename="../TileView.cpp" line="178"/>
<location filename="../TileView.cpp" line="190"/>
<source>Portable Network Graphics (*.png)</source>
<translation>Portable Network Graphics (*.png)</translation>
</message>
<message>
<location filename="../TileView.cpp" line="190"/>
<location filename="../TileView.cpp" line="189"/>
<source>Export tile</source>
<translation>Esporta tile</translation>
</message>

View File

@ -18,11 +18,6 @@
<source>Branch: &lt;tt&gt;{gitBranch}&lt;/tt&gt;&lt;br/&gt;Revision: &lt;tt&gt;{gitCommit}&lt;/tt&gt;</source>
<translation>: &lt;tt&gt;{gitBranch}&lt;/tt&gt;&lt;br/&gt;: &lt;tt&gt;{gitCommit}&lt;/tt&gt;</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="58"/>
<source>{projectName}</source>
<translation>{projectName}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="68"/>
<source>{projectName} would like to thank the following patrons from Patreon:</source>
@ -35,26 +30,11 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<translation>© 2013 2020 Jeffrey PfauMozilla Public License(2.0)
GAME BOY ADVANCEは任天堂株式会社の登録商標です</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="106"/>
<source>{projectVersion}</source>
<translation>{projectVersion}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="155"/>
<source>{logo}</source>
<translation>{logo}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="177"/>
<source>{projectName} is an open-source Game Boy Advance emulator</source>
<translation>{projectName} </translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="190"/>
<source>{patrons}</source>
<translation>{patrons}</translation>
</message>
</context>
<context>
<name>ArchiveInspector</name>
@ -71,11 +51,6 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
</context>
<context>
<name>AssetTile</name>
<message>
<location filename="../AssetTile.ui" line="20"/>
<source>AssetTile</source>
<translation></translation>
</message>
<message>
<location filename="../AssetTile.ui" line="41"/>
<source>Tile #</source>
@ -1158,14 +1133,14 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::AssetTile</name>
<message>
<location filename="../AssetTile.cpp" line="104"/>
<location filename="../AssetTile.cpp" line="103"/>
<source>%0%1%2</source>
<translation>%0%1%2</translation>
</message>
<message>
<location filename="../AssetTile.cpp" line="140"/>
<location filename="../AssetTile.cpp" line="141"/>
<location filename="../AssetTile.cpp" line="142"/>
<location filename="../AssetTile.cpp" line="143"/>
<source>0x%0 (%1)</source>
<translation>0x%0 (%1)</translation>
</message>
@ -1315,7 +1290,7 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::GBAApp</name>
<message>
<location filename="../GBAApp.cpp" line="69"/>
<location filename="../GBAApp.cpp" line="73"/>
<source>Enable Discord Rich Presence</source>
<translation>DiscordのRich Presence有効</translation>
</message>
@ -2919,82 +2894,82 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::MapView</name>
<message>
<location filename="../MapView.cpp" line="48"/>
<location filename="../MapView.cpp" line="47"/>
<source>Priority</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="49"/>
<location filename="../MapView.cpp" line="61"/>
<location filename="../MapView.cpp" line="48"/>
<location filename="../MapView.cpp" line="60"/>
<source>Map base</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="50"/>
<location filename="../MapView.cpp" line="62"/>
<location filename="../MapView.cpp" line="49"/>
<location filename="../MapView.cpp" line="61"/>
<source>Tile base</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="51"/>
<location filename="../MapView.cpp" line="50"/>
<source>Size</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="52"/>
<location filename="../MapView.cpp" line="63"/>
<location filename="../MapView.cpp" line="51"/>
<location filename="../MapView.cpp" line="62"/>
<source>Offset</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="53"/>
<location filename="../MapView.cpp" line="52"/>
<source>Xform</source>
<translation>Xform</translation>
</message>
<message>
<location filename="../MapView.cpp" line="107"/>
<location filename="../MapView.cpp" line="106"/>
<source>Map Addr.</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="108"/>
<location filename="../MapView.cpp" line="107"/>
<source>Mirror</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="136"/>
<location filename="../MapView.cpp" line="135"/>
<source>None</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="138"/>
<location filename="../MapView.cpp" line="137"/>
<source>Both</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="140"/>
<location filename="../MapView.cpp" line="139"/>
<source>Horizontal</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="142"/>
<location filename="../MapView.cpp" line="141"/>
<source>Vertical</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="167"/>
<location filename="../MapView.cpp" line="168"/>
<location filename="../MapView.cpp" line="169"/>
<location filename="../MapView.cpp" line="217"/>
<location filename="../MapView.cpp" line="216"/>
<source>N/A</source>
<translation>N/A</translation>
</message>
<message>
<location filename="../MapView.cpp" line="260"/>
<location filename="../MapView.cpp" line="259"/>
<source>Export map</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="261"/>
<location filename="../MapView.cpp" line="260"/>
<source>Portable Network Graphics (*.png)</source>
<translation>Portable Network Graphics (*.png)</translation>
</message>
@ -3015,62 +2990,62 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::MemoryModel</name>
<message>
<location filename="../MemoryModel.cpp" line="44"/>
<location filename="../MemoryModel.cpp" line="43"/>
<source>Copy selection</source>
<translation></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="49"/>
<location filename="../MemoryModel.cpp" line="48"/>
<source>Save selection</source>
<translation></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="54"/>
<location filename="../MemoryModel.cpp" line="53"/>
<source>Paste</source>
<translation></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="59"/>
<location filename="../MemoryModel.cpp" line="58"/>
<source>Load</source>
<translation></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="108"/>
<location filename="../MemoryModel.cpp" line="107"/>
<source>All</source>
<translation>All</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="153"/>
<location filename="../MemoryModel.cpp" line="152"/>
<source>Load TBL</source>
<translation>TBLをロード</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="207"/>
<location filename="../MemoryModel.cpp" line="206"/>
<source>Save selected memory</source>
<translation></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="213"/>
<location filename="../MemoryModel.cpp" line="212"/>
<source>Failed to open output file: %1</source>
<translation>: %1</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="221"/>
<location filename="../MemoryModel.cpp" line="220"/>
<source>Load memory</source>
<translation></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="227"/>
<location filename="../MemoryModel.cpp" line="226"/>
<source>Failed to open input file: %1</source>
<translation>: %1</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="342"/>
<location filename="../MemoryModel.cpp" line="341"/>
<source>TBL</source>
<translation>TBL</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="342"/>
<location filename="../MemoryModel.cpp" line="341"/>
<source>ISO-8859-1</source>
<translation>ISO-8859-1</translation>
</message>
@ -3101,61 +3076,61 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::ObjView</name>
<message>
<location filename="../ObjView.cpp" line="155"/>
<location filename="../ObjView.cpp" line="243"/>
<location filename="../ObjView.cpp" line="154"/>
<location filename="../ObjView.cpp" line="242"/>
<source>0x%0</source>
<translation>0x%0</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="176"/>
<location filename="../ObjView.cpp" line="175"/>
<source>Off</source>
<translation>Off</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="176"/>
<location filename="../ObjView.cpp" line="177"/>
<location filename="../ObjView.cpp" line="178"/>
<location filename="../ObjView.cpp" line="179"/>
<location filename="../ObjView.cpp" line="180"/>
<location filename="../ObjView.cpp" line="250"/>
<location filename="../ObjView.cpp" line="251"/>
<location filename="../ObjView.cpp" line="252"/>
<location filename="../ObjView.cpp" line="253"/>
<location filename="../ObjView.cpp" line="254"/>
<source>---</source>
<translation>---</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="185"/>
<location filename="../ObjView.cpp" line="184"/>
<source>Normal</source>
<translation>Normal</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="188"/>
<location filename="../ObjView.cpp" line="187"/>
<source>Trans</source>
<translation>Trans</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="191"/>
<location filename="../ObjView.cpp" line="190"/>
<source>OBJWIN</source>
<translation>OBJWIN</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="194"/>
<location filename="../ObjView.cpp" line="193"/>
<source>Invalid</source>
<translation></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="250"/>
<location filename="../ObjView.cpp" line="255"/>
<location filename="../ObjView.cpp" line="249"/>
<location filename="../ObjView.cpp" line="254"/>
<source>N/A</source>
<translation>N/A</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="280"/>
<location filename="../ObjView.cpp" line="279"/>
<source>Export sprite</source>
<translation>OBJを書き出す</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="281"/>
<location filename="../ObjView.cpp" line="280"/>
<source>Portable Network Graphics (*.png)</source>
<translation>Portable Network Graphics (*.png)</translation>
</message>
@ -3181,35 +3156,35 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::PaletteView</name>
<message>
<location filename="../PaletteView.cpp" line="121"/>
<location filename="../PaletteView.cpp" line="120"/>
<source>#%0</source>
<translation>#%0</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="122"/>
<location filename="../PaletteView.cpp" line="121"/>
<source>0x%0</source>
<translation>0x%0</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="122"/>
<location filename="../PaletteView.cpp" line="123"/>
<location filename="../PaletteView.cpp" line="124"/>
<location filename="../PaletteView.cpp" line="125"/>
<location filename="../PaletteView.cpp" line="126"/>
<source>0x%0 (%1)</source>
<translation>0x%0 (%1)</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="138"/>
<location filename="../PaletteView.cpp" line="137"/>
<source>Export palette</source>
<translation></translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="139"/>
<location filename="../PaletteView.cpp" line="138"/>
<source>Windows PAL (*.pal);;Adobe Color Table (*.act)</source>
<translation>Windows PAL (*.pal);;Adobe Color Table (*.act)</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="142"/>
<location filename="../PaletteView.cpp" line="141"/>
<source>Failed to open output palette file: %1</source>
<translation>: %1</translation>
</message>
@ -3369,18 +3344,18 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::TileView</name>
<message>
<location filename="../TileView.cpp" line="178"/>
<location filename="../TileView.cpp" line="177"/>
<source>Export tiles</source>
<translation></translation>
</message>
<message>
<location filename="../TileView.cpp" line="179"/>
<location filename="../TileView.cpp" line="191"/>
<location filename="../TileView.cpp" line="178"/>
<location filename="../TileView.cpp" line="190"/>
<source>Portable Network Graphics (*.png)</source>
<translation>Portable Network Graphics (*.png)</translation>
</message>
<message>
<location filename="../TileView.cpp" line="190"/>
<location filename="../TileView.cpp" line="189"/>
<source>Export tile</source>
<translation></translation>
</message>

View File

@ -13,11 +13,6 @@
<source>&lt;a href=&quot;http://mgba.io/&quot;&gt;Website&lt;/a&gt; • &lt;a href=&quot;https://forums.mgba.io/&quot;&gt;Forums / Support&lt;/a&gt; • &lt;a href=&quot;https://patreon.com/mgba&quot;&gt;Donate&lt;/a&gt; • &lt;a href=&quot;https://github.com/mgba-emu/mgba/tree/{gitBranch}&quot;&gt;Source&lt;/a&gt;</source>
<translation>&lt;a href=&quot;http://mgba.io/&quot;&gt;Website&lt;/a&gt; • &lt;a href=&quot;https://forums.mgba.io/&quot;&gt;Forums / Support&lt;/a&gt; • &lt;a href=&quot;https://patreon.com/mgba&quot;&gt;Donate&lt;/a&gt; • &lt;a href=&quot;https://github.com/mgba-emu/mgba/tree/{gitBranch}&quot;&gt;Source&lt;/a&gt;</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="58"/>
<source>{projectName}</source>
<translation>{projectName}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="68"/>
<source>{projectName} would like to thank the following patrons from Patreon:</source>
@ -30,21 +25,6 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<translation>© 2013 - 2020 Jeffrey Pfau, 2.0 .
Game Boy Advance는 Nintendo Co., Ltd. .</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="190"/>
<source>{patrons}</source>
<translation>{patrons}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="106"/>
<source>{projectVersion}</source>
<translation>{projectVersion}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="155"/>
<source>{logo}</source>
<translation>{logo}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="177"/>
<source>{projectName} is an open-source Game Boy Advance emulator</source>
@ -71,11 +51,6 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다.</translation>
</context>
<context>
<name>AssetTile</name>
<message>
<location filename="../AssetTile.ui" line="20"/>
<source>AssetTile</source>
<translation>AssetTile</translation>
</message>
<message>
<location filename="../AssetTile.ui" line="41"/>
<source>Tile #</source>
@ -1158,14 +1133,14 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다.</translation>
<context>
<name>QGBA::AssetTile</name>
<message>
<location filename="../AssetTile.cpp" line="104"/>
<location filename="../AssetTile.cpp" line="103"/>
<source>%0%1%2</source>
<translation>%0%1%2</translation>
</message>
<message>
<location filename="../AssetTile.cpp" line="140"/>
<location filename="../AssetTile.cpp" line="141"/>
<location filename="../AssetTile.cpp" line="142"/>
<location filename="../AssetTile.cpp" line="143"/>
<source>0x%0 (%1)</source>
<translation>0x%0 (%1)</translation>
</message>
@ -1315,7 +1290,7 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다.</translation>
<context>
<name>QGBA::GBAApp</name>
<message>
<location filename="../GBAApp.cpp" line="69"/>
<location filename="../GBAApp.cpp" line="73"/>
<source>Enable Discord Rich Presence</source>
<translation type="unfinished"></translation>
</message>
@ -2919,82 +2894,82 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다.</translation>
<context>
<name>QGBA::MapView</name>
<message>
<location filename="../MapView.cpp" line="48"/>
<location filename="../MapView.cpp" line="47"/>
<source>Priority</source>
<translation type="unfinished"> </translation>
</message>
<message>
<location filename="../MapView.cpp" line="49"/>
<location filename="../MapView.cpp" line="61"/>
<location filename="../MapView.cpp" line="48"/>
<location filename="../MapView.cpp" line="60"/>
<source>Map base</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="50"/>
<location filename="../MapView.cpp" line="62"/>
<location filename="../MapView.cpp" line="49"/>
<location filename="../MapView.cpp" line="61"/>
<source>Tile base</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="51"/>
<location filename="../MapView.cpp" line="50"/>
<source>Size</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="52"/>
<location filename="../MapView.cpp" line="63"/>
<location filename="../MapView.cpp" line="51"/>
<location filename="../MapView.cpp" line="62"/>
<source>Offset</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="53"/>
<location filename="../MapView.cpp" line="52"/>
<source>Xform</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="107"/>
<location filename="../MapView.cpp" line="106"/>
<source>Map Addr.</source>
<translation> </translation>
</message>
<message>
<location filename="../MapView.cpp" line="108"/>
<location filename="../MapView.cpp" line="107"/>
<source>Mirror</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="136"/>
<location filename="../MapView.cpp" line="135"/>
<source>None</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="138"/>
<location filename="../MapView.cpp" line="137"/>
<source>Both</source>
<translation> </translation>
</message>
<message>
<location filename="../MapView.cpp" line="140"/>
<location filename="../MapView.cpp" line="139"/>
<source>Horizontal</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="142"/>
<location filename="../MapView.cpp" line="141"/>
<source>Vertical</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="167"/>
<location filename="../MapView.cpp" line="168"/>
<location filename="../MapView.cpp" line="169"/>
<location filename="../MapView.cpp" line="217"/>
<location filename="../MapView.cpp" line="216"/>
<source>N/A</source>
<translation type="unfinished">N/A</translation>
</message>
<message>
<location filename="../MapView.cpp" line="260"/>
<location filename="../MapView.cpp" line="259"/>
<source>Export map</source>
<translation> </translation>
</message>
<message>
<location filename="../MapView.cpp" line="261"/>
<location filename="../MapView.cpp" line="260"/>
<source>Portable Network Graphics (*.png)</source>
<translation> (*.png)</translation>
</message>
@ -3015,62 +2990,62 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다.</translation>
<context>
<name>QGBA::MemoryModel</name>
<message>
<location filename="../MemoryModel.cpp" line="44"/>
<location filename="../MemoryModel.cpp" line="43"/>
<source>Copy selection</source>
<translation> </translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="49"/>
<location filename="../MemoryModel.cpp" line="48"/>
<source>Save selection</source>
<translation> </translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="54"/>
<location filename="../MemoryModel.cpp" line="53"/>
<source>Paste</source>
<translation></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="59"/>
<location filename="../MemoryModel.cpp" line="58"/>
<source>Load</source>
<translation></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="108"/>
<location filename="../MemoryModel.cpp" line="107"/>
<source>All</source>
<translation></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="153"/>
<location filename="../MemoryModel.cpp" line="152"/>
<source>Load TBL</source>
<translation> </translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="207"/>
<location filename="../MemoryModel.cpp" line="206"/>
<source>Save selected memory</source>
<translation> </translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="213"/>
<location filename="../MemoryModel.cpp" line="212"/>
<source>Failed to open output file: %1</source>
<translation> : %1</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="221"/>
<location filename="../MemoryModel.cpp" line="220"/>
<source>Load memory</source>
<translation> </translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="227"/>
<location filename="../MemoryModel.cpp" line="226"/>
<source>Failed to open input file: %1</source>
<translation> : %1</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="342"/>
<location filename="../MemoryModel.cpp" line="341"/>
<source>TBL</source>
<translation></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="342"/>
<location filename="../MemoryModel.cpp" line="341"/>
<source>ISO-8859-1</source>
<translation>ISO-8859-1</translation>
</message>
@ -3101,61 +3076,61 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다.</translation>
<context>
<name>QGBA::ObjView</name>
<message>
<location filename="../ObjView.cpp" line="155"/>
<location filename="../ObjView.cpp" line="243"/>
<location filename="../ObjView.cpp" line="154"/>
<location filename="../ObjView.cpp" line="242"/>
<source>0x%0</source>
<translation>0x%0</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="176"/>
<location filename="../ObjView.cpp" line="175"/>
<source>Off</source>
<translation></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="176"/>
<location filename="../ObjView.cpp" line="177"/>
<location filename="../ObjView.cpp" line="178"/>
<location filename="../ObjView.cpp" line="179"/>
<location filename="../ObjView.cpp" line="180"/>
<location filename="../ObjView.cpp" line="250"/>
<location filename="../ObjView.cpp" line="251"/>
<location filename="../ObjView.cpp" line="252"/>
<location filename="../ObjView.cpp" line="253"/>
<location filename="../ObjView.cpp" line="254"/>
<source>---</source>
<translation type="unfinished">---</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="185"/>
<location filename="../ObjView.cpp" line="184"/>
<source>Normal</source>
<translation></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="188"/>
<location filename="../ObjView.cpp" line="187"/>
<source>Trans</source>
<translation></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="191"/>
<location filename="../ObjView.cpp" line="190"/>
<source>OBJWIN</source>
<translation>OBJWIN</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="194"/>
<location filename="../ObjView.cpp" line="193"/>
<source>Invalid</source>
<translation></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="250"/>
<location filename="../ObjView.cpp" line="255"/>
<location filename="../ObjView.cpp" line="249"/>
<location filename="../ObjView.cpp" line="254"/>
<source>N/A</source>
<translation>N/A</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="280"/>
<location filename="../ObjView.cpp" line="279"/>
<source>Export sprite</source>
<translation> </translation>
</message>
<message>
<location filename="../ObjView.cpp" line="281"/>
<location filename="../ObjView.cpp" line="280"/>
<source>Portable Network Graphics (*.png)</source>
<translation> (*.png)</translation>
</message>
@ -3181,35 +3156,35 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다.</translation>
<context>
<name>QGBA::PaletteView</name>
<message>
<location filename="../PaletteView.cpp" line="121"/>
<location filename="../PaletteView.cpp" line="120"/>
<source>#%0</source>
<translation>#%0</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="122"/>
<location filename="../PaletteView.cpp" line="121"/>
<source>0x%0</source>
<translation>0x%0</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="122"/>
<location filename="../PaletteView.cpp" line="123"/>
<location filename="../PaletteView.cpp" line="124"/>
<location filename="../PaletteView.cpp" line="125"/>
<location filename="../PaletteView.cpp" line="126"/>
<source>0x%0 (%1)</source>
<translation>0x%0 (%1)</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="138"/>
<location filename="../PaletteView.cpp" line="137"/>
<source>Export palette</source>
<translation> </translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="139"/>
<location filename="../PaletteView.cpp" line="138"/>
<source>Windows PAL (*.pal);;Adobe Color Table (*.act)</source>
<translation> PAL (*.pal);; (*.act)</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="142"/>
<location filename="../PaletteView.cpp" line="141"/>
<source>Failed to open output palette file: %1</source>
<translation> : %1</translation>
</message>
@ -3369,18 +3344,18 @@ Game Boy Advance는 Nintendo Co., Ltd.의 등록 상표입니다.</translation>
<context>
<name>QGBA::TileView</name>
<message>
<location filename="../TileView.cpp" line="178"/>
<location filename="../TileView.cpp" line="177"/>
<source>Export tiles</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../TileView.cpp" line="179"/>
<location filename="../TileView.cpp" line="191"/>
<location filename="../TileView.cpp" line="178"/>
<location filename="../TileView.cpp" line="190"/>
<source>Portable Network Graphics (*.png)</source>
<translation type="unfinished"> (*.png)</translation>
</message>
<message>
<location filename="../TileView.cpp" line="190"/>
<location filename="../TileView.cpp" line="189"/>
<source>Export tile</source>
<translation type="unfinished"></translation>
</message>

View File

@ -18,11 +18,6 @@
<source>Branch: &lt;tt&gt;{gitBranch}&lt;/tt&gt;&lt;br/&gt;Revision: &lt;tt&gt;{gitCommit}&lt;/tt&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="58"/>
<source>{projectName}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="68"/>
<source>{projectName} would like to thank the following patrons from Patreon:</source>
@ -34,26 +29,11 @@
Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="106"/>
<source>{projectVersion}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="155"/>
<source>{logo}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="177"/>
<source>{projectName} is an open-source Game Boy Advance emulator</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="190"/>
<source>{patrons}</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>ArchiveInspector</name>
@ -70,11 +50,6 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
</context>
<context>
<name>AssetTile</name>
<message>
<location filename="../AssetTile.ui" line="20"/>
<source>AssetTile</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AssetTile.ui" line="41"/>
<source>Tile #</source>
@ -1157,14 +1132,14 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::AssetTile</name>
<message>
<location filename="../AssetTile.cpp" line="104"/>
<location filename="../AssetTile.cpp" line="103"/>
<source>%0%1%2</source>
<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../AssetTile.cpp" line="141"/>
<location filename="../AssetTile.cpp" line="142"/>
<location filename="../AssetTile.cpp" line="143"/>
<source>0x%0 (%1)</source>
<translation type="unfinished"></translation>
</message>
@ -1314,7 +1289,7 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::GBAApp</name>
<message>
<location filename="../GBAApp.cpp" line="69"/>
<location filename="../GBAApp.cpp" line="73"/>
<source>Enable Discord Rich Presence</source>
<translation type="unfinished"></translation>
</message>
@ -2918,82 +2893,82 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::MapView</name>
<message>
<location filename="../MapView.cpp" line="48"/>
<location filename="../MapView.cpp" line="47"/>
<source>Priority</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="48"/>
<location filename="../MapView.cpp" line="60"/>
<source>Map base</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="49"/>
<location filename="../MapView.cpp" line="61"/>
<source>Map base</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="50"/>
<location filename="../MapView.cpp" line="62"/>
<source>Tile base</source>
<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../MapView.cpp" line="50"/>
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<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../MapView.cpp" line="63"/>
<location filename="../MapView.cpp" line="51"/>
<location filename="../MapView.cpp" line="62"/>
<source>Offset</source>
<translation type="unfinished"></translation>
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<message>
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<location filename="../MapView.cpp" line="52"/>
<source>Xform</source>
<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../MapView.cpp" line="106"/>
<source>Map Addr.</source>
<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../MapView.cpp" line="107"/>
<source>Mirror</source>
<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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<location filename="../MapView.cpp" line="168"/>
<location filename="../MapView.cpp" line="169"/>
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<location filename="../MapView.cpp" line="216"/>
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<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../MapView.cpp" line="259"/>
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<message>
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<location filename="../MapView.cpp" line="260"/>
<source>Portable Network Graphics (*.png)</source>
<translation type="unfinished"></translation>
</message>
@ -3014,62 +2989,62 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
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<name>QGBA::MemoryModel</name>
<message>
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<location filename="../MemoryModel.cpp" line="43"/>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../MemoryModel.cpp" line="53"/>
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<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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<location filename="../MemoryModel.cpp" line="107"/>
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<translation type="unfinished"></translation>
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<location filename="../MemoryModel.cpp" line="152"/>
<source>Load TBL</source>
<translation type="unfinished"></translation>
</message>
<message>
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<translation type="unfinished"></translation>
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<location filename="../MemoryModel.cpp" line="212"/>
<source>Failed to open output file: %1</source>
<translation type="unfinished"></translation>
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<translation type="unfinished"></translation>
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<source>TBL</source>
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<source>ISO-8859-1</source>
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@ -3100,61 +3075,61 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
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<name>QGBA::ObjView</name>
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<translation type="unfinished"></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="194"/>
<location filename="../ObjView.cpp" line="193"/>
<source>Invalid</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="250"/>
<location filename="../ObjView.cpp" line="255"/>
<location filename="../ObjView.cpp" line="249"/>
<location filename="../ObjView.cpp" line="254"/>
<source>N/A</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="280"/>
<location filename="../ObjView.cpp" line="279"/>
<source>Export sprite</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="281"/>
<location filename="../ObjView.cpp" line="280"/>
<source>Portable Network Graphics (*.png)</source>
<translation type="unfinished"></translation>
</message>
@ -3180,35 +3155,35 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::PaletteView</name>
<message>
<location filename="../PaletteView.cpp" line="121"/>
<location filename="../PaletteView.cpp" line="120"/>
<source>#%0</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="122"/>
<location filename="../PaletteView.cpp" line="121"/>
<source>0x%0</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="122"/>
<location filename="../PaletteView.cpp" line="123"/>
<location filename="../PaletteView.cpp" line="124"/>
<location filename="../PaletteView.cpp" line="125"/>
<location filename="../PaletteView.cpp" line="126"/>
<source>0x%0 (%1)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="138"/>
<location filename="../PaletteView.cpp" line="137"/>
<source>Export palette</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="139"/>
<location filename="../PaletteView.cpp" line="138"/>
<source>Windows PAL (*.pal);;Adobe Color Table (*.act)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="142"/>
<location filename="../PaletteView.cpp" line="141"/>
<source>Failed to open output palette file: %1</source>
<translation type="unfinished"></translation>
</message>
@ -3368,18 +3343,18 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::TileView</name>
<message>
<location filename="../TileView.cpp" line="178"/>
<location filename="../TileView.cpp" line="177"/>
<source>Export tiles</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../TileView.cpp" line="179"/>
<location filename="../TileView.cpp" line="191"/>
<location filename="../TileView.cpp" line="178"/>
<location filename="../TileView.cpp" line="190"/>
<source>Portable Network Graphics (*.png)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../TileView.cpp" line="190"/>
<location filename="../TileView.cpp" line="189"/>
<source>Export tile</source>
<translation type="unfinished"></translation>
</message>

View File

@ -18,11 +18,6 @@
<source>Branch: &lt;tt&gt;{gitBranch}&lt;/tt&gt;&lt;br/&gt;Revision: &lt;tt&gt;{gitCommit}&lt;/tt&gt;</source>
<translation>Branch: &lt;tt&gt;{gitBranch}&lt;/tt&gt;&lt;br/&gt;Revisão: &lt;tt&gt;{gitCommit}&lt;/tt&gt;</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="58"/>
<source>{projectName}</source>
<translation>{projectName}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="68"/>
<source>{projectName} would like to thank the following patrons from Patreon:</source>
@ -35,26 +30,11 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<translation>© 2013 2020 Jeffrey Pfau, licenciado sob a Licença Pública Mozilla, versão 2.0
Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="106"/>
<source>{projectVersion}</source>
<translation>{projectVersion}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="155"/>
<source>{logo}</source>
<translation>{logo}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="177"/>
<source>{projectName} is an open-source Game Boy Advance emulator</source>
<translation>{projectName} é um emulador de Game Boy Advance de Código Aberto</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="190"/>
<source>{patrons}</source>
<translation>{patrons}</translation>
</message>
</context>
<context>
<name>ArchiveInspector</name>
@ -71,11 +51,6 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
</context>
<context>
<name>AssetTile</name>
<message>
<location filename="../AssetTile.ui" line="20"/>
<source>AssetTile</source>
<translation>Conjunto de Blocos</translation>
</message>
<message>
<location filename="../AssetTile.ui" line="41"/>
<source>Tile #</source>
@ -1158,14 +1133,14 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
<context>
<name>QGBA::AssetTile</name>
<message>
<location filename="../AssetTile.cpp" line="104"/>
<location filename="../AssetTile.cpp" line="103"/>
<source>%0%1%2</source>
<translation>%0%1%2</translation>
</message>
<message>
<location filename="../AssetTile.cpp" line="140"/>
<location filename="../AssetTile.cpp" line="141"/>
<location filename="../AssetTile.cpp" line="142"/>
<location filename="../AssetTile.cpp" line="143"/>
<source>0x%0 (%1)</source>
<translation>0x%0 (%1)</translation>
</message>
@ -1315,7 +1290,7 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
<context>
<name>QGBA::GBAApp</name>
<message>
<location filename="../GBAApp.cpp" line="69"/>
<location filename="../GBAApp.cpp" line="73"/>
<source>Enable Discord Rich Presence</source>
<translation>Habilitar o Discord Rich Presence</translation>
</message>
@ -2919,82 +2894,82 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
<context>
<name>QGBA::MapView</name>
<message>
<location filename="../MapView.cpp" line="48"/>
<location filename="../MapView.cpp" line="47"/>
<source>Priority</source>
<translation>Prioridade</translation>
</message>
<message>
<location filename="../MapView.cpp" line="49"/>
<location filename="../MapView.cpp" line="61"/>
<location filename="../MapView.cpp" line="48"/>
<location filename="../MapView.cpp" line="60"/>
<source>Map base</source>
<translation>Base do mapa</translation>
</message>
<message>
<location filename="../MapView.cpp" line="50"/>
<location filename="../MapView.cpp" line="62"/>
<location filename="../MapView.cpp" line="49"/>
<location filename="../MapView.cpp" line="61"/>
<source>Tile base</source>
<translation>Base do bloco</translation>
</message>
<message>
<location filename="../MapView.cpp" line="51"/>
<location filename="../MapView.cpp" line="50"/>
<source>Size</source>
<translation>Tamanho</translation>
</message>
<message>
<location filename="../MapView.cpp" line="52"/>
<location filename="../MapView.cpp" line="63"/>
<location filename="../MapView.cpp" line="51"/>
<location filename="../MapView.cpp" line="62"/>
<source>Offset</source>
<translation>Deslocamento</translation>
</message>
<message>
<location filename="../MapView.cpp" line="53"/>
<location filename="../MapView.cpp" line="52"/>
<source>Xform</source>
<translation>Xform</translation>
</message>
<message>
<location filename="../MapView.cpp" line="107"/>
<location filename="../MapView.cpp" line="106"/>
<source>Map Addr.</source>
<translation>Endereço do Mapa</translation>
</message>
<message>
<location filename="../MapView.cpp" line="108"/>
<location filename="../MapView.cpp" line="107"/>
<source>Mirror</source>
<translation>Espelhamento</translation>
</message>
<message>
<location filename="../MapView.cpp" line="136"/>
<location filename="../MapView.cpp" line="135"/>
<source>None</source>
<translation>Nenhum</translation>
</message>
<message>
<location filename="../MapView.cpp" line="138"/>
<location filename="../MapView.cpp" line="137"/>
<source>Both</source>
<translation>Ambos</translation>
</message>
<message>
<location filename="../MapView.cpp" line="140"/>
<location filename="../MapView.cpp" line="139"/>
<source>Horizontal</source>
<translation>Horizontal</translation>
</message>
<message>
<location filename="../MapView.cpp" line="142"/>
<location filename="../MapView.cpp" line="141"/>
<source>Vertical</source>
<translation>Vertical</translation>
</message>
<message>
<location filename="../MapView.cpp" line="167"/>
<location filename="../MapView.cpp" line="168"/>
<location filename="../MapView.cpp" line="169"/>
<location filename="../MapView.cpp" line="217"/>
<location filename="../MapView.cpp" line="216"/>
<source>N/A</source>
<translation>N/D</translation>
</message>
<message>
<location filename="../MapView.cpp" line="260"/>
<location filename="../MapView.cpp" line="259"/>
<source>Export map</source>
<translation>Exportar mapa</translation>
</message>
<message>
<location filename="../MapView.cpp" line="261"/>
<location filename="../MapView.cpp" line="260"/>
<source>Portable Network Graphics (*.png)</source>
<translation>Portable Network Graphics (*.png)</translation>
</message>
@ -3015,62 +2990,62 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
<context>
<name>QGBA::MemoryModel</name>
<message>
<location filename="../MemoryModel.cpp" line="44"/>
<location filename="../MemoryModel.cpp" line="43"/>
<source>Copy selection</source>
<translation>Copiar seleção</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="49"/>
<location filename="../MemoryModel.cpp" line="48"/>
<source>Save selection</source>
<translation>Salvar seleção</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="54"/>
<location filename="../MemoryModel.cpp" line="53"/>
<source>Paste</source>
<translation>Colar</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="59"/>
<location filename="../MemoryModel.cpp" line="58"/>
<source>Load</source>
<translation>Carregar</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="108"/>
<location filename="../MemoryModel.cpp" line="107"/>
<source>All</source>
<translation>Todos</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="153"/>
<location filename="../MemoryModel.cpp" line="152"/>
<source>Load TBL</source>
<translation>Carregar TBL</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="207"/>
<location filename="../MemoryModel.cpp" line="206"/>
<source>Save selected memory</source>
<translation>Salvar memória selecionada</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="213"/>
<location filename="../MemoryModel.cpp" line="212"/>
<source>Failed to open output file: %1</source>
<translation>Falha ao abrir arquivo de saída: %1</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="221"/>
<location filename="../MemoryModel.cpp" line="220"/>
<source>Load memory</source>
<translation>Carregar memória</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="227"/>
<location filename="../MemoryModel.cpp" line="226"/>
<source>Failed to open input file: %1</source>
<translation>Falha ao abrir arquivo de entrada: %1</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="342"/>
<location filename="../MemoryModel.cpp" line="341"/>
<source>TBL</source>
<translation>TBL</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="342"/>
<location filename="../MemoryModel.cpp" line="341"/>
<source>ISO-8859-1</source>
<translation>ISO-8859-1</translation>
</message>
@ -3101,61 +3076,61 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
<context>
<name>QGBA::ObjView</name>
<message>
<location filename="../ObjView.cpp" line="155"/>
<location filename="../ObjView.cpp" line="243"/>
<location filename="../ObjView.cpp" line="154"/>
<location filename="../ObjView.cpp" line="242"/>
<source>0x%0</source>
<translation>0x%0</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="176"/>
<location filename="../ObjView.cpp" line="175"/>
<source>Off</source>
<translation>Desligado</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="176"/>
<location filename="../ObjView.cpp" line="177"/>
<location filename="../ObjView.cpp" line="178"/>
<location filename="../ObjView.cpp" line="179"/>
<location filename="../ObjView.cpp" line="180"/>
<location filename="../ObjView.cpp" line="250"/>
<location filename="../ObjView.cpp" line="251"/>
<location filename="../ObjView.cpp" line="252"/>
<location filename="../ObjView.cpp" line="253"/>
<location filename="../ObjView.cpp" line="254"/>
<source>---</source>
<translation>---</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="185"/>
<location filename="../ObjView.cpp" line="184"/>
<source>Normal</source>
<translation>Normal</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="188"/>
<location filename="../ObjView.cpp" line="187"/>
<source>Trans</source>
<translation>Trans</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="191"/>
<location filename="../ObjView.cpp" line="190"/>
<source>OBJWIN</source>
<translation>OBJWIN</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="194"/>
<location filename="../ObjView.cpp" line="193"/>
<source>Invalid</source>
<translation>Inválido</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="250"/>
<location filename="../ObjView.cpp" line="255"/>
<location filename="../ObjView.cpp" line="249"/>
<location filename="../ObjView.cpp" line="254"/>
<source>N/A</source>
<translation>N/D</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="280"/>
<location filename="../ObjView.cpp" line="279"/>
<source>Export sprite</source>
<translation>Exportar sprite</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="281"/>
<location filename="../ObjView.cpp" line="280"/>
<source>Portable Network Graphics (*.png)</source>
<translation>Portable Network Graphics (*.png)</translation>
</message>
@ -3181,35 +3156,35 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
<context>
<name>QGBA::PaletteView</name>
<message>
<location filename="../PaletteView.cpp" line="121"/>
<location filename="../PaletteView.cpp" line="120"/>
<source>#%0</source>
<translation>#%0</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="122"/>
<location filename="../PaletteView.cpp" line="121"/>
<source>0x%0</source>
<translation>0x%0</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="122"/>
<location filename="../PaletteView.cpp" line="123"/>
<location filename="../PaletteView.cpp" line="124"/>
<location filename="../PaletteView.cpp" line="125"/>
<location filename="../PaletteView.cpp" line="126"/>
<source>0x%0 (%1)</source>
<translation>0x%0 (%1)</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="138"/>
<location filename="../PaletteView.cpp" line="137"/>
<source>Export palette</source>
<translation>Exportar paleta</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="139"/>
<location filename="../PaletteView.cpp" line="138"/>
<source>Windows PAL (*.pal);;Adobe Color Table (*.act)</source>
<translation>Windows PAL (*.pal);;Adobe Color Table (*.act)</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="142"/>
<location filename="../PaletteView.cpp" line="141"/>
<source>Failed to open output palette file: %1</source>
<translation>Falha ao abrir arquivo de paleta de saída: %1</translation>
</message>
@ -3369,18 +3344,18 @@ Game Boy Advance é uma marca registrada da Nintendo Co., Ltd.</translation>
<context>
<name>QGBA::TileView</name>
<message>
<location filename="../TileView.cpp" line="178"/>
<location filename="../TileView.cpp" line="177"/>
<source>Export tiles</source>
<translation>Exportar blocos</translation>
</message>
<message>
<location filename="../TileView.cpp" line="179"/>
<location filename="../TileView.cpp" line="191"/>
<location filename="../TileView.cpp" line="178"/>
<location filename="../TileView.cpp" line="190"/>
<source>Portable Network Graphics (*.png)</source>
<translation>Portable Network Graphics (*.png)</translation>
</message>
<message>
<location filename="../TileView.cpp" line="190"/>
<location filename="../TileView.cpp" line="189"/>
<source>Export tile</source>
<translation>Exportar bloco</translation>
</message>

View File

@ -18,11 +18,6 @@
<source>Branch: &lt;tt&gt;{gitBranch}&lt;/tt&gt;&lt;br/&gt;Revision: &lt;tt&gt;{gitCommit}&lt;/tt&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="58"/>
<source>{projectName}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="68"/>
<source>{projectName} would like to thank the following patrons from Patreon:</source>
@ -34,26 +29,11 @@
Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="106"/>
<source>{projectVersion}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="155"/>
<source>{logo}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="177"/>
<source>{projectName} is an open-source Game Boy Advance emulator</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="190"/>
<source>{patrons}</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>ArchiveInspector</name>
@ -70,11 +50,6 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
</context>
<context>
<name>AssetTile</name>
<message>
<location filename="../AssetTile.ui" line="20"/>
<source>AssetTile</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AssetTile.ui" line="41"/>
<source>Tile #</source>
@ -1157,14 +1132,14 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::AssetTile</name>
<message>
<location filename="../AssetTile.cpp" line="104"/>
<location filename="../AssetTile.cpp" line="103"/>
<source>%0%1%2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AssetTile.cpp" line="140"/>
<location filename="../AssetTile.cpp" line="141"/>
<location filename="../AssetTile.cpp" line="142"/>
<location filename="../AssetTile.cpp" line="143"/>
<source>0x%0 (%1)</source>
<translation type="unfinished"></translation>
</message>
@ -1314,7 +1289,7 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::GBAApp</name>
<message>
<location filename="../GBAApp.cpp" line="69"/>
<location filename="../GBAApp.cpp" line="73"/>
<source>Enable Discord Rich Presence</source>
<translation type="unfinished"></translation>
</message>
@ -2918,82 +2893,82 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::MapView</name>
<message>
<location filename="../MapView.cpp" line="48"/>
<location filename="../MapView.cpp" line="47"/>
<source>Priority</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="48"/>
<location filename="../MapView.cpp" line="60"/>
<source>Map base</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="49"/>
<location filename="../MapView.cpp" line="61"/>
<source>Map base</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="50"/>
<location filename="../MapView.cpp" line="62"/>
<source>Tile base</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="51"/>
<location filename="../MapView.cpp" line="50"/>
<source>Size</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="52"/>
<location filename="../MapView.cpp" line="63"/>
<location filename="../MapView.cpp" line="51"/>
<location filename="../MapView.cpp" line="62"/>
<source>Offset</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="53"/>
<location filename="../MapView.cpp" line="52"/>
<source>Xform</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="107"/>
<location filename="../MapView.cpp" line="106"/>
<source>Map Addr.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="108"/>
<location filename="../MapView.cpp" line="107"/>
<source>Mirror</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="136"/>
<location filename="../MapView.cpp" line="135"/>
<source>None</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="138"/>
<location filename="../MapView.cpp" line="137"/>
<source>Both</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="140"/>
<location filename="../MapView.cpp" line="139"/>
<source>Horizontal</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="142"/>
<location filename="../MapView.cpp" line="141"/>
<source>Vertical</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="167"/>
<location filename="../MapView.cpp" line="168"/>
<location filename="../MapView.cpp" line="169"/>
<location filename="../MapView.cpp" line="217"/>
<location filename="../MapView.cpp" line="216"/>
<source>N/A</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="260"/>
<location filename="../MapView.cpp" line="259"/>
<source>Export map</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="261"/>
<location filename="../MapView.cpp" line="260"/>
<source>Portable Network Graphics (*.png)</source>
<translation type="unfinished"></translation>
</message>
@ -3014,62 +2989,62 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::MemoryModel</name>
<message>
<location filename="../MemoryModel.cpp" line="44"/>
<location filename="../MemoryModel.cpp" line="43"/>
<source>Copy selection</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="49"/>
<location filename="../MemoryModel.cpp" line="48"/>
<source>Save selection</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="54"/>
<location filename="../MemoryModel.cpp" line="53"/>
<source>Paste</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="59"/>
<location filename="../MemoryModel.cpp" line="58"/>
<source>Load</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="108"/>
<location filename="../MemoryModel.cpp" line="107"/>
<source>All</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="153"/>
<location filename="../MemoryModel.cpp" line="152"/>
<source>Load TBL</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="207"/>
<location filename="../MemoryModel.cpp" line="206"/>
<source>Save selected memory</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="213"/>
<location filename="../MemoryModel.cpp" line="212"/>
<source>Failed to open output file: %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="221"/>
<location filename="../MemoryModel.cpp" line="220"/>
<source>Load memory</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="227"/>
<location filename="../MemoryModel.cpp" line="226"/>
<source>Failed to open input file: %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="342"/>
<location filename="../MemoryModel.cpp" line="341"/>
<source>TBL</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="342"/>
<location filename="../MemoryModel.cpp" line="341"/>
<source>ISO-8859-1</source>
<translation type="unfinished"></translation>
</message>
@ -3100,61 +3075,61 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::ObjView</name>
<message>
<location filename="../ObjView.cpp" line="155"/>
<location filename="../ObjView.cpp" line="243"/>
<location filename="../ObjView.cpp" line="154"/>
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<source>0x%0</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="176"/>
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<source>Off</source>
<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../ObjView.cpp" line="177"/>
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<location filename="../ObjView.cpp" line="180"/>
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<location filename="../ObjView.cpp" line="251"/>
<location filename="../ObjView.cpp" line="252"/>
<location filename="../ObjView.cpp" line="253"/>
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<source>---</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="185"/>
<location filename="../ObjView.cpp" line="184"/>
<source>Normal</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="188"/>
<location filename="../ObjView.cpp" line="187"/>
<source>Trans</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="191"/>
<location filename="../ObjView.cpp" line="190"/>
<source>OBJWIN</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="194"/>
<location filename="../ObjView.cpp" line="193"/>
<source>Invalid</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="250"/>
<location filename="../ObjView.cpp" line="255"/>
<location filename="../ObjView.cpp" line="249"/>
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<source>N/A</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="280"/>
<location filename="../ObjView.cpp" line="279"/>
<source>Export sprite</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="281"/>
<location filename="../ObjView.cpp" line="280"/>
<source>Portable Network Graphics (*.png)</source>
<translation type="unfinished"></translation>
</message>
@ -3180,35 +3155,35 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::PaletteView</name>
<message>
<location filename="../PaletteView.cpp" line="121"/>
<location filename="../PaletteView.cpp" line="120"/>
<source>#%0</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="122"/>
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<translation type="unfinished"></translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="122"/>
<location filename="../PaletteView.cpp" line="123"/>
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<location filename="../PaletteView.cpp" line="126"/>
<source>0x%0 (%1)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="138"/>
<location filename="../PaletteView.cpp" line="137"/>
<source>Export palette</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="139"/>
<location filename="../PaletteView.cpp" line="138"/>
<source>Windows PAL (*.pal);;Adobe Color Table (*.act)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="142"/>
<location filename="../PaletteView.cpp" line="141"/>
<source>Failed to open output palette file: %1</source>
<translation type="unfinished"></translation>
</message>
@ -3368,18 +3343,18 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::TileView</name>
<message>
<location filename="../TileView.cpp" line="178"/>
<location filename="../TileView.cpp" line="177"/>
<source>Export tiles</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../TileView.cpp" line="179"/>
<location filename="../TileView.cpp" line="191"/>
<location filename="../TileView.cpp" line="178"/>
<location filename="../TileView.cpp" line="190"/>
<source>Portable Network Graphics (*.png)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../TileView.cpp" line="190"/>
<location filename="../TileView.cpp" line="189"/>
<source>Export tile</source>
<translation type="unfinished"></translation>
</message>

View File

@ -18,11 +18,6 @@
<source>Branch: &lt;tt&gt;{gitBranch}&lt;/tt&gt;&lt;br/&gt;Revision: &lt;tt&gt;{gitCommit}&lt;/tt&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="58"/>
<source>{projectName}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="68"/>
<source>{projectName} would like to thank the following patrons from Patreon:</source>
@ -34,26 +29,11 @@
Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="106"/>
<source>{projectVersion}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="155"/>
<source>{logo}</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="177"/>
<source>{projectName} is an open-source Game Boy Advance emulator</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="190"/>
<source>{patrons}</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>ArchiveInspector</name>
@ -70,11 +50,6 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
</context>
<context>
<name>AssetTile</name>
<message>
<location filename="../AssetTile.ui" line="20"/>
<source>AssetTile</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AssetTile.ui" line="41"/>
<source>Tile #</source>
@ -1157,14 +1132,14 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::AssetTile</name>
<message>
<location filename="../AssetTile.cpp" line="104"/>
<location filename="../AssetTile.cpp" line="103"/>
<source>%0%1%2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../AssetTile.cpp" line="140"/>
<location filename="../AssetTile.cpp" line="141"/>
<location filename="../AssetTile.cpp" line="142"/>
<location filename="../AssetTile.cpp" line="143"/>
<source>0x%0 (%1)</source>
<translation type="unfinished"></translation>
</message>
@ -1314,7 +1289,7 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::GBAApp</name>
<message>
<location filename="../GBAApp.cpp" line="69"/>
<location filename="../GBAApp.cpp" line="73"/>
<source>Enable Discord Rich Presence</source>
<translation type="unfinished"></translation>
</message>
@ -2918,82 +2893,82 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::MapView</name>
<message>
<location filename="../MapView.cpp" line="48"/>
<location filename="../MapView.cpp" line="47"/>
<source>Priority</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="48"/>
<location filename="../MapView.cpp" line="60"/>
<source>Map base</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="49"/>
<location filename="../MapView.cpp" line="61"/>
<source>Map base</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="50"/>
<location filename="../MapView.cpp" line="62"/>
<source>Tile base</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="51"/>
<location filename="../MapView.cpp" line="50"/>
<source>Size</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="52"/>
<location filename="../MapView.cpp" line="63"/>
<location filename="../MapView.cpp" line="51"/>
<location filename="../MapView.cpp" line="62"/>
<source>Offset</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="53"/>
<location filename="../MapView.cpp" line="52"/>
<source>Xform</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="107"/>
<location filename="../MapView.cpp" line="106"/>
<source>Map Addr.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="108"/>
<location filename="../MapView.cpp" line="107"/>
<source>Mirror</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="136"/>
<location filename="../MapView.cpp" line="135"/>
<source>None</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="138"/>
<location filename="../MapView.cpp" line="137"/>
<source>Both</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="140"/>
<location filename="../MapView.cpp" line="139"/>
<source>Horizontal</source>
<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../MapView.cpp" line="141"/>
<source>Vertical</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="167"/>
<location filename="../MapView.cpp" line="168"/>
<location filename="../MapView.cpp" line="169"/>
<location filename="../MapView.cpp" line="217"/>
<location filename="../MapView.cpp" line="216"/>
<source>N/A</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="260"/>
<location filename="../MapView.cpp" line="259"/>
<source>Export map</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MapView.cpp" line="261"/>
<location filename="../MapView.cpp" line="260"/>
<source>Portable Network Graphics (*.png)</source>
<translation type="unfinished"></translation>
</message>
@ -3014,62 +2989,62 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::MemoryModel</name>
<message>
<location filename="../MemoryModel.cpp" line="44"/>
<location filename="../MemoryModel.cpp" line="43"/>
<source>Copy selection</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="49"/>
<location filename="../MemoryModel.cpp" line="48"/>
<source>Save selection</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="54"/>
<location filename="../MemoryModel.cpp" line="53"/>
<source>Paste</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="59"/>
<location filename="../MemoryModel.cpp" line="58"/>
<source>Load</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="108"/>
<location filename="../MemoryModel.cpp" line="107"/>
<source>All</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="153"/>
<location filename="../MemoryModel.cpp" line="152"/>
<source>Load TBL</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="207"/>
<location filename="../MemoryModel.cpp" line="206"/>
<source>Save selected memory</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="213"/>
<location filename="../MemoryModel.cpp" line="212"/>
<source>Failed to open output file: %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="221"/>
<location filename="../MemoryModel.cpp" line="220"/>
<source>Load memory</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="227"/>
<location filename="../MemoryModel.cpp" line="226"/>
<source>Failed to open input file: %1</source>
<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../MemoryModel.cpp" line="341"/>
<source>TBL</source>
<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../MemoryModel.cpp" line="341"/>
<source>ISO-8859-1</source>
<translation type="unfinished"></translation>
</message>
@ -3100,61 +3075,61 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::ObjView</name>
<message>
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<location filename="../ObjView.cpp" line="243"/>
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<message>
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<message>
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</message>
<message>
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</message>
<message>
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</message>
<message>
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<location filename="../ObjView.cpp" line="255"/>
<location filename="../ObjView.cpp" line="249"/>
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<message>
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<location filename="../ObjView.cpp" line="279"/>
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<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../ObjView.cpp" line="280"/>
<source>Portable Network Graphics (*.png)</source>
<translation type="unfinished"></translation>
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@ -3180,35 +3155,35 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::PaletteView</name>
<message>
<location filename="../PaletteView.cpp" line="121"/>
<location filename="../PaletteView.cpp" line="120"/>
<source>#%0</source>
<translation type="unfinished"></translation>
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<message>
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<location filename="../PaletteView.cpp" line="121"/>
<source>0x%0</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="122"/>
<location filename="../PaletteView.cpp" line="123"/>
<location filename="../PaletteView.cpp" line="124"/>
<location filename="../PaletteView.cpp" line="125"/>
<location filename="../PaletteView.cpp" line="126"/>
<source>0x%0 (%1)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="138"/>
<location filename="../PaletteView.cpp" line="137"/>
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<translation type="unfinished"></translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="139"/>
<location filename="../PaletteView.cpp" line="138"/>
<source>Windows PAL (*.pal);;Adobe Color Table (*.act)</source>
<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../PaletteView.cpp" line="141"/>
<source>Failed to open output palette file: %1</source>
<translation type="unfinished"></translation>
</message>
@ -3368,18 +3343,18 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<context>
<name>QGBA::TileView</name>
<message>
<location filename="../TileView.cpp" line="178"/>
<location filename="../TileView.cpp" line="177"/>
<source>Export tiles</source>
<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../TileView.cpp" line="191"/>
<location filename="../TileView.cpp" line="178"/>
<location filename="../TileView.cpp" line="190"/>
<source>Portable Network Graphics (*.png)</source>
<translation type="unfinished"></translation>
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<message>
<location filename="../TileView.cpp" line="190"/>
<location filename="../TileView.cpp" line="189"/>
<source>Export tile</source>
<translation type="unfinished"></translation>
</message>

View File

@ -18,11 +18,6 @@
<source>Branch: &lt;tt&gt;{gitBranch}&lt;/tt&gt;&lt;br/&gt;Revision: &lt;tt&gt;{gitCommit}&lt;/tt&gt;</source>
<translation></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="58"/>
<source>{projectName}</source>
<translation></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="68"/>
<source>{projectName} would like to thank the following patrons from Patreon:</source>
@ -35,26 +30,11 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<translation>© 2013 - 2020 Mozilla Public License, 2.0 sürümünde lisanslı Jeffrey Pfau
Game Boy Advance, Nintendo Co., Ltd.&apos;nin tescilli ticari markasıdır.</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="106"/>
<source>{projectVersion}</source>
<translation></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="155"/>
<source>{logo}</source>
<translation></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="177"/>
<source>{projectName} is an open-source Game Boy Advance emulator</source>
<translation></translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="190"/>
<source>{patrons}</source>
<translation></translation>
</message>
</context>
<context>
<name>ArchiveInspector</name>
@ -71,11 +51,6 @@ Game Boy Advance, Nintendo Co., Ltd.&apos;nin tescilli ticari markasıdır.</tra
</context>
<context>
<name>AssetTile</name>
<message>
<location filename="../AssetTile.ui" line="20"/>
<source>AssetTile</source>
<translation></translation>
</message>
<message>
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<source>Tile #</source>
@ -1158,14 +1133,14 @@ Game Boy Advance, Nintendo Co., Ltd.&apos;nin tescilli ticari markasıdır.</tra
<context>
<name>QGBA::AssetTile</name>
<message>
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<location filename="../AssetTile.cpp" line="103"/>
<source>%0%1%2</source>
<translation></translation>
</message>
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<source>0x%0 (%1)</source>
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@ -1315,7 +1290,7 @@ Game Boy Advance, Nintendo Co., Ltd.&apos;nin tescilli ticari markasıdır.</tra
<context>
<name>QGBA::GBAApp</name>
<message>
<location filename="../GBAApp.cpp" line="69"/>
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<source>Enable Discord Rich Presence</source>
<translation>Discord etkinliğini etkinleştir</translation>
</message>
@ -2919,82 +2894,82 @@ Game Boy Advance, Nintendo Co., Ltd.&apos;nin tescilli ticari markasıdır.</tra
<context>
<name>QGBA::MapView</name>
<message>
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<source>Priority</source>
<translation type="unfinished">Öncelik</translation>
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<location filename="../MapView.cpp" line="61"/>
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<location filename="../MapView.cpp" line="60"/>
<source>Map base</source>
<translation type="unfinished"></translation>
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<message>
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<location filename="../MapView.cpp" line="63"/>
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<source>Offset</source>
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<translation type="unfinished"></translation>
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<message>
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<location filename="../MapView.cpp" line="106"/>
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<translation></translation>
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<message>
<location filename="../MapView.cpp" line="108"/>
<location filename="../MapView.cpp" line="107"/>
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<location filename="../MapView.cpp" line="141"/>
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<location filename="../MapView.cpp" line="169"/>
<location filename="../MapView.cpp" line="217"/>
<location filename="../MapView.cpp" line="216"/>
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<translation type="unfinished"></translation>
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<message>
<location filename="../MapView.cpp" line="260"/>
<location filename="../MapView.cpp" line="259"/>
<source>Export map</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="261"/>
<location filename="../MapView.cpp" line="260"/>
<source>Portable Network Graphics (*.png)</source>
<translation></translation>
</message>
@ -3015,62 +2990,62 @@ Game Boy Advance, Nintendo Co., Ltd.&apos;nin tescilli ticari markasıdır.</tra
<context>
<name>QGBA::MemoryModel</name>
<message>
<location filename="../MemoryModel.cpp" line="44"/>
<location filename="../MemoryModel.cpp" line="43"/>
<source>Copy selection</source>
<translation>Seçileni kopyala</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="49"/>
<location filename="../MemoryModel.cpp" line="48"/>
<source>Save selection</source>
<translation>Seçilenleri kaydet</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="54"/>
<location filename="../MemoryModel.cpp" line="53"/>
<source>Paste</source>
<translation>Yapıştır</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="59"/>
<location filename="../MemoryModel.cpp" line="58"/>
<source>Load</source>
<translation>Yükle</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="108"/>
<location filename="../MemoryModel.cpp" line="107"/>
<source>All</source>
<translation>Hepsi</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="153"/>
<location filename="../MemoryModel.cpp" line="152"/>
<source>Load TBL</source>
<translation>TBL yükle</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="207"/>
<location filename="../MemoryModel.cpp" line="206"/>
<source>Save selected memory</source>
<translation>Seçilen memory&apos;i kaydet</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="213"/>
<location filename="../MemoryModel.cpp" line="212"/>
<source>Failed to open output file: %1</source>
<translation>Çıkış dosyası ılamadı:%1</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="221"/>
<location filename="../MemoryModel.cpp" line="220"/>
<source>Load memory</source>
<translation>Memory yükle</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="227"/>
<location filename="../MemoryModel.cpp" line="226"/>
<source>Failed to open input file: %1</source>
<translation>Giriş dosyası ılamadı:%1</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="342"/>
<location filename="../MemoryModel.cpp" line="341"/>
<source>TBL</source>
<translation></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="342"/>
<location filename="../MemoryModel.cpp" line="341"/>
<source>ISO-8859-1</source>
<translation></translation>
</message>
@ -3101,61 +3076,61 @@ Game Boy Advance, Nintendo Co., Ltd.&apos;nin tescilli ticari markasıdır.</tra
<context>
<name>QGBA::ObjView</name>
<message>
<location filename="../ObjView.cpp" line="155"/>
<location filename="../ObjView.cpp" line="243"/>
<location filename="../ObjView.cpp" line="154"/>
<location filename="../ObjView.cpp" line="242"/>
<source>0x%0</source>
<translation></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="176"/>
<location filename="../ObjView.cpp" line="175"/>
<source>Off</source>
<translation></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="176"/>
<location filename="../ObjView.cpp" line="177"/>
<location filename="../ObjView.cpp" line="178"/>
<location filename="../ObjView.cpp" line="179"/>
<location filename="../ObjView.cpp" line="180"/>
<location filename="../ObjView.cpp" line="250"/>
<location filename="../ObjView.cpp" line="251"/>
<location filename="../ObjView.cpp" line="252"/>
<location filename="../ObjView.cpp" line="253"/>
<location filename="../ObjView.cpp" line="254"/>
<source>---</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="185"/>
<location filename="../ObjView.cpp" line="184"/>
<source>Normal</source>
<translation></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="188"/>
<location filename="../ObjView.cpp" line="187"/>
<source>Trans</source>
<translation></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="191"/>
<location filename="../ObjView.cpp" line="190"/>
<source>OBJWIN</source>
<translation></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="194"/>
<location filename="../ObjView.cpp" line="193"/>
<source>Invalid</source>
<translation>Geçersiz</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="250"/>
<location filename="../ObjView.cpp" line="255"/>
<location filename="../ObjView.cpp" line="249"/>
<location filename="../ObjView.cpp" line="254"/>
<source>N/A</source>
<translation></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="280"/>
<location filename="../ObjView.cpp" line="279"/>
<source>Export sprite</source>
<translation>Sprite dışarı aktar</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="281"/>
<location filename="../ObjView.cpp" line="280"/>
<source>Portable Network Graphics (*.png)</source>
<translation></translation>
</message>
@ -3181,35 +3156,35 @@ Game Boy Advance, Nintendo Co., Ltd.&apos;nin tescilli ticari markasıdır.</tra
<context>
<name>QGBA::PaletteView</name>
<message>
<location filename="../PaletteView.cpp" line="121"/>
<location filename="../PaletteView.cpp" line="120"/>
<source>#%0</source>
<translation></translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="122"/>
<location filename="../PaletteView.cpp" line="121"/>
<source>0x%0</source>
<translation></translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="122"/>
<location filename="../PaletteView.cpp" line="123"/>
<location filename="../PaletteView.cpp" line="124"/>
<location filename="../PaletteView.cpp" line="125"/>
<location filename="../PaletteView.cpp" line="126"/>
<source>0x%0 (%1)</source>
<translation></translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="138"/>
<location filename="../PaletteView.cpp" line="137"/>
<source>Export palette</source>
<translation>Paleti dışarı aktar</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="139"/>
<location filename="../PaletteView.cpp" line="138"/>
<source>Windows PAL (*.pal);;Adobe Color Table (*.act)</source>
<translation></translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="142"/>
<location filename="../PaletteView.cpp" line="141"/>
<source>Failed to open output palette file: %1</source>
<translation>Çıkış paleti dosyası ılamadı:%1</translation>
</message>
@ -3369,18 +3344,18 @@ Game Boy Advance, Nintendo Co., Ltd.&apos;nin tescilli ticari markasıdır.</tra
<context>
<name>QGBA::TileView</name>
<message>
<location filename="../TileView.cpp" line="178"/>
<location filename="../TileView.cpp" line="177"/>
<source>Export tiles</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../TileView.cpp" line="179"/>
<location filename="../TileView.cpp" line="191"/>
<location filename="../TileView.cpp" line="178"/>
<location filename="../TileView.cpp" line="190"/>
<source>Portable Network Graphics (*.png)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../TileView.cpp" line="190"/>
<location filename="../TileView.cpp" line="189"/>
<source>Export tile</source>
<translation type="unfinished"></translation>
</message>

View File

@ -18,11 +18,6 @@
<source>Branch: &lt;tt&gt;{gitBranch}&lt;/tt&gt;&lt;br/&gt;Revision: &lt;tt&gt;{gitCommit}&lt;/tt&gt;</source>
<translation>: &lt;tt&gt;{gitBranch}&lt;/tt&gt;&lt;br/&gt;: &lt;tt&gt;{gitCommit}&lt;/tt&gt;</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="58"/>
<source>{projectName}</source>
<translation>{projectName}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="68"/>
<source>{projectName} would like to thank the following patrons from Patreon:</source>
@ -35,26 +30,11 @@ Game Boy Advance is a registered trademark of Nintendo Co., Ltd.</source>
<translation>© 2013 2020 Jeffrey Pfau Mozilla 2.0
Game Boy Advance Nintendo Co., Ltd.</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="106"/>
<source>{projectVersion}</source>
<translation>{projectVersion}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="155"/>
<source>{logo}</source>
<translation>{logo}</translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="177"/>
<source>{projectName} is an open-source Game Boy Advance emulator</source>
<translation>{projectName} Game Boy Advance </translation>
</message>
<message>
<location filename="../AboutScreen.ui" line="190"/>
<source>{patrons}</source>
<translation>{patrons}</translation>
</message>
</context>
<context>
<name>ArchiveInspector</name>
@ -71,11 +51,6 @@ Game Boy Advance 是任天堂有限公司Nintendo Co., Ltd.)的注册商标
</context>
<context>
<name>AssetTile</name>
<message>
<location filename="../AssetTile.ui" line="20"/>
<source>AssetTile</source>
<translation>AssetTile</translation>
</message>
<message>
<location filename="../AssetTile.ui" line="41"/>
<source>Tile #</source>
@ -1158,14 +1133,14 @@ Game Boy Advance 是任天堂有限公司Nintendo Co., Ltd.)的注册商标
<context>
<name>QGBA::AssetTile</name>
<message>
<location filename="../AssetTile.cpp" line="104"/>
<location filename="../AssetTile.cpp" line="103"/>
<source>%0%1%2</source>
<translation>%0%1%2</translation>
</message>
<message>
<location filename="../AssetTile.cpp" line="140"/>
<location filename="../AssetTile.cpp" line="141"/>
<location filename="../AssetTile.cpp" line="142"/>
<location filename="../AssetTile.cpp" line="143"/>
<source>0x%0 (%1)</source>
<translation>0x%0 (%1)</translation>
</message>
@ -1315,7 +1290,7 @@ Game Boy Advance 是任天堂有限公司Nintendo Co., Ltd.)的注册商标
<context>
<name>QGBA::GBAApp</name>
<message>
<location filename="../GBAApp.cpp" line="69"/>
<location filename="../GBAApp.cpp" line="73"/>
<source>Enable Discord Rich Presence</source>
<translation> Discord Rich Presence</translation>
</message>
@ -2919,82 +2894,82 @@ Game Boy Advance 是任天堂有限公司Nintendo Co., Ltd.)的注册商标
<context>
<name>QGBA::MapView</name>
<message>
<location filename="../MapView.cpp" line="48"/>
<location filename="../MapView.cpp" line="47"/>
<source>Priority</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="49"/>
<location filename="../MapView.cpp" line="61"/>
<location filename="../MapView.cpp" line="48"/>
<location filename="../MapView.cpp" line="60"/>
<source>Map base</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="50"/>
<location filename="../MapView.cpp" line="62"/>
<location filename="../MapView.cpp" line="49"/>
<location filename="../MapView.cpp" line="61"/>
<source>Tile base</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="51"/>
<location filename="../MapView.cpp" line="50"/>
<source>Size</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="52"/>
<location filename="../MapView.cpp" line="63"/>
<location filename="../MapView.cpp" line="51"/>
<location filename="../MapView.cpp" line="62"/>
<source>Offset</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="53"/>
<location filename="../MapView.cpp" line="52"/>
<source>Xform</source>
<translation>Xform</translation>
</message>
<message>
<location filename="../MapView.cpp" line="107"/>
<location filename="../MapView.cpp" line="106"/>
<source>Map Addr.</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="108"/>
<location filename="../MapView.cpp" line="107"/>
<source>Mirror</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="136"/>
<location filename="../MapView.cpp" line="135"/>
<source>None</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="138"/>
<location filename="../MapView.cpp" line="137"/>
<source>Both</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="140"/>
<location filename="../MapView.cpp" line="139"/>
<source>Horizontal</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="142"/>
<location filename="../MapView.cpp" line="141"/>
<source>Vertical</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="167"/>
<location filename="../MapView.cpp" line="168"/>
<location filename="../MapView.cpp" line="169"/>
<location filename="../MapView.cpp" line="217"/>
<location filename="../MapView.cpp" line="216"/>
<source>N/A</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="260"/>
<location filename="../MapView.cpp" line="259"/>
<source>Export map</source>
<translation></translation>
</message>
<message>
<location filename="../MapView.cpp" line="261"/>
<location filename="../MapView.cpp" line="260"/>
<source>Portable Network Graphics (*.png)</source>
<translation>便 (*.png)</translation>
</message>
@ -3015,62 +2990,62 @@ Game Boy Advance 是任天堂有限公司Nintendo Co., Ltd.)的注册商标
<context>
<name>QGBA::MemoryModel</name>
<message>
<location filename="../MemoryModel.cpp" line="44"/>
<location filename="../MemoryModel.cpp" line="43"/>
<source>Copy selection</source>
<translation></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="49"/>
<location filename="../MemoryModel.cpp" line="48"/>
<source>Save selection</source>
<translation></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="54"/>
<location filename="../MemoryModel.cpp" line="53"/>
<source>Paste</source>
<translation></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="59"/>
<location filename="../MemoryModel.cpp" line="58"/>
<source>Load</source>
<translation></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="108"/>
<location filename="../MemoryModel.cpp" line="107"/>
<source>All</source>
<translation></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="153"/>
<location filename="../MemoryModel.cpp" line="152"/>
<source>Load TBL</source>
<translation> TBL</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="207"/>
<location filename="../MemoryModel.cpp" line="206"/>
<source>Save selected memory</source>
<translation></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="213"/>
<location filename="../MemoryModel.cpp" line="212"/>
<source>Failed to open output file: %1</source>
<translation>: %1</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="221"/>
<location filename="../MemoryModel.cpp" line="220"/>
<source>Load memory</source>
<translation></translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="227"/>
<location filename="../MemoryModel.cpp" line="226"/>
<source>Failed to open input file: %1</source>
<translation>: %1</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="342"/>
<location filename="../MemoryModel.cpp" line="341"/>
<source>TBL</source>
<translation>TBL</translation>
</message>
<message>
<location filename="../MemoryModel.cpp" line="342"/>
<location filename="../MemoryModel.cpp" line="341"/>
<source>ISO-8859-1</source>
<translation>ISO-8859-1</translation>
</message>
@ -3101,61 +3076,61 @@ Game Boy Advance 是任天堂有限公司Nintendo Co., Ltd.)的注册商标
<context>
<name>QGBA::ObjView</name>
<message>
<location filename="../ObjView.cpp" line="155"/>
<location filename="../ObjView.cpp" line="243"/>
<location filename="../ObjView.cpp" line="154"/>
<location filename="../ObjView.cpp" line="242"/>
<source>0x%0</source>
<translation>0x%0</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="176"/>
<location filename="../ObjView.cpp" line="175"/>
<source>Off</source>
<translation></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="176"/>
<location filename="../ObjView.cpp" line="177"/>
<location filename="../ObjView.cpp" line="178"/>
<location filename="../ObjView.cpp" line="179"/>
<location filename="../ObjView.cpp" line="180"/>
<location filename="../ObjView.cpp" line="250"/>
<location filename="../ObjView.cpp" line="251"/>
<location filename="../ObjView.cpp" line="252"/>
<location filename="../ObjView.cpp" line="253"/>
<location filename="../ObjView.cpp" line="254"/>
<source>---</source>
<translation>---</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="185"/>
<location filename="../ObjView.cpp" line="184"/>
<source>Normal</source>
<translation></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="188"/>
<location filename="../ObjView.cpp" line="187"/>
<source>Trans</source>
<translation></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="191"/>
<location filename="../ObjView.cpp" line="190"/>
<source>OBJWIN</source>
<translation>OBJWIN</translation>
</message>
<message>
<location filename="../ObjView.cpp" line="194"/>
<location filename="../ObjView.cpp" line="193"/>
<source>Invalid</source>
<translation></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="250"/>
<location filename="../ObjView.cpp" line="255"/>
<location filename="../ObjView.cpp" line="249"/>
<location filename="../ObjView.cpp" line="254"/>
<source>N/A</source>
<translation></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="280"/>
<location filename="../ObjView.cpp" line="279"/>
<source>Export sprite</source>
<translation></translation>
</message>
<message>
<location filename="../ObjView.cpp" line="281"/>
<location filename="../ObjView.cpp" line="280"/>
<source>Portable Network Graphics (*.png)</source>
<translation>便 (*.png)</translation>
</message>
@ -3181,35 +3156,35 @@ Game Boy Advance 是任天堂有限公司Nintendo Co., Ltd.)的注册商标
<context>
<name>QGBA::PaletteView</name>
<message>
<location filename="../PaletteView.cpp" line="121"/>
<location filename="../PaletteView.cpp" line="120"/>
<source>#%0</source>
<translation>#%0</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="122"/>
<location filename="../PaletteView.cpp" line="121"/>
<source>0x%0</source>
<translation>0x%0</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="122"/>
<location filename="../PaletteView.cpp" line="123"/>
<location filename="../PaletteView.cpp" line="124"/>
<location filename="../PaletteView.cpp" line="125"/>
<location filename="../PaletteView.cpp" line="126"/>
<source>0x%0 (%1)</source>
<translation>0x%0 (%1)</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="138"/>
<location filename="../PaletteView.cpp" line="137"/>
<source>Export palette</source>
<translation></translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="139"/>
<location filename="../PaletteView.cpp" line="138"/>
<source>Windows PAL (*.pal);;Adobe Color Table (*.act)</source>
<translation>Windows (*.pal);;Adobe (*.act)</translation>
</message>
<message>
<location filename="../PaletteView.cpp" line="142"/>
<location filename="../PaletteView.cpp" line="141"/>
<source>Failed to open output palette file: %1</source>
<translation>: %1</translation>
</message>
@ -3369,18 +3344,18 @@ Game Boy Advance 是任天堂有限公司Nintendo Co., Ltd.)的注册商标
<context>
<name>QGBA::TileView</name>
<message>
<location filename="../TileView.cpp" line="178"/>
<location filename="../TileView.cpp" line="177"/>
<source>Export tiles</source>
<translation></translation>
</message>
<message>
<location filename="../TileView.cpp" line="179"/>
<location filename="../TileView.cpp" line="191"/>
<location filename="../TileView.cpp" line="178"/>
<location filename="../TileView.cpp" line="190"/>
<source>Portable Network Graphics (*.png)</source>
<translation>便 (*.png)</translation>
</message>
<message>
<location filename="../TileView.cpp" line="190"/>
<location filename="../TileView.cpp" line="189"/>
<source>Export tile</source>
<translation></translation>
</message>