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DS GX: Treat toon shading as modulation until implemented
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@ -244,7 +244,6 @@ static color_t _lookupColor(struct DSGXSoftwareRenderer* renderer, struct DSGXSo
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}
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}
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switch (poly->blendFormat) {
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switch (poly->blendFormat) {
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default:
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default:
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return _finishColor(r, g, b, pa);
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case 0:
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case 0:
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wr = ((r + 1) * (ep->cr + 1) - 1) >> 6;
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wr = ((r + 1) * (ep->cr + 1) - 1) >> 6;
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wg = ((g + 1) * (ep->cg + 1) - 1) >> 6;
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wg = ((g + 1) * (ep->cg + 1) - 1) >> 6;
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