mirror of https://github.com/mgba-emu/mgba.git
GB Audio: More sampling cleanup (fixes #1142)
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@ -562,7 +562,7 @@ void GBAudioUpdateFrame(struct GBAudio* audio, struct mTiming* timing) {
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if (audio->playingCh4 && !audio->ch4.envelope.dead) {
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--audio->ch4.envelope.nextStep;
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if (audio->ch4.envelope.nextStep == 0) {
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int8_t sample = (audio->ch4.sample > 0) * 0x8;
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int8_t sample = audio->ch4.sample > 0;
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_updateEnvelope(&audio->ch4.envelope);
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if (audio->ch4.envelope.dead == 2) {
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mTimingDeschedule(timing, &audio->ch4Event);
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@ -575,52 +575,55 @@ void GBAudioUpdateFrame(struct GBAudio* audio, struct mTiming* timing) {
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}
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void GBAudioSamplePSG(struct GBAudio* audio, int16_t* left, int16_t* right) {
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int sampleLeft = 0;
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int sampleRight = 0;
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int dcOffset = audio->style == GB_AUDIO_GBA ? 0 : 0x8;
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int sampleLeft = dcOffset;
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int sampleRight = dcOffset;
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if (audio->playingCh1 && !audio->forceDisableCh[0]) {
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if (audio->ch1Left) {
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sampleLeft += audio->ch1.sample;
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sampleLeft -= audio->ch1.sample;
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}
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if (audio->ch1Right) {
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sampleRight += audio->ch1.sample;
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sampleRight -= audio->ch1.sample;
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}
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}
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if (audio->playingCh2 && !audio->forceDisableCh[1]) {
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if (audio->ch2Left) {
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sampleLeft += audio->ch2.sample;
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sampleLeft -= audio->ch2.sample;
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}
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if (audio->ch2Right) {
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sampleRight += audio->ch2.sample;
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sampleRight -= audio->ch2.sample;
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}
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}
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if (audio->playingCh3 && !audio->forceDisableCh[2]) {
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if (audio->ch3Left) {
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sampleLeft += audio->ch3.sample;
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sampleLeft -= audio->ch3.sample;
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}
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if (audio->ch3Right) {
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sampleRight += audio->ch3.sample;
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sampleRight -= audio->ch3.sample;
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}
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}
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if (audio->playingCh4 && !audio->forceDisableCh[3]) {
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if (audio->ch4Left) {
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sampleLeft += audio->ch4.sample;
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sampleLeft -= audio->ch4.sample;
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}
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if (audio->ch4Right) {
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sampleRight += audio->ch4.sample;
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sampleRight -= audio->ch4.sample;
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}
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}
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int dcOffset = audio->style == GB_AUDIO_GBA ? 0 : 0x20A;
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*left = (sampleLeft - dcOffset) * (1 + audio->volumeLeft);
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*right = (sampleRight - dcOffset) * (1 + audio->volumeRight);
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sampleLeft <<= 3;
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sampleRight <<= 3;
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*left = sampleLeft * (1 + audio->volumeLeft);
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*right = sampleRight * (1 + audio->volumeRight);
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}
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static void _sample(struct mTiming* timing, void* user, uint32_t cyclesLate) {
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@ -719,7 +722,7 @@ bool _writeEnvelope(struct GBAudioEnvelope* envelope, uint8_t value, enum GBAudi
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}
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static void _updateSquareSample(struct GBAudioSquareChannel* ch) {
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ch->sample = ch->control.hi * ch->envelope.currentVolume * 0x8;
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ch->sample = ch->control.hi * ch->envelope.currentVolume;
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}
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static int32_t _updateSquareChannel(struct GBAudioSquareChannel* ch) {
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@ -820,19 +823,17 @@ static void _updateChannel3(struct mTiming* timing, void* user, uint32_t cyclesL
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int volume;
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switch (ch->volume) {
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case 0:
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volume = 0;
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break;
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case 1:
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volume = 4;
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break;
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case 2:
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volume = 2;
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case 1:
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volume = 0;
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break;
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case 3:
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case 2:
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volume = 1;
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break;
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default:
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volume = 3;
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case 3:
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volume = 2;
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break;
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}
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int start;
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@ -870,7 +871,10 @@ static void _updateChannel3(struct mTiming* timing, void* user, uint32_t cyclesL
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ch->sample = bitsCarry >> 4;
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break;
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}
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ch->sample *= volume * 2;
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if (ch->volume > 3) {
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ch->sample += ch->sample << 1;
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}
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ch->sample >>= volume;
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audio->ch3.readable = true;
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if (audio->style == GB_AUDIO_DMG) {
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mTimingDeschedule(audio->timing, &audio->ch3Fade);
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@ -897,8 +901,7 @@ static void _updateChannel4(struct mTiming* timing, void* user, uint32_t cyclesL
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do {
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int lsb = ch->lfsr & 1;
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ch->sample = lsb * 0x8;
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ch->sample *= ch->envelope.currentVolume;
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ch->sample = lsb * ch->envelope.currentVolume;
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ch->lfsr >>= 1;
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ch->lfsr ^= (lsb * 0x60) << (ch->power ? 0 : 8);
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cycles += baseCycles;
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