3DS: Tweak alignment, probably does nothing

This commit is contained in:
Jeffrey Pfau 2015-09-05 02:54:21 -07:00
parent 20559ac2ea
commit 14ee1589f0
1 changed files with 4 additions and 4 deletions

View File

@ -81,7 +81,7 @@ static void _setup(struct GBAGUIRunner* runner) {
}
GBAVideoSoftwareRendererCreate(&renderer);
renderer.outputBuffer = linearMemAlign(256 * 256 * 2, 0x100);
renderer.outputBuffer = linearMemAlign(256 * VIDEO_VERTICAL_PIXELS * 2, 0x80);
renderer.outputBufferStride = 256;
runner->context.renderer = &renderer.d;
@ -163,7 +163,7 @@ static void _drawFrame(struct GBAGUIRunner* runner, bool faded) {
static void _drawScreenshot(struct GBAGUIRunner* runner, const uint32_t* pixels, bool faded) {
UNUSED(runner);
u16* newPixels = linearMemAlign(256 * VIDEO_VERTICAL_PIXELS * 2, 0x100);
u16* newPixels = linearMemAlign(256 * VIDEO_VERTICAL_PIXELS * 2, 0x80);
unsigned y, x;
for (y = 0; y < VIDEO_VERTICAL_PIXELS; ++y) {
for (x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
@ -308,8 +308,8 @@ int main() {
}
if (hasSound) {
audioLeft = linearAlloc(AUDIO_SAMPLE_BUFFER * sizeof(int16_t));
audioRight = linearAlloc(AUDIO_SAMPLE_BUFFER * sizeof(int16_t));
audioLeft = linearMemAlign(AUDIO_SAMPLE_BUFFER * sizeof(int16_t), 0x80);
audioRight = linearMemAlign(AUDIO_SAMPLE_BUFFER * sizeof(int16_t), 0x80);
}
sf2d_init();