Beginning of rerecording code, ability to record/replay from a savegame

This commit is contained in:
Jeffrey Pfau 2014-07-19 00:09:18 -07:00
parent c50bd95258
commit 14636f5b8a
7 changed files with 244 additions and 2 deletions

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@ -1,5 +1,6 @@
#include "gba-io.h"
#include "gba-rr.h"
#include "gba-serialize.h"
#include "gba-sio.h"
#include "gba-video.h"
@ -374,8 +375,14 @@ uint16_t GBAIORead(struct GBA* gba, uint32_t address) {
break;
case REG_KEYINPUT:
if (gba->keySource) {
return 0x3FF ^ *gba->keySource;
if (GBARRIsPlaying(gba)) {
return 0x3FF ^ GBARRQueryInput(gba);
} else if (gba->keySource) {
uint16_t input = *gba->keySource;
if (GBARRIsRecording(gba)) {
GBARRLogInput(gba, input);
}
return 0x3FF ^ input;
}
break;

170
src/gba/gba-rr.c Normal file
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@ -0,0 +1,170 @@
#include "gba-rr.h"
#include "gba.h"
#include "util/vfs.h"
enum {
GBA_RR_BLOCK_SIZE = 1018
};
struct GBARRBlock {
union GBARRInput {
struct {
uint16_t keys : 10;
uint16_t : 4;
bool reset : 1;
bool : 1;
};
uint16_t packed;
} inputs[GBA_RR_BLOCK_SIZE];
size_t numInputs;
struct GBARRBlock* next;
};
static void _allocBlock(struct GBARRContext* rr);
void GBARRContextCreate(struct GBA* gba) {
gba->rr = calloc(1, sizeof(*gba->rr));
}
void GBARRContextDestroy(struct GBA* gba) {
if (!gba->rr) {
return;
}
struct GBARRBlock* block = gba->rr->rootBlock;
while (block) {
struct GBARRBlock* nextBlock = block->next;
free(block);
block = nextBlock;
}
gba->rr->rootBlock = 0;
gba->rr->currentBlock = 0;
gba->rr->playbackBlock = 0;
free(gba->rr);
}
bool GBARRStartPlaying(struct GBA* gba) {
if (!gba->rr) {
return false;
}
if (GBARRIsRecording(gba) || GBARRIsPlaying(gba)) {
return false;
}
gba->rr->playbackBlock = gba->rr->rootBlock;
gba->rr->inputId = 0;
return !!gba->rr->playbackBlock;
}
void GBARRStopPlaying(struct GBA* gba) {
if (!gba->rr) {
return;
}
gba->rr->playbackBlock = 0;
}
bool GBARRStartRecording(struct GBA* gba) {
if (!gba->rr) {
GBARRContextCreate(gba);
}
if (GBARRIsRecording(gba) || GBARRIsPlaying(gba)) {
return false;
}
gba->rr->isRecording = true;
return true;
}
void GBARRStopRecording(struct GBA* gba) {
if (!gba->rr) {
return;
}
gba->rr->isRecording = false;
}
bool GBARRIsPlaying(struct GBA* gba) {
if (!gba->rr) {
return false;
}
return gba->rr->playbackBlock;
}
bool GBARRIsRecording(struct GBA* gba) {
if (!gba->rr) {
return false;
}
return gba->rr->isRecording;
}
void GBARRNextFrame(struct GBA* gba) {
if (!GBARRIsRecording(gba)) {
return;
}
struct GBARRContext* rr = gba->rr;
++rr->frames;
if (!rr->inputThisFrame) {
++rr->lagFrames;
}
rr->inputThisFrame = false;
}
void GBARRLogInput(struct GBA* gba, uint16_t input) {
if (!GBARRIsRecording(gba)) {
return;
}
struct GBARRContext* rr = gba->rr;
if (!rr->currentBlock) {
_allocBlock(rr);
}
size_t currentId = rr->currentBlock->numInputs;
if (currentId == GBA_RR_BLOCK_SIZE) {
_allocBlock(rr);
currentId = 0;
}
rr->currentBlock->inputs[currentId].keys = input;
++rr->currentBlock->numInputs;
rr->inputThisFrame = true;
}
uint16_t GBARRQueryInput(struct GBA* gba) {
if (!GBARRIsPlaying(gba)) {
return 0;
}
struct GBARRBlock* block = gba->rr->playbackBlock;
size_t inputId = gba->rr->inputId;
uint16_t keys = 0;
keys = block->inputs[inputId].keys;
++inputId;
if (inputId == GBA_RR_BLOCK_SIZE) {
inputId = 0;
gba->rr->playbackBlock = gba->rr->playbackBlock->next;
} else if (!gba->rr->playbackBlock->next && gba->rr->playbackBlock->numInputs == inputId) {
gba->rr->playbackBlock = 0;
}
gba->rr->inputId = inputId;
return keys;
}
void _allocBlock(struct GBARRContext* rr) {
struct GBARRBlock* block = calloc(1, sizeof(*rr->currentBlock));
if (!rr->currentBlock) {
rr->currentBlock = block;
rr->rootBlock = block;
return;
}
rr->currentBlock->next = block;
rr->currentBlock = block;
}

39
src/gba/gba-rr.h Normal file
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@ -0,0 +1,39 @@
#ifndef GBA_RR_H
#define GBA_RR_H
#include "common.h"
struct GBA;
struct VFile;
struct GBARRContext {
struct GBARRBlock* rootBlock;
struct GBARRBlock* currentBlock;
// Playback state
struct GBARRBlock* playbackBlock;
size_t inputId;
// Recording state
bool isRecording;
bool inputThisFrame;
uint32_t frames;
uint32_t lagFrames;
};
void GBARRContextCreate(struct GBA*);
void GBARRContextDestroy(struct GBA*);
bool GBARRStartPlaying(struct GBA*);
void GBARRStopPlaying(struct GBA*);
bool GBARRStartRecording(struct GBA*);
void GBARRStopRecording(struct GBA*);
bool GBARRIsPlaying(struct GBA*);
bool GBARRIsRecording(struct GBA*);
void GBARRNextFrame(struct GBA*);
void GBARRLogInput(struct GBA*, uint16_t input);
uint16_t GBARRQueryInput(struct GBA*);
#endif

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@ -2,6 +2,7 @@
#include "gba.h"
#include "gba-io.h"
#include "gba-rr.h"
#include "gba-serialize.h"
#include "gba-thread.h"
@ -97,6 +98,7 @@ int32_t GBAVideoProcessEvents(struct GBAVideo* video, int32_t cycles) {
GBASyncPostFrame(video->p->sync);
break;
case VIDEO_VERTICAL_TOTAL_PIXELS - 1:
GBARRNextFrame(video->p);
video->inVblank = 0;
break;
case VIDEO_VERTICAL_TOTAL_PIXELS:

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@ -2,6 +2,7 @@
#include "gba-bios.h"
#include "gba-io.h"
#include "gba-rr.h"
#include "gba-sio.h"
#include "gba-thread.h"
@ -158,6 +159,7 @@ void GBADestroy(struct GBA* gba) {
GBAMemoryDeinit(gba);
GBAVideoDeinit(&gba->video);
GBAAudioDeinit(&gba->audio);
GBARRContextDestroy(gba);
}
void GBAInterruptHandlerInit(struct ARMInterruptHandler* irqh) {

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@ -98,6 +98,7 @@ struct GBA {
int* keySource;
struct GBARotationSource* rotationSource;
struct GBARumble* rumble;
struct GBARRContext* rr;
void* pristineRom;
size_t pristineRomSize;
struct VFile* romVf;

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@ -2,6 +2,7 @@
#include "debugger/debugger.h"
#include "gba-io.h"
#include "gba-rr.h"
#include "gba-serialize.h"
#include "gba-video.h"
@ -99,6 +100,12 @@ static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLEvents
GBARewind(context, 10);
GBAThreadContinue(context);
return;
case SDLK_ESCAPE:
GBAThreadInterrupt(context);
GBARRStopPlaying(context->gba);
GBARRStopRecording(context->gba);
GBAThreadContinue(context);
return;
default:
if (event->type == SDL_KEYDOWN) {
if (event->keysym.mod & GUI_MOD) {
@ -121,6 +128,20 @@ static void _GBASDLHandleKeypress(struct GBAThread* context, struct GBASDLEvents
case SDLK_r:
GBAThreadReset(context);
break;
case SDLK_t:
GBAThreadReset(context);
GBAThreadInterrupt(context);
GBARRStopPlaying(context->gba);
GBARRStartRecording(context->gba);
GBAThreadContinue(context);
break;
case SDLK_y:
GBAThreadReset(context);
GBAThreadInterrupt(context);
GBARRStopRecording(context->gba);
GBARRStartPlaying(context->gba);
GBAThreadContinue(context);
break;
default:
break;
}