mirror of https://github.com/mgba-emu/mgba.git
FFmpeg: Fix some small memory leaks
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@ -31,6 +31,7 @@ Other fixes:
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- All: Correct format strings for some numbers on Windows (fixes mgba.io/i/1794)
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- Core: Ensure ELF regions can be written before trying
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- Debugger: Don't skip undefined instructions when debugger attached
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- FFmpeg: Fix some small memory leaks
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- GB Core: Fix extracting SRAM when none is present
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- GBA Savedata: Fix extracting save when not yet configured in-game
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- Qt: Force OpenGL paint engine creation thread (fixes mgba.io/i/1642)
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@ -546,8 +546,12 @@ void FFmpegEncoderClose(struct FFmpegEncoder* encoder) {
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#endif
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}
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if (encoder->audio) {
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#ifdef FFMPEG_USE_CODECPAR
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avcodec_free_context(&encoder->audio);
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#else
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avcodec_close(encoder->audio);
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encoder->audio = NULL;
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#endif
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}
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if (encoder->resampleContext) {
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@ -569,6 +573,7 @@ void FFmpegEncoderClose(struct FFmpegEncoder* encoder) {
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}
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if (encoder->videoFrame) {
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av_freep(encoder->videoFrame->data);
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#if LIBAVCODEC_VERSION_MAJOR >= 55
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av_frame_free(&encoder->videoFrame);
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#else
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@ -586,8 +591,12 @@ void FFmpegEncoderClose(struct FFmpegEncoder* encoder) {
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}
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if (encoder->video) {
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#ifdef FFMPEG_USE_CODECPAR
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avcodec_free_context(&encoder->video);
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#else
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avcodec_close(encoder->video);
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encoder->video = NULL;
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#endif
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}
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if (encoder->scaleContext) {
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