mirror of https://github.com/mgba-emu/mgba.git
Qt: Optimize logo drawing
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@ -55,6 +55,7 @@ Misc:
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- Util: Use proper locale for reading and writing float values
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- Debugger: Make I/O register names be addresses instead of values
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- Debugger: Rename read/write commands
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- Qt: Optimize logo drawing
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0.1.1: (2015-01-24)
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Bugfixes:
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@ -66,9 +66,14 @@ Window::Window(ConfigController* config, QWidget* parent)
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format.setSwapInterval(1);
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m_display = new Display(format);
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m_logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
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m_logo = m_logo; // Free memory left over in old pixmap
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m_screenWidget->setMinimumSize(m_display->minimumSize());
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m_screenWidget->setSizePolicy(m_display->sizePolicy());
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m_screenWidget->setSizeHint(m_display->minimumSize() * 2);
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m_screenWidget->setPixmap(m_logo);
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m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
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setCentralWidget(m_screenWidget);
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connect(m_controller, SIGNAL(gameStarted(GBAThread*)), this, SLOT(gameStarted(GBAThread*)));
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@ -325,7 +330,6 @@ void Window::keyReleaseEvent(QKeyEvent* event) {
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}
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void Window::resizeEvent(QResizeEvent*) {
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redoLogo();
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m_config->setOption("height", m_screenWidget->height());
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m_config->setOption("width", m_screenWidget->width());
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}
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@ -393,7 +397,6 @@ void Window::gameStarted(GBAThread* context) {
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appendMRU(context->fname);
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setWindowTitle(tr(PROJECT_NAME " - %1").arg(title));
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attachWidget(m_display);
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m_screenWidget->setScaledContents(true);
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#ifndef Q_OS_MAC
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if(isFullScreen()) {
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@ -410,8 +413,8 @@ void Window::gameStopped() {
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}
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setWindowTitle(tr(PROJECT_NAME));
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detachWidget(m_display);
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m_screenWidget->setScaledContents(false);
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redoLogo();
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m_screenWidget->setLockAspectRatio(m_logo.width(), m_logo.height());
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m_screenWidget->setPixmap(m_logo);
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m_fpsTimer.stop();
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}
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@ -432,15 +435,6 @@ void Window::gameFailed() {
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fail->show();
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}
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void Window::redoLogo() {
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if (m_controller->isLoaded()) {
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return;
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}
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QPixmap logo(m_logo.scaled(m_screenWidget->size() * m_screenWidget->devicePixelRatio(), Qt::KeepAspectRatio, Qt::SmoothTransformation));
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logo.setDevicePixelRatio(m_screenWidget->devicePixelRatio());
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m_screenWidget->setPixmap(logo);
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}
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void Window::recordFrame() {
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m_frameList.append(QDateTime::currentDateTime());
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while (m_frameList.count() > FRAME_LIST_SIZE) {
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@ -558,6 +552,7 @@ void Window::setupMenu(QMenuBar* menubar) {
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QPixmap pixmap;
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pixmap.convertFromImage(currentImage.rgbSwapped());
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m_screenWidget->setPixmap(pixmap);
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m_screenWidget->setLockAspectRatio(3, 2);
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});
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connect(m_controller, &GameController::gameUnpaused, [pause]() { pause->setChecked(false); });
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m_gameActions.append(pause);
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@ -810,10 +805,6 @@ WindowBackground::WindowBackground(QWidget* parent)
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setLayout(new QStackedLayout());
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layout()->setContentsMargins(0, 0, 0, 0);
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setAlignment(Qt::AlignCenter);
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QPalette p = palette();
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p.setColor(backgroundRole(), Qt::black);
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setPalette(p);
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setAutoFillBackground(true);
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}
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void WindowBackground::setSizeHint(const QSize& hint) {
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@ -823,3 +814,28 @@ void WindowBackground::setSizeHint(const QSize& hint) {
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QSize WindowBackground::sizeHint() const {
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return m_sizeHint;
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}
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void WindowBackground::setLockAspectRatio(int width, int height) {
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m_aspectWidth = width;
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m_aspectHeight = height;
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}
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void WindowBackground::paintEvent(QPaintEvent*) {
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QPainter painter(this);
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painter.setRenderHint(QPainter::SmoothPixmapTransform);
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const QPixmap* logo = pixmap();
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painter.fillRect(QRect(QPoint(), size()), Qt::black);
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if (!logo) {
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return;
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}
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QSize s = size();
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QSize ds = s;
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if (s.width() * m_aspectHeight > s.height() * m_aspectWidth) {
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ds.setWidth(s.height() * m_aspectWidth / m_aspectHeight);
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} else if (s.width() * m_aspectHeight < s.height() * m_aspectWidth) {
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ds.setHeight(s.width() * m_aspectHeight / m_aspectWidth);
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}
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QPoint origin = QPoint((s.width() - ds.width()) / 2, (s.height() - ds.height()) / 2);
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QRect full(origin, ds);
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painter.drawPixmap(full, *logo);
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}
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@ -101,7 +101,6 @@ private slots:
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void gameStopped();
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void gameCrashed(const QString&);
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void gameFailed();
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void redoLogo();
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void recordFrame();
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void showFPS();
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@ -157,9 +156,15 @@ public:
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void setSizeHint(const QSize& size);
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virtual QSize sizeHint() const override;
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void setLockAspectRatio(int width, int height);
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protected:
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virtual void paintEvent(QPaintEvent*) override;
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private:
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QSize m_sizeHint;
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int m_aspectWidth;
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int m_aspectHeight;
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};
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}
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