GBA Audio: Fix initial channel 3 wave RAM (fixes #2947)

This commit is contained in:
Vicki Pfau 2023-06-26 00:21:03 -07:00
parent 870c2f8bab
commit 125db5bbe7
2 changed files with 19 additions and 16 deletions

View File

@ -12,6 +12,7 @@ Emulation fixes:
- GB SIO: Disabling SIO should cancel pending transfers (fixes mgba.io/i/2537) - GB SIO: Disabling SIO should cancel pending transfers (fixes mgba.io/i/2537)
- GB Video: Implement DMG-style sprite ordering - GB Video: Implement DMG-style sprite ordering
- GBA Audio: Fix sample timing drifting when changing sample interval - GBA Audio: Fix sample timing drifting when changing sample interval
- GBA Audio: Fix initial channel 3 wave RAM (fixes mgba.io/i/2947)
- GBA BIOS: Fix clobbering registers with word-sized CpuSet - GBA BIOS: Fix clobbering registers with word-sized CpuSet
- GBA Video: Disable BG target 1 blending when OBJ blending (fixes mgba.io/i/2722) - GBA Video: Disable BG target 1 blending when OBJ blending (fixes mgba.io/i/2722)
Other fixes: Other fixes:

View File

@ -100,22 +100,24 @@ void GBAudioReset(struct GBAudio* audio) {
audio->ch3 = (struct GBAudioWaveChannel) { .bank = 0 }; audio->ch3 = (struct GBAudioWaveChannel) { .bank = 0 };
audio->ch4 = (struct GBAudioNoiseChannel) { .nSamples = 0 }; audio->ch4 = (struct GBAudioNoiseChannel) { .nSamples = 0 };
// TODO: DMG randomness // TODO: DMG randomness
audio->ch3.wavedata8[0] = 0x00; if (audio->style != GB_AUDIO_GBA) {
audio->ch3.wavedata8[1] = 0xFF; audio->ch3.wavedata8[0] = 0x00;
audio->ch3.wavedata8[2] = 0x00; audio->ch3.wavedata8[1] = 0xFF;
audio->ch3.wavedata8[3] = 0xFF; audio->ch3.wavedata8[2] = 0x00;
audio->ch3.wavedata8[4] = 0x00; audio->ch3.wavedata8[3] = 0xFF;
audio->ch3.wavedata8[5] = 0xFF; audio->ch3.wavedata8[4] = 0x00;
audio->ch3.wavedata8[6] = 0x00; audio->ch3.wavedata8[5] = 0xFF;
audio->ch3.wavedata8[7] = 0xFF; audio->ch3.wavedata8[6] = 0x00;
audio->ch3.wavedata8[8] = 0x00; audio->ch3.wavedata8[7] = 0xFF;
audio->ch3.wavedata8[9] = 0xFF; audio->ch3.wavedata8[8] = 0x00;
audio->ch3.wavedata8[10] = 0x00; audio->ch3.wavedata8[9] = 0xFF;
audio->ch3.wavedata8[11] = 0xFF; audio->ch3.wavedata8[10] = 0x00;
audio->ch3.wavedata8[12] = 0x00; audio->ch3.wavedata8[11] = 0xFF;
audio->ch3.wavedata8[13] = 0xFF; audio->ch3.wavedata8[12] = 0x00;
audio->ch3.wavedata8[14] = 0x00; audio->ch3.wavedata8[13] = 0xFF;
audio->ch3.wavedata8[15] = 0xFF; audio->ch3.wavedata8[14] = 0x00;
audio->ch3.wavedata8[15] = 0xFF;
}
audio->ch4 = (struct GBAudioNoiseChannel) { .envelope = { .dead = 2 } }; audio->ch4 = (struct GBAudioNoiseChannel) { .envelope = { .dead = 2 } };
audio->frame = 0; audio->frame = 0;
audio->sampleInterval = SAMPLE_INTERVAL * GB_MAX_SAMPLES; audio->sampleInterval = SAMPLE_INTERVAL * GB_MAX_SAMPLES;