All: Microsoft Visual C++ compatibility code

This commit is contained in:
Arves100 2019-06-18 21:42:25 +02:00 committed by endrift
parent ecc6141c67
commit 120e1006d0
9 changed files with 236 additions and 23 deletions

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@ -1,4 +1,6 @@
cmake_minimum_required(VERSION 3.1)
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/src/platform/cmake/")
if(POLICY CMP0025)
cmake_policy(SET CMP0025 NEW)
endif()
@ -245,16 +247,18 @@ endif()
if(WIN32)
set(WIN32_VERSION "${LIB_VERSION_MAJOR},${LIB_VERSION_MINOR},${LIB_VERSION_PATCH}")
add_definitions(-D_WIN32_WINNT=0x0600)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -municode")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -municode")
if(MSVC)
add_definitions(-DNOMINMAX -DWIN32_LEAN_AND_MEAN)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS TRUE)
add_definitions(-D_UNICODE -DUNICODE)
else()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -municode")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -municode")
endif()
list(APPEND OS_LIB ws2_32 shlwapi)
list(APPEND CORE_VFS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/util/vfs/vfs-fd.c ${CMAKE_CURRENT_SOURCE_DIR}/src/platform/windows/vfs-w32.c)
file(GLOB OS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/platform/windows/*.c)
source_group("Windows-specific code" FILES ${OS_SRC})
if(MSVC)
add_definitions(-DNOMINMAX -DWIN32_LEAN_AND_MEAN)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS TRUE)
endif()
elseif(UNIX)
set(USE_PTHREADS ON)
@ -944,6 +948,10 @@ if(NOT SKIP_LIBRARY)
add_library(${BINARY_NAME} STATIC ${SRC})
endif()
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/include/mgba-util)
include(GenerateExportHeader)
generate_export_header(${BINARY_NAME} BASE_NAME mgba STATIC_DEFINE BUILD_STATIC EXPORT_FILE_NAME ${CMAKE_CURRENT_BINARY_DIR}/include/mgba-util/dllexports.h)
target_include_directories(${BINARY_NAME} BEFORE PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include ${CMAKE_CURRENT_BINARY_DIR}/include)
set_target_properties(${BINARY_NAME} PROPERTIES VERSION ${LIB_VERSION_STRING} SOVERSION ${LIB_VERSION_ABI} COMPILE_DEFINITIONS "${OS_DEFINES};${FEATURE_DEFINES};${FUNCTION_DEFINES}" COMPILE_OPTIONS "${FEATURE_FLAGS}")
add_dependencies(${BINARY_NAME} version-info)

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@ -10,13 +10,15 @@
extern "C" {
#endif
extern const char* const gitCommit;
extern const char* const gitCommitShort;
extern const char* const gitBranch;
extern const int gitRevision;
extern const char* const binaryName;
extern const char* const projectName;
extern const char* const projectVersion;
#include <mgba-util/dllexports.h>
extern MGBA_EXPORT const char* const gitCommit;
extern MGBA_EXPORT const char* const gitCommitShort;
extern MGBA_EXPORT const char* const gitBranch;
extern MGBA_EXPORT const int gitRevision;
extern MGBA_EXPORT const char* const binaryName;
extern MGBA_EXPORT const char* const projectName;
extern MGBA_EXPORT const char* const projectVersion;
#ifdef __cplusplus
}

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@ -7,12 +7,13 @@
#define GBA_INPUT_H
#include <mgba-util/common.h>
#include <mgba-util/dllexports.h>
CXX_GUARD_START
#include <mgba/core/input.h>
extern const struct mInputPlatformInfo GBAInputInfo;
extern MGBA_EXPORT const struct mInputPlatformInfo GBAInputInfo;
enum GBAKey {
GBA_KEY_A = 0,

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@ -5,10 +5,10 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <mgba/core/version.h>
const char* const gitCommit = "${GIT_COMMIT}";
const char* const gitCommitShort = "${GIT_COMMIT_SHORT}";
const char* const gitBranch = "${GIT_BRANCH}";
const int gitRevision = ${GIT_REV};
const char* const binaryName = "${BINARY_NAME}";
const char* const projectName = "${PROJECT_NAME}";
const char* const projectVersion = "${VERSION_STRING}";
MGBA_EXPORT const char* const gitCommit = "${GIT_COMMIT}";
MGBA_EXPORT const char* const gitCommitShort = "${GIT_COMMIT_SHORT}";
MGBA_EXPORT const char* const gitBranch = "${GIT_BRANCH}";
MGBA_EXPORT const int gitRevision = ${GIT_REV};
MGBA_EXPORT const char* const binaryName = "${BINARY_NAME}";
MGBA_EXPORT const char* const projectName = "${PROJECT_NAME}";
MGBA_EXPORT const char* const projectVersion = "${VERSION_STRING}";

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@ -7,7 +7,7 @@
#include <mgba/gba/interface.h>
const struct mInputPlatformInfo GBAInputInfo = {
MGBA_EXPORT const struct mInputPlatformInfo GBAInputInfo = {
.platformName = "gba",
.keyId = (const char*[]) {
"A",

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@ -0,0 +1,181 @@
# SDL2_LIBRARY, the name of the library to link against
# SDL2_FOUND, if false, do not try to link to SDL2
# SDL2_INCLUDE_DIR, where to find SDL.h
#
# This module responds to the the flag:
# SDL2_BUILDING_LIBRARY
# If this is defined, then no SDL2main will be linked in because
# only applications need main().
# Otherwise, it is assumed you are building an application and this
# module will attempt to locate and set the the proper link flags
# as part of the returned SDL2_LIBRARY variable.
#
# Don't forget to include SDLmain.h and SDLmain.m your project for the
# OS X framework based version. (Other versions link to -lSDL2main which
# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
#
#
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL2_LIBRARY
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
#
#
# $SDL2DIR is an environment variable that would
# correspond to the ./configure --prefix=$SDL2DIR
# used in building SDL2.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL guidelines.
# Added a search for SDL2main which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL2_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
# This needed to change because "proper" SDL convention
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL2/ (see FreeBSD).
#
#=========================================================================
#
# Copyright (c) 1993-2015 Ken Martin, Will Schroeder, Bill Lorensen
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# * Redistributions of source code must retain the above copyright notice,
# this list of conditions and the following disclaimer.
#
# * Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions and the following disclaimer in the documentation
# and/or other materials provided with the distribution.
#
# * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names
# of any contributors may be used to endorse or promote products derived
# from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR
# ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
#=========================================================================
#
SET(SDL2_SEARCH_PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local
/usr
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
${SDL2_PATH}
)
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES include/SDL2 include
PATHS ${SDL2_SEARCH_PATHS} ${SDL2_LIBRARY_TEMP}/../..
)
FIND_LIBRARY(SDL2_LIBRARY_TEMP
NAMES SDL2
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES lib64 lib
PATHS ${SDL2_SEARCH_PATHS} ${SDL2_INCLUDE_DIR}/../..
)
IF(NOT SDL2_BUILDING_LIBRARY)
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDL2main for compatibility even though they don't
# necessarily need it.
FIND_LIBRARY(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
$ENV{SDL2DIR}
PATH_SUFFIXES lib64 lib
PATHS ${SDL2_SEARCH_PATHS}
)
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# SDL2 may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
IF(NOT APPLE)
FIND_PACKAGE(Threads)
ENDIF(NOT APPLE)
# MinGW needs an additional library, mwindows
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
# (Actually on second look, I think it only needs one of the m* libraries.)
IF(MINGW)
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
ENDIF(MINGW)
IF(SDL2_LIBRARY_TEMP)
# For SDL2main
IF(NOT SDL2_BUILDING_LIBRARY)
IF(SDL2MAIN_LIBRARY)
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(SDL2MAIN_LIBRARY)
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
IF(APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
ENDIF(APPLE)
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
IF(NOT APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
ENDIF(NOT APPLE)
# For MinGW library
IF(MINGW)
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(MINGW)
# Set the final string here so the GUI reflects the final state.
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
ENDIF(SDL2_LIBRARY_TEMP)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)

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@ -0,0 +1,14 @@
find_path(EPOXY_INCLUDE_DIRS NAMES epoxy/gl.h PATH_SUFFIX include)
find_library(EPOXY_LIBRARIES NAMES epoxy_0 PATH_SUFFIX lib)
if (NOT EPOXY_LIBRARIES)
find_library(EPOXY_LIBRARIES NAMES epoxy PATH_SUFFIX lib)
endif()
if(EPOXY_LIBRARIES AND EPOXY_INCLUDE_DIRS)
set(epoxy_FOUND TRUE)
endif()
if (WIN32 AND NOT epoxy_FOUND)
message(FATAL_ERROR "Windows requires epoxy module!")
endif()

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@ -3,6 +3,10 @@ set(SDL_VERSION "2" CACHE STRING "Version of SDL to use (1.2 or 2)")
if (SDL_VERSION EQUAL "2")
include(FindPkgConfig)
pkg_search_module(SDL2 sdl2)
if (NOT SDL2_FOUND)
find_package(SDL2)
endif()
if (SDL2_FOUND)
set(SDL_INCLUDE_DIR ${SDL2_INCLUDE_DIRS})
set(SDL_LIBRARY ${SDL2_LIBRARIES})
@ -105,6 +109,9 @@ target_link_libraries(${BINARY_NAME}-sdl ${BINARY_NAME} ${PLATFORM_LIBRARY} ${OP
if(NOT WIN32)
set_target_properties(${BINARY_NAME}-sdl PROPERTIES OUTPUT_NAME ${BINARY_NAME})
endif()
if (WIN32 AND MSVC)
set_target_properties(${BINARY_NAME}-sdl PROPERTIES LINK_FLAGS "/SUBSYSTEM:CONSOLE")
endif()
install(TARGETS ${BINARY_NAME}-sdl DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT ${BINARY_NAME}-sdl)
if(UNIX)
install(FILES ${CMAKE_SOURCE_DIR}/doc/mgba.6 DESTINATION ${MANDIR}/man6 COMPONENT ${BINARY_NAME}-sdl)

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@ -178,7 +178,7 @@ int main(int argc, char** argv) {
return ret;
}
#ifdef _WIN32
#if defined(_WIN32) && !defined(_UNICODE)
#include <mgba-util/string.h>
int wmain(int argc, wchar_t** argv) {