mirror of https://github.com/mgba-emu/mgba.git
All: Microsoft Visual C++ compatibility code
This commit is contained in:
parent
ecc6141c67
commit
120e1006d0
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@ -1,4 +1,6 @@
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cmake_minimum_required(VERSION 3.1)
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set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/src/platform/cmake/")
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if(POLICY CMP0025)
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cmake_policy(SET CMP0025 NEW)
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endif()
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@ -245,16 +247,18 @@ endif()
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if(WIN32)
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set(WIN32_VERSION "${LIB_VERSION_MAJOR},${LIB_VERSION_MINOR},${LIB_VERSION_PATCH}")
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add_definitions(-D_WIN32_WINNT=0x0600)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -municode")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -municode")
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if(MSVC)
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add_definitions(-DNOMINMAX -DWIN32_LEAN_AND_MEAN)
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set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS TRUE)
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add_definitions(-D_UNICODE -DUNICODE)
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else()
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -municode")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -municode")
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endif()
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list(APPEND OS_LIB ws2_32 shlwapi)
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list(APPEND CORE_VFS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/util/vfs/vfs-fd.c ${CMAKE_CURRENT_SOURCE_DIR}/src/platform/windows/vfs-w32.c)
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file(GLOB OS_SRC ${CMAKE_CURRENT_SOURCE_DIR}/src/platform/windows/*.c)
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source_group("Windows-specific code" FILES ${OS_SRC})
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if(MSVC)
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add_definitions(-DNOMINMAX -DWIN32_LEAN_AND_MEAN)
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set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS TRUE)
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endif()
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elseif(UNIX)
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set(USE_PTHREADS ON)
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@ -944,6 +948,10 @@ if(NOT SKIP_LIBRARY)
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add_library(${BINARY_NAME} STATIC ${SRC})
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endif()
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file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/include/mgba-util)
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include(GenerateExportHeader)
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generate_export_header(${BINARY_NAME} BASE_NAME mgba STATIC_DEFINE BUILD_STATIC EXPORT_FILE_NAME ${CMAKE_CURRENT_BINARY_DIR}/include/mgba-util/dllexports.h)
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target_include_directories(${BINARY_NAME} BEFORE PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}/include ${CMAKE_CURRENT_BINARY_DIR}/include)
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set_target_properties(${BINARY_NAME} PROPERTIES VERSION ${LIB_VERSION_STRING} SOVERSION ${LIB_VERSION_ABI} COMPILE_DEFINITIONS "${OS_DEFINES};${FEATURE_DEFINES};${FUNCTION_DEFINES}" COMPILE_OPTIONS "${FEATURE_FLAGS}")
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add_dependencies(${BINARY_NAME} version-info)
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@ -10,13 +10,15 @@
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extern "C" {
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#endif
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extern const char* const gitCommit;
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extern const char* const gitCommitShort;
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extern const char* const gitBranch;
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extern const int gitRevision;
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extern const char* const binaryName;
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extern const char* const projectName;
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extern const char* const projectVersion;
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#include <mgba-util/dllexports.h>
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extern MGBA_EXPORT const char* const gitCommit;
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extern MGBA_EXPORT const char* const gitCommitShort;
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extern MGBA_EXPORT const char* const gitBranch;
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extern MGBA_EXPORT const int gitRevision;
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extern MGBA_EXPORT const char* const binaryName;
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extern MGBA_EXPORT const char* const projectName;
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extern MGBA_EXPORT const char* const projectVersion;
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#ifdef __cplusplus
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}
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@ -7,12 +7,13 @@
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#define GBA_INPUT_H
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#include <mgba-util/common.h>
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#include <mgba-util/dllexports.h>
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CXX_GUARD_START
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#include <mgba/core/input.h>
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extern const struct mInputPlatformInfo GBAInputInfo;
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extern MGBA_EXPORT const struct mInputPlatformInfo GBAInputInfo;
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enum GBAKey {
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GBA_KEY_A = 0,
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@ -5,10 +5,10 @@
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include <mgba/core/version.h>
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const char* const gitCommit = "${GIT_COMMIT}";
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const char* const gitCommitShort = "${GIT_COMMIT_SHORT}";
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const char* const gitBranch = "${GIT_BRANCH}";
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const int gitRevision = ${GIT_REV};
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const char* const binaryName = "${BINARY_NAME}";
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const char* const projectName = "${PROJECT_NAME}";
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const char* const projectVersion = "${VERSION_STRING}";
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MGBA_EXPORT const char* const gitCommit = "${GIT_COMMIT}";
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MGBA_EXPORT const char* const gitCommitShort = "${GIT_COMMIT_SHORT}";
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MGBA_EXPORT const char* const gitBranch = "${GIT_BRANCH}";
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MGBA_EXPORT const int gitRevision = ${GIT_REV};
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MGBA_EXPORT const char* const binaryName = "${BINARY_NAME}";
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MGBA_EXPORT const char* const projectName = "${PROJECT_NAME}";
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MGBA_EXPORT const char* const projectVersion = "${VERSION_STRING}";
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@ -7,7 +7,7 @@
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#include <mgba/gba/interface.h>
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const struct mInputPlatformInfo GBAInputInfo = {
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MGBA_EXPORT const struct mInputPlatformInfo GBAInputInfo = {
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.platformName = "gba",
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.keyId = (const char*[]) {
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"A",
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@ -0,0 +1,181 @@
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# SDL2_LIBRARY, the name of the library to link against
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# SDL2_FOUND, if false, do not try to link to SDL2
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# SDL2_INCLUDE_DIR, where to find SDL.h
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#
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# This module responds to the the flag:
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# SDL2_BUILDING_LIBRARY
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# If this is defined, then no SDL2main will be linked in because
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# only applications need main().
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# Otherwise, it is assumed you are building an application and this
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# module will attempt to locate and set the the proper link flags
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# as part of the returned SDL2_LIBRARY variable.
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#
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# Don't forget to include SDLmain.h and SDLmain.m your project for the
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# OS X framework based version. (Other versions link to -lSDL2main which
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# this module will try to find on your behalf.) Also for OS X, this
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
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# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
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# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
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# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
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# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
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# as appropriate. These values are used to generate the final SDL2_LIBRARY
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# variable, but when these values are unset, SDL2_LIBRARY does not get created.
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#
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#
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# $SDL2DIR is an environment variable that would
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# correspond to the ./configure --prefix=$SDL2DIR
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# used in building SDL2.
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# l.e.galup 9-20-02
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#
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# Modified by Eric Wing.
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# Added code to assist with automated building by using environmental variables
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# and providing a more controlled/consistent search behavior.
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# Added new modifications to recognize OS X frameworks and
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# additional Unix paths (FreeBSD, etc).
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# Also corrected the header search path to follow "proper" SDL guidelines.
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# Added a search for SDL2main which is needed by some platforms.
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# Added a search for threads which is needed by some platforms.
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# Added needed compile switches for MinGW.
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of
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# SDL2_LIBRARY to override this selection or set the CMake environment
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# CMAKE_INCLUDE_PATH to modify the search paths.
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#
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# Note that the header path has changed from SDL2/SDL.h to just SDL.h
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# This needed to change because "proper" SDL convention
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# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
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# reasons because not all systems place things in SDL2/ (see FreeBSD).
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#
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#=========================================================================
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#
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# Copyright (c) 1993-2015 Ken Martin, Will Schroeder, Bill Lorensen
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# All rights reserved.
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#
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# Redistribution and use in source and binary forms, with or without
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# modification, are permitted provided that the following conditions are met:
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#
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# * Redistributions of source code must retain the above copyright notice,
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# this list of conditions and the following disclaimer.
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#
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# * Redistributions in binary form must reproduce the above copyright notice,
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# this list of conditions and the following disclaimer in the documentation
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# and/or other materials provided with the distribution.
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#
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# * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names
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# of any contributors may be used to endorse or promote products derived
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# from this software without specific prior written permission.
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#
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# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
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# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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# ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR
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# ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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# DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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# SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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# CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#
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#=========================================================================
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#
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SET(SDL2_SEARCH_PATHS
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local
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/usr
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/sw # Fink
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/opt/local # DarwinPorts
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/opt/csw # Blastwave
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/opt
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${SDL2_PATH}
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)
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FIND_PATH(SDL2_INCLUDE_DIR SDL.h
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES include/SDL2 include
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PATHS ${SDL2_SEARCH_PATHS} ${SDL2_LIBRARY_TEMP}/../..
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)
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FIND_LIBRARY(SDL2_LIBRARY_TEMP
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NAMES SDL2
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES lib64 lib
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PATHS ${SDL2_SEARCH_PATHS} ${SDL2_INCLUDE_DIR}/../..
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)
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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# Non-OS X framework versions expect you to also dynamically link to
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# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
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# seem to provide SDL2main for compatibility even though they don't
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# necessarily need it.
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FIND_LIBRARY(SDL2MAIN_LIBRARY
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NAMES SDL2main
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HINTS
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$ENV{SDL2DIR}
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PATH_SUFFIXES lib64 lib
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PATHS ${SDL2_SEARCH_PATHS}
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)
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ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# SDL2 may require threads on your system.
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# The Apple build may not need an explicit flag because one of the
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# frameworks may already provide it.
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# But for non-OSX systems, I will use the CMake Threads package.
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IF(NOT APPLE)
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FIND_PACKAGE(Threads)
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ENDIF(NOT APPLE)
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# MinGW needs an additional library, mwindows
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# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
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# (Actually on second look, I think it only needs one of the m* libraries.)
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IF(MINGW)
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SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
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ENDIF(MINGW)
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IF(SDL2_LIBRARY_TEMP)
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# For SDL2main
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IF(NOT SDL2_BUILDING_LIBRARY)
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IF(SDL2MAIN_LIBRARY)
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SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(SDL2MAIN_LIBRARY)
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ENDIF(NOT SDL2_BUILDING_LIBRARY)
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# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
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# though it actually is there if I modify a pre-used variable.
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# I think it has something to do with the CACHE STRING.
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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IF(APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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ENDIF(APPLE)
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if I used the Threads package
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# and try using this line, so I'm just skipping it entirely for OS X.
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IF(NOT APPLE)
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SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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ENDIF(NOT APPLE)
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# For MinGW library
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IF(MINGW)
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SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
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ENDIF(MINGW)
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# Set the final string here so the GUI reflects the final state.
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SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
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ENDIF(SDL2_LIBRARY_TEMP)
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INCLUDE(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
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@ -0,0 +1,14 @@
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find_path(EPOXY_INCLUDE_DIRS NAMES epoxy/gl.h PATH_SUFFIX include)
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find_library(EPOXY_LIBRARIES NAMES epoxy_0 PATH_SUFFIX lib)
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if (NOT EPOXY_LIBRARIES)
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find_library(EPOXY_LIBRARIES NAMES epoxy PATH_SUFFIX lib)
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endif()
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if(EPOXY_LIBRARIES AND EPOXY_INCLUDE_DIRS)
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set(epoxy_FOUND TRUE)
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endif()
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if (WIN32 AND NOT epoxy_FOUND)
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message(FATAL_ERROR "Windows requires epoxy module!")
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endif()
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@ -3,6 +3,10 @@ set(SDL_VERSION "2" CACHE STRING "Version of SDL to use (1.2 or 2)")
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if (SDL_VERSION EQUAL "2")
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include(FindPkgConfig)
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pkg_search_module(SDL2 sdl2)
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if (NOT SDL2_FOUND)
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find_package(SDL2)
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endif()
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if (SDL2_FOUND)
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set(SDL_INCLUDE_DIR ${SDL2_INCLUDE_DIRS})
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set(SDL_LIBRARY ${SDL2_LIBRARIES})
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@ -105,6 +109,9 @@ target_link_libraries(${BINARY_NAME}-sdl ${BINARY_NAME} ${PLATFORM_LIBRARY} ${OP
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if(NOT WIN32)
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set_target_properties(${BINARY_NAME}-sdl PROPERTIES OUTPUT_NAME ${BINARY_NAME})
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endif()
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if (WIN32 AND MSVC)
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set_target_properties(${BINARY_NAME}-sdl PROPERTIES LINK_FLAGS "/SUBSYSTEM:CONSOLE")
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endif()
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install(TARGETS ${BINARY_NAME}-sdl DESTINATION ${CMAKE_INSTALL_BINDIR} COMPONENT ${BINARY_NAME}-sdl)
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if(UNIX)
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install(FILES ${CMAKE_SOURCE_DIR}/doc/mgba.6 DESTINATION ${MANDIR}/man6 COMPONENT ${BINARY_NAME}-sdl)
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@ -178,7 +178,7 @@ int main(int argc, char** argv) {
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return ret;
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}
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#ifdef _WIN32
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#if defined(_WIN32) && !defined(_UNICODE)
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#include <mgba-util/string.h>
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int wmain(int argc, wchar_t** argv) {
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