mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes #1701)
This commit is contained in:
parent
ff1033b801
commit
11ccbca4ff
1
CHANGES
1
CHANGES
|
@ -24,6 +24,7 @@ Emulation fixes:
|
|||
- GBA Video: Fix Hblank timing
|
||||
- GBA Video: Fix mosaic objects drawing past the end (fixes mgba.io/i/1702)
|
||||
- GBA Video: Fix disabling OBJWIN in GL renderer (fixes mgba.io/i/1759)
|
||||
- GBA Video: Add missing parts of 256-color mode 0 mosaic (fixes mgba.io/1701)
|
||||
Other fixes:
|
||||
- All: Improve export headers (fixes mgba.io/i/1738)
|
||||
- ARM Debugger: Clear low bit on breakpoint addresses (fixes mgba.io/i/1764)
|
||||
|
|
|
@ -329,8 +329,56 @@
|
|||
}
|
||||
|
||||
#define DRAW_BACKGROUND_MODE_0_MOSAIC_256(BLEND, OBJWIN) \
|
||||
x = inX & 7; \
|
||||
if (mosaicWait) { \
|
||||
int baseX = x - (mosaicH - mosaicWait); \
|
||||
if (baseX < 0) { \
|
||||
int disturbX = (16 + baseX) >> 3; \
|
||||
inX -= disturbX << 3; \
|
||||
localX = tileX * 8 + inX; \
|
||||
BACKGROUND_TEXT_SELECT_CHARACTER; \
|
||||
localY = inY & 0x7; \
|
||||
if (GBA_TEXT_MAP_VFLIP(mapData)) { \
|
||||
localY = 7 - localY; \
|
||||
} \
|
||||
baseX -= disturbX << 3; \
|
||||
inX += disturbX << 3; \
|
||||
} else { \
|
||||
localX = tileX * 8 + inX; \
|
||||
BACKGROUND_TEXT_SELECT_CHARACTER; \
|
||||
localY = inY & 0x7; \
|
||||
if (GBA_TEXT_MAP_VFLIP(mapData)) { \
|
||||
localY = 7 - localY; \
|
||||
} \
|
||||
} \
|
||||
charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 6)) + (localY << 3); \
|
||||
if (UNLIKELY(charBase >= 0x10000)) { \
|
||||
carryData = 0; \
|
||||
} else { \
|
||||
LOAD_32(tileData, charBase, vram); \
|
||||
if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
|
||||
if (x >= 4) { \
|
||||
LOAD_32(tileData, charBase + 4, vram); \
|
||||
tileData >>= (x - 4) * 8; \
|
||||
} else { \
|
||||
LOAD_32(tileData, charBase, vram); \
|
||||
tileData >>= x * 8; \
|
||||
} \
|
||||
} else { \
|
||||
if (x >= 4) { \
|
||||
LOAD_32(tileData, charBase, vram); \
|
||||
tileData >>= (7 - x) * 8; \
|
||||
} else { \
|
||||
LOAD_32(tileData, charBase + 4, vram); \
|
||||
tileData >>= (3 - x) * 8; \
|
||||
} \
|
||||
} \
|
||||
tileData &= 0xFF; \
|
||||
carryData = tileData; \
|
||||
} \
|
||||
} \
|
||||
localX = tileX * 8 + inX; \
|
||||
for (; tileX < tileEnd; ++tileX) { \
|
||||
for (; length; ++tileX) { \
|
||||
mapData = background->mapCache[(localX >> 3) & 0x3F]; \
|
||||
localX += 8; \
|
||||
localY = inY & 0x7; \
|
||||
|
@ -339,7 +387,7 @@
|
|||
} \
|
||||
charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 6)) + (localY << 3); \
|
||||
tileData = carryData; \
|
||||
for (x = 0; x < 8; ++x) { \
|
||||
for (x = 0; x < 8 && length; ++x, --length) { \
|
||||
if (!mosaicWait) { \
|
||||
if (UNLIKELY(charBase >= 0x10000)) { \
|
||||
carryData = 0; \
|
||||
|
|
Loading…
Reference in New Issue