mirror of https://github.com/mgba-emu/mgba.git
Qt: Fix cut off tiles and alignment issues in tile viewer
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@ -14,6 +14,7 @@ Bugfixes:
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- Qt: Fix changing resolution of software renderer
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- Qt: Fix setting overrides
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- GBA Cheats: Fix GameShark ROM patches
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- Qt: Fix cut off tiles and alignment issues in tile viewer
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Misc:
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- SDL: Remove scancode key input
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- GBA Video: Clean up unused timers
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@ -27,7 +27,9 @@ void TilePainter::paintEvent(QPaintEvent* event) {
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}
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void TilePainter::resizeEvent(QResizeEvent* event) {
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int calculatedHeight = (m_tileCount * m_size) / (width() / m_size) + m_size / 2;
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int w = width() / m_size;
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int calculatedHeight = (m_tileCount + w - 1) * m_size / w;
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calculatedHeight -= calculatedHeight % m_size;
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if (width() / m_size != m_backing.width() / m_size || m_backing.height() != calculatedHeight) {
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m_backing = QPixmap(width(), calculatedHeight);
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m_backing.fill(Qt::transparent);
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@ -53,7 +55,9 @@ void TilePainter::setTile(int index, const uint16_t* data) {
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void TilePainter::setTileCount(int tiles) {
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m_tileCount = tiles;
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setMinimumSize(16, (tiles * m_size) / (width() / m_size));
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int w = width() / m_size;
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int h = (tiles + w - 1) * m_size / w;
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setMinimumSize(16, h - (h % m_size));
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resizeEvent(nullptr);
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}
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@ -97,6 +97,9 @@
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<property name="widgetResizable">
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<bool>true</bool>
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</property>
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<property name="alignment">
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<set>Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop</set>
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</property>
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<widget class="QWidget" name="scrollAreaWidgetContents">
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<property name="geometry">
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<rect>
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@ -106,6 +109,12 @@
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<height>768</height>
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</rect>
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</property>
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Maximum">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<property name="spacing">
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<number>0</number>
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