mirror of https://github.com/mgba-emu/mgba.git
Qt: Add log level SWI
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d75042ea38
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0efe988161
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@ -16,6 +16,7 @@ LogView::LogView(QWidget* parent)
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connect(m_ui.levelError, SIGNAL(toggled(bool)), this, SLOT(setLevelError(bool)));
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connect(m_ui.levelFatal, SIGNAL(toggled(bool)), this, SLOT(setLevelFatal(bool)));
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connect(m_ui.levelGameError, SIGNAL(toggled(bool)), this, SLOT(setLevelGameError(bool)));
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connect(m_ui.levelSWI, SIGNAL(toggled(bool)), this, SLOT(setLevelSWI(bool)));
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connect(m_ui.clear, SIGNAL(clicked()), this, SLOT(clear()));
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connect(m_ui.maxLines, SIGNAL(valueChanged(int)), this, SLOT(setMaxLines(int)));
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m_logLevel = GBA_LOG_WARN | GBA_LOG_ERROR | GBA_LOG_FATAL;
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@ -49,6 +50,7 @@ void LogView::setLevels(int levels) {
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m_ui.levelError->setCheckState(levels & GBA_LOG_ERROR ? Qt::Checked : Qt::Unchecked);
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m_ui.levelFatal->setCheckState(levels & GBA_LOG_FATAL ? Qt::Checked : Qt::Unchecked);
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m_ui.levelGameError->setCheckState(levels & GBA_LOG_GAME_ERROR ? Qt::Checked : Qt::Unchecked);
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m_ui.levelSWI->setCheckState(levels & GBA_LOG_SWI ? Qt::Checked : Qt::Unchecked);
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}
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void LogView::setLevelDebug(bool set) {
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@ -107,6 +109,14 @@ void LogView::setLevelGameError(bool set) {
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}
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}
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void LogView::setLevelSWI(bool set) {
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if (set) {
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setLevel(GBA_LOG_SWI);
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} else {
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clearLevel(GBA_LOG_SWI);
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}
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}
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void LogView::setMaxLines(int limit) {
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m_lineLimit = limit;
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while (m_lines > m_lineLimit) {
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@ -130,6 +140,8 @@ QString LogView::toString(int level) {
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return tr("FATAL");
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case GBA_LOG_GAME_ERROR:
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return tr("GAME ERROR");
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case GBA_LOG_SWI:
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return tr("SWI");
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}
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return QString();
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}
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@ -29,6 +29,7 @@ public slots:
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void setLevelError(bool);
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void setLevelFatal(bool);
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void setLevelGameError(bool);
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void setLevelSWI(bool);
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void setMaxLines(int);
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@ -99,6 +99,13 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="levelSWI">
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<property name="text">
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<string>SW Interrupt</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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