mirror of https://github.com/mgba-emu/mgba.git
GBA Audio: Fix sample position issues when rate changes (fixes #3006)
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@ -17,6 +17,7 @@ Emulation fixes:
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- GBA: Unhandled bkpt should be treated as an undefined exception
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- GBA: Unhandled bkpt should be treated as an undefined exception
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- GBA Audio: Fix sample timing drifting when changing sample interval
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- GBA Audio: Fix sample timing drifting when changing sample interval
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- GBA Audio: Fix initial channel 3 wave RAM (fixes mgba.io/i/2947)
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- GBA Audio: Fix initial channel 3 wave RAM (fixes mgba.io/i/2947)
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- GBA Audio: Fix sample position issues when rate changes (fixes mgba.io/i/3006)
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- GBA GPIO: Fix tilt scale and orientation (fixes mgba.io/i/2703)
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- GBA GPIO: Fix tilt scale and orientation (fixes mgba.io/i/2703)
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- GBA BIOS: Fix clobbering registers with word-sized CpuSet
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- GBA BIOS: Fix clobbering registers with word-sized CpuSet
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- GBA SIO: Fix normal mode SI/SO semantics (fixes mgba.io/i/2925)
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- GBA SIO: Fix normal mode SI/SO semantics (fixes mgba.io/i/2925)
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@ -253,13 +253,14 @@ void GBAAudioWriteSOUNDCNT_X(struct GBAAudio* audio, uint16_t value) {
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}
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}
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void GBAAudioWriteSOUNDBIAS(struct GBAAudio* audio, uint16_t value) {
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void GBAAudioWriteSOUNDBIAS(struct GBAAudio* audio, uint16_t value) {
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GBAAudioSample(audio, mTimingCurrentTime(&audio->p->timing));
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int32_t timestamp = mTimingCurrentTime(&audio->p->timing);
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GBAAudioSample(audio, timestamp);
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audio->soundbias = value;
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audio->soundbias = value;
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int32_t oldSampleInterval = audio->sampleInterval;
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int32_t oldSampleInterval = audio->sampleInterval;
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audio->sampleInterval = 0x200 >> GBARegisterSOUNDBIASGetResolution(value);
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audio->sampleInterval = 0x200 >> GBARegisterSOUNDBIASGetResolution(value);
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if (oldSampleInterval != audio->sampleInterval) {
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if (oldSampleInterval != audio->sampleInterval) {
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audio->lastSample += oldSampleInterval * audio->sampleIndex;
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timestamp -= audio->lastSample;
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audio->sampleIndex = 0;
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audio->sampleIndex = timestamp >> (9 - GBARegisterSOUNDBIASGetResolution(value));
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if (audio->p->stream && audio->p->stream->audioRateChanged) {
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if (audio->p->stream && audio->p->stream->audioRateChanged) {
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audio->p->stream->audioRateChanged(audio->p->stream, GBA_ARM7TDMI_FREQUENCY / audio->sampleInterval);
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audio->p->stream->audioRateChanged(audio->p->stream, GBA_ARM7TDMI_FREQUENCY / audio->sampleInterval);
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}
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}
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