mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Fix GL mode 0 y wrapping
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@ -146,8 +146,12 @@ static const char* const _renderMode0 =
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" coord.y -= coord.y % mosaic.y;\n"
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" }\n"
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" coord += (ivec2(0x3FF, 0x3FF000) & offset[int(texCoord.y)]) >> ivec2(0, 12);\n"
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" ivec2 wrap = ivec2(255, 511);\n"
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" if (size == 3) {\n"
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" coord.y += (coord.y & 256) << 1;\n"
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" wrap.y = 1023;\n"
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" } else if (size == 0) {\n"
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" wrap.y = 255;\n"
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" }\n"
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" if (size != 2) {\n"
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" coord.y &= ~256;\n"
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@ -155,7 +159,7 @@ static const char* const _renderMode0 =
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" if ((size & 1) == 1) {\n"
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" coord.y += coord.x & 256;\n"
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" }\n"
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" coord &= ivec2(255, 1023);\n"
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" coord &= wrap;\n"
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" int mapAddress = screenBase + (coord.x >> 3) + (coord.y >> 3) * 32;\n"
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" vec4 map = texelFetch(vram, ivec2(mapAddress & 255, mapAddress >> 8), 0);\n"
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" int tileFlags = int(map.g * 15.9);\n"
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