Add performance-monitoring main thread

This commit is contained in:
Jeffrey Pfau 2013-10-27 05:15:42 -07:00
parent f5a3fd7c7f
commit 09888a8852
2 changed files with 81 additions and 0 deletions

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@ -40,5 +40,9 @@ else()
include_directories(${SDL_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR})
endif()
if(BUILD_PERF)
set(MAIN_SRC ${CMAKE_SOURCE_DIR}/src/platform/perf-main.c)
endif()
add_executable(${BINARY_NAME} ${ARM_SRC} ${GBA_SRC} ${DEBUGGER_SRC} ${RENDERER_SRC} ${UTIL_SRC} ${PLATFORM_SRC} ${MAIN_SRC})
target_link_libraries(${BINARY_NAME} m pthread ${DEBUGGER_LIB} ${SDL_LIBRARY} ${OPENGL_LIBRARY})

77
src/platform/perf-main.c Normal file
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@ -0,0 +1,77 @@
#include "gba-thread.h"
#include "gba.h"
#include "renderers/video-software.h"
#include <fcntl.h>
#include <signal.h>
#include <sys/time.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
static void _GBAPerfRunloop(struct GBAThread* context, int* frames);
static void _GBAPerfShutdown(int signal);
static struct GBAThread* _thread;
int main(int argc, char** argv) {
const char* fname = "test.rom";
if (argc > 1) {
fname = argv[1];
}
int fd = open(fname, O_RDONLY);
if (fd < 0) {
return 1;
}
signal(SIGINT, _GBAPerfShutdown);
struct GBAThread context;
struct GBAVideoSoftwareRenderer renderer;
GBAVideoSoftwareRendererCreate(&renderer);
renderer.outputBuffer = malloc(256 * 256 * 4);
renderer.outputBufferStride = 256;
context.fd = fd;
context.fname = fname;
context.useDebugger = 0;
context.renderer = &renderer.d;
context.frameskip = 0;
context.sync.videoFrameWait = 0;
context.sync.audioWait = 0;
context.startCallback = 0;
context.cleanCallback = 0;
_thread = &context;
GBAThreadStart(&context);
int frames = 0;
time_t start = time(0);
_GBAPerfRunloop(&context, &frames);
time_t end = time(0);
int duration = end - start;
GBAThreadJoin(&context);
close(fd);
free(renderer.outputBuffer);
printf("%u frames in %i seconds: %g fps (%gx)\n", frames, duration, frames / (float) duration, frames / (duration * 60.f));
return 0;
}
static void _GBAPerfRunloop(struct GBAThread* context, int* frames) {
while (context->state < THREAD_EXITING) {
if (GBASyncWaitFrameStart(&context->sync, 0)) {
++*frames;
}
GBASyncWaitFrameEnd(&context->sync);
}
}
static void _GBAPerfShutdown(int signal) {
pthread_mutex_lock(&_thread->stateMutex);
_thread->state = THREAD_EXITING;
pthread_mutex_unlock(&_thread->stateMutex);
}