mirror of https://github.com/mgba-emu/mgba.git
GBA SIO: Bring up new lockstep driver
This commit is contained in:
parent
36c1a8cfbc
commit
0955b94466
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@ -1,4 +1,4 @@
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/* Copyright (c) 2013-2015 Jeffrey Pfau
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/* Copyright (c) 2013-2024 Jeffrey Pfau
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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@ -13,6 +13,9 @@ CXX_GUARD_START
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#include <mgba/core/lockstep.h>
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#include <mgba/core/timing.h>
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#include <mgba/internal/gba/sio.h>
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#include <mgba-util/circle-buffer.h>
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#include <mgba-util/table.h>
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#include <mgba-util/threading.h>
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struct GBASIOLockstep {
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struct mLockstep d;
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@ -48,6 +51,78 @@ void GBASIOLockstepNodeCreate(struct GBASIOLockstepNode*);
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bool GBASIOLockstepAttachNode(struct GBASIOLockstep*, struct GBASIOLockstepNode*);
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void GBASIOLockstepDetachNode(struct GBASIOLockstep*, struct GBASIOLockstepNode*);
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#define MAX_LOCKSTEP_EVENTS 8
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enum GBASIOLockstepEventType {
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SIO_EV_ATTACH,
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SIO_EV_DETACH,
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SIO_EV_HARD_SYNC,
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SIO_EV_MODE_SET,
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SIO_EV_TRANSFER_START,
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};
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struct GBASIOLockstepCoordinator {
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struct Table players;
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Mutex mutex;
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unsigned nextId;
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unsigned attachedPlayers[MAX_GBAS];
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int nAttached;
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uint32_t waiting;
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bool transferActive;
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enum GBASIOMode transferMode;
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int32_t cycle;
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uint16_t multiData[4];
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uint32_t normalData[4];
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};
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struct GBASIOLockstepEvent {
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enum GBASIOLockstepEventType type;
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int32_t timestamp;
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struct GBASIOLockstepEvent* next;
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int playerId;
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union {
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enum GBASIOMode mode;
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int32_t finishCycle;
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};
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};
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struct GBASIOLockstepPlayer {
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struct GBASIOLockstepDriver* driver;
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int playerId;
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enum GBASIOMode mode;
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enum GBASIOMode otherModes[MAX_GBAS];
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bool asleep;
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int32_t cycleOffset;
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struct GBASIOLockstepEvent* queue;
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bool dataReceived;
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struct GBASIOLockstepEvent buffer[MAX_LOCKSTEP_EVENTS];
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struct GBASIOLockstepEvent* freeList;
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};
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struct GBASIOLockstepDriver {
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struct GBASIODriver d;
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struct GBASIOLockstepCoordinator* coordinator;
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struct mTimingEvent event;
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unsigned lockstepId;
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struct mLockstepUser* user;
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};
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void GBASIOLockstepCoordinatorInit(struct GBASIOLockstepCoordinator*);
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void GBASIOLockstepCoordinatorDeinit(struct GBASIOLockstepCoordinator*);
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void GBASIOLockstepCoordinatorAttach(struct GBASIOLockstepCoordinator*, struct GBASIOLockstepDriver*);
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void GBASIOLockstepCoordinatorDetach(struct GBASIOLockstepCoordinator*, struct GBASIOLockstepDriver*);
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size_t GBASIOLockstepCoordinatorAttached(struct GBASIOLockstepCoordinator*);
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void GBASIOLockstepDriverCreate(struct GBASIOLockstepDriver*, struct mLockstepUser*);
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CXX_GUARD_END
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#endif
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@ -1,4 +1,4 @@
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/* Copyright (c) 2013-2015 Jeffrey Pfau
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/* Copyright (c) 2013-2024 Jeffrey Pfau
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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@ -10,6 +10,7 @@
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#define LOCKSTEP_INCREMENT 2000
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#define LOCKSTEP_TRANSFER 512
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#define QUEUE_SIZE 16
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static bool GBASIOLockstepNodeInit(struct GBASIODriver* driver);
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static void GBASIOLockstepNodeDeinit(struct GBASIODriver* driver);
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@ -568,3 +569,769 @@ static uint16_t GBASIOLockstepNodeNormalWriteSIOCNT(struct GBASIODriver* driver,
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return value;
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}
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#define TARGET(P) (1 << (P))
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#define TARGET_ALL 0xF
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#define TARGET_PRIMARY 0x1
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#define TARGET_SECONDARY ((TARGET_ALL) & ~(TARGET_PRIMARY))
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static bool GBASIOLockstepDriverInit(struct GBASIODriver* driver);
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static void GBASIOLockstepDriverDeinit(struct GBASIODriver* driver);
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static void GBASIOLockstepDriverReset(struct GBASIODriver* driver);
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static bool GBASIOLockstepDriverLoad(struct GBASIODriver* driver);
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static bool GBASIOLockstepDriverUnload(struct GBASIODriver* driver);
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static void GBASIOLockstepDriverSetMode(struct GBASIODriver* driver, enum GBASIOMode mode);
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static bool GBASIOLockstepDriverHandlesMode(struct GBASIODriver* driver, enum GBASIOMode mode);
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static int GBASIOLockstepDriverConnectedDevices(struct GBASIODriver* driver);
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static int GBASIOLockstepDriverDeviceId(struct GBASIODriver* driver);
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static uint16_t GBASIOLockstepDriverWriteSIOCNT(struct GBASIODriver* driver, uint16_t value);
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static uint16_t GBASIOLockstepDriverWriteRCNT(struct GBASIODriver* driver, uint16_t value);
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static bool GBASIOLockstepDriverStart(struct GBASIODriver* driver);
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static void GBASIOLockstepDriverFinishMultiplayer(struct GBASIODriver* driver, uint16_t data[4]);
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static uint8_t GBASIOLockstepDriverFinishNormal8(struct GBASIODriver* driver);
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static uint32_t GBASIOLockstepDriverFinishNormal32(struct GBASIODriver* driver);
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static void GBASIOLockstepCoordinatorWaitOnPlayers(struct GBASIOLockstepCoordinator*, struct GBASIOLockstepPlayer*);
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static void GBASIOLockstepCoordinatorAckPlayer(struct GBASIOLockstepCoordinator*, struct GBASIOLockstepPlayer*);
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static void GBASIOLockstepCoordinatorWakePlayers(struct GBASIOLockstepCoordinator*);
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static int32_t GBASIOLockstepTime(struct GBASIOLockstepPlayer*);
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static void GBASIOLockstepPlayerWake(struct GBASIOLockstepPlayer*);
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static void GBASIOLockstepPlayerSleep(struct GBASIOLockstepPlayer*);
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static void _advanceCycle(struct GBASIOLockstepCoordinator*, struct GBASIOLockstepPlayer*);
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static void _removePlayer(struct GBASIOLockstepCoordinator*, struct GBASIOLockstepPlayer*);
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static void _reconfigPlayers(struct GBASIOLockstepCoordinator*);
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static int32_t _untilNextSync(struct GBASIOLockstepCoordinator*, struct GBASIOLockstepPlayer*);
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static void _enqueueEvent(struct GBASIOLockstepCoordinator*, const struct GBASIOLockstepEvent*, uint32_t target);
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static void _setData(struct GBASIOLockstepCoordinator*, uint32_t id, struct GBASIO* sio);
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static void _setReady(struct GBASIOLockstepCoordinator*, struct GBASIOLockstepPlayer* activePlayer, int playerId, enum GBASIOMode mode);
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static void _hardSync(struct GBASIOLockstepCoordinator*, struct GBASIOLockstepPlayer*);
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static void _lockstepEvent(struct mTiming*, void* context, uint32_t cyclesLate);
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void GBASIOLockstepDriverCreate(struct GBASIOLockstepDriver* driver, struct mLockstepUser* user) {
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memset(driver, 0, sizeof(*driver));
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driver->d.init = GBASIOLockstepDriverInit;
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driver->d.deinit = GBASIOLockstepDriverDeinit;
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driver->d.reset = GBASIOLockstepDriverReset;
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driver->d.load = GBASIOLockstepDriverLoad;
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driver->d.unload = GBASIOLockstepDriverUnload;
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driver->d.setMode = GBASIOLockstepDriverSetMode;
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driver->d.handlesMode = GBASIOLockstepDriverHandlesMode;
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driver->d.deviceId = GBASIOLockstepDriverDeviceId;
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driver->d.connectedDevices = GBASIOLockstepDriverConnectedDevices;
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driver->d.writeSIOCNT = GBASIOLockstepDriverWriteSIOCNT;
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driver->d.writeRCNT = GBASIOLockstepDriverWriteRCNT;
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driver->d.start = GBASIOLockstepDriverStart;
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driver->d.finishMultiplayer = GBASIOLockstepDriverFinishMultiplayer;
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driver->d.finishNormal8 = GBASIOLockstepDriverFinishNormal8;
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driver->d.finishNormal32 = GBASIOLockstepDriverFinishNormal32;
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driver->event.context = driver;
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driver->event.callback = _lockstepEvent;
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driver->event.name = "GBA SIO Lockstep";
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driver->event.priority = 0x80;
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driver->user = user;
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}
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static bool GBASIOLockstepDriverInit(struct GBASIODriver* driver) {
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GBASIOLockstepDriverReset(driver);
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return true;
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}
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static void GBASIOLockstepDriverDeinit(struct GBASIODriver* driver) {
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struct GBASIOLockstepDriver* lockstep = (struct GBASIOLockstepDriver*) driver;
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struct GBASIOLockstepCoordinator* coordinator = lockstep->coordinator;
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MutexLock(&coordinator->mutex);
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struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, lockstep->lockstepId);
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if (player) {
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_removePlayer(coordinator, player);
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}
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MutexUnlock(&coordinator->mutex);
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mTimingDeschedule(&lockstep->d.p->p->timing, &lockstep->event);
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lockstep->lockstepId = 0;
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}
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static void GBASIOLockstepDriverReset(struct GBASIODriver* driver) {
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struct GBASIOLockstepDriver* lockstep = (struct GBASIOLockstepDriver*) driver;
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struct GBASIOLockstepCoordinator* coordinator = lockstep->coordinator;
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if (!lockstep->lockstepId) {
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struct GBASIOLockstepPlayer* player = calloc(1, sizeof(*player));
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unsigned id;
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player->driver = lockstep;
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player->mode = driver->p->mode;
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player->playerId = -1;
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int i;
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for (i = 0; i < MAX_LOCKSTEP_EVENTS - 1; ++i) {
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player->buffer[i].next = &player->buffer[i + 1];
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}
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player->freeList = &player->buffer[0];
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MutexLock(&coordinator->mutex);
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while (true) {
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if (coordinator->nextId == UINT_MAX) {
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coordinator->nextId = 0;
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}
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++coordinator->nextId;
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id = coordinator->nextId;
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if (!TableLookup(&coordinator->players, id)) {
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TableInsert(&coordinator->players, id, player);
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lockstep->lockstepId = id;
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break;
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}
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}
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_reconfigPlayers(coordinator);
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if (player->playerId != 0) {
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player->cycleOffset = mTimingCurrentTime(&driver->p->p->timing) - coordinator->cycle + LOCKSTEP_INCREMENT;
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struct GBASIOLockstepEvent event = {
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.type = SIO_EV_ATTACH,
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.playerId = player->playerId,
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.timestamp = GBASIOLockstepTime(player),
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};
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_enqueueEvent(coordinator, &event, TARGET_ALL & ~TARGET(player->playerId));
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}
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MutexUnlock(&coordinator->mutex);
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}
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if (mTimingIsScheduled(&lockstep->d.p->p->timing, &lockstep->event)) {
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return;
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}
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int32_t nextEvent;
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MutexLock(&coordinator->mutex);
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struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, lockstep->lockstepId);
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_setReady(coordinator, player, player->playerId, player->mode);
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if (TableSize(&coordinator->players) == 1) {
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coordinator->cycle = mTimingCurrentTime(&lockstep->d.p->p->timing);
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nextEvent = LOCKSTEP_INCREMENT;
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} else {
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_setReady(coordinator, player, 0, coordinator->transferMode);
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nextEvent = _untilNextSync(lockstep->coordinator, player);
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}
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MutexUnlock(&coordinator->mutex);
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mTimingSchedule(&lockstep->d.p->p->timing, &lockstep->event, nextEvent);
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}
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static bool GBASIOLockstepDriverLoad(struct GBASIODriver* driver) {
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struct GBASIOLockstepDriver* lockstep = (struct GBASIOLockstepDriver*) driver;
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if (lockstep->lockstepId) {
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struct GBASIOLockstepCoordinator* coordinator = lockstep->coordinator;
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MutexLock(&coordinator->mutex);
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struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, lockstep->lockstepId);
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_setReady(coordinator, player, 0, coordinator->transferMode);
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MutexUnlock(&coordinator->mutex);
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GBASIOLockstepDriverSetMode(driver, driver->p->mode);
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}
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return true;
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}
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static bool GBASIOLockstepDriverUnload(struct GBASIODriver* driver) {
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struct GBASIOLockstepDriver* lockstep = (struct GBASIOLockstepDriver*) driver;
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if (lockstep->lockstepId) {
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GBASIOLockstepDriverSetMode(driver, -1);
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}
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return true;
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}
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static void GBASIOLockstepDriverSetMode(struct GBASIODriver* driver, enum GBASIOMode mode) {
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struct GBASIOLockstepDriver* lockstep = (struct GBASIOLockstepDriver*) driver;
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struct GBASIOLockstepCoordinator* coordinator = lockstep->coordinator;
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MutexLock(&coordinator->mutex);
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struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, lockstep->lockstepId);
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if (mode != player->mode) {
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player->mode = mode;
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struct GBASIOLockstepEvent event = {
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.type = SIO_EV_MODE_SET,
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.playerId = player->playerId,
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.timestamp = GBASIOLockstepTime(player),
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.mode = mode,
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};
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if (player->playerId == 0) {
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mASSERT(!coordinator->transferActive); // TODO
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coordinator->transferMode = mode;
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GBASIOLockstepCoordinatorWaitOnPlayers(coordinator, player);
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}
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_setReady(coordinator, player, player->playerId, mode);
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_enqueueEvent(coordinator, &event, TARGET_ALL & ~TARGET(player->playerId));
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}
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MutexUnlock(&coordinator->mutex);
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}
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static bool GBASIOLockstepDriverHandlesMode(struct GBASIODriver* driver, enum GBASIOMode mode) {
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UNUSED(driver);
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UNUSED(mode);
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return true;
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}
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static int GBASIOLockstepDriverConnectedDevices(struct GBASIODriver* driver) {
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struct GBASIOLockstepDriver* lockstep = (struct GBASIOLockstepDriver*) driver;
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struct GBASIOLockstepCoordinator* coordinator = lockstep->coordinator;
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if (!lockstep->lockstepId) {
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return 0;
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}
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MutexLock(&coordinator->mutex);
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int attached = coordinator->nAttached - 1;
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MutexUnlock(&coordinator->mutex);
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return attached;
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}
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static int GBASIOLockstepDriverDeviceId(struct GBASIODriver* driver) {
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struct GBASIOLockstepDriver* lockstep = (struct GBASIOLockstepDriver*) driver;
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struct GBASIOLockstepCoordinator* coordinator = lockstep->coordinator;
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int playerId = 0;
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MutexLock(&coordinator->mutex);
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struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, lockstep->lockstepId);
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if (player && player->playerId >= 0) {
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playerId = player->playerId;
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}
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MutexUnlock(&coordinator->mutex);
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return playerId;
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}
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static uint16_t GBASIOLockstepDriverWriteSIOCNT(struct GBASIODriver* driver, uint16_t value) {
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UNUSED(driver);
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mLOG(GBA_SIO, DEBUG, "Lockstep: SIOCNT <- %04X", value);
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return value;
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}
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static uint16_t GBASIOLockstepDriverWriteRCNT(struct GBASIODriver* driver, uint16_t value) {
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UNUSED(driver);
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mLOG(GBA_SIO, DEBUG, "Lockstep: RCNT <- %04X", value);
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return value;
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}
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static bool GBASIOLockstepDriverStart(struct GBASIODriver* driver) {
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struct GBASIOLockstepDriver* lockstep = (struct GBASIOLockstepDriver*) driver;
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struct GBASIOLockstepCoordinator* coordinator = lockstep->coordinator;
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bool ret = false;
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MutexLock(&coordinator->mutex);
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if (coordinator->transferActive) {
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mLOG(GBA_SIO, ERROR, "Transfer restarted unexpectedly");
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goto out;
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}
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struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, lockstep->lockstepId);
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if (player->playerId != 0) {
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mLOG(GBA_SIO, DEBUG, "Secondary player attempted to start transfer");
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goto out;
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}
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mLOG(GBA_SIO, DEBUG, "Transfer starting at %08X", coordinator->cycle);
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memset(coordinator->multiData, 0xFF, sizeof(coordinator->multiData));
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_setData(coordinator, 0, player->driver->d.p);
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int32_t timestamp = GBASIOLockstepTime(player);
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struct GBASIOLockstepEvent event = {
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.type = SIO_EV_TRANSFER_START,
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.timestamp = timestamp,
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.finishCycle = timestamp + GBASIOTransferCycles(player->mode, player->driver->d.p->siocnt, coordinator->nAttached - 1),
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};
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_enqueueEvent(coordinator, &event, TARGET_SECONDARY);
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GBASIOLockstepCoordinatorWaitOnPlayers(coordinator, player);
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coordinator->transferActive = true;
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ret = true;
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out:
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MutexUnlock(&coordinator->mutex);
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return ret;
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}
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static void GBASIOLockstepDriverFinishMultiplayer(struct GBASIODriver* driver, uint16_t data[4]) {
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struct GBASIOLockstepDriver* lockstep = (struct GBASIOLockstepDriver*) driver;
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struct GBASIOLockstepCoordinator* coordinator = lockstep->coordinator;
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MutexLock(&coordinator->mutex);
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if (coordinator->transferMode == GBA_SIO_MULTI) {
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struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, lockstep->lockstepId);
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if (!player->dataReceived) {
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mLOG(GBA_SIO, WARN, "MULTI did not receive data. Are we running behind?");
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memset(data, 0xFF, sizeof(uint16_t) * 4);
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} else {
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mLOG(GBA_SIO, INFO, "MULTI transfer finished: %04X %04X %04X %04X",
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coordinator->multiData[0],
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coordinator->multiData[1],
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coordinator->multiData[2],
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coordinator->multiData[3]);
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memcpy(data, coordinator->multiData, sizeof(uint16_t) * 4);
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}
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player->dataReceived = false;
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if (player->playerId == 0) {
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_hardSync(coordinator, player);
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}
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}
|
||||
MutexUnlock(&coordinator->mutex);
|
||||
}
|
||||
|
||||
static uint8_t GBASIOLockstepDriverFinishNormal8(struct GBASIODriver* driver) {
|
||||
struct GBASIOLockstepDriver* lockstep = (struct GBASIOLockstepDriver*) driver;
|
||||
struct GBASIOLockstepCoordinator* coordinator = lockstep->coordinator;
|
||||
uint8_t data = 0xFF;
|
||||
MutexLock(&coordinator->mutex);
|
||||
if (coordinator->transferMode == GBA_SIO_NORMAL_8) {
|
||||
struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, lockstep->lockstepId);
|
||||
if (player->playerId > 0) {
|
||||
if (!player->dataReceived) {
|
||||
mLOG(GBA_SIO, WARN, "NORMAL did not receive data. Are we running behind?");
|
||||
} else {
|
||||
data = coordinator->normalData[player->playerId - 1];
|
||||
mLOG(GBA_SIO, INFO, "NORMAL8 transfer finished: %02X", data);
|
||||
}
|
||||
}
|
||||
player->dataReceived = false;
|
||||
if (player->playerId == 0) {
|
||||
_hardSync(coordinator, player);
|
||||
}
|
||||
}
|
||||
MutexUnlock(&coordinator->mutex);
|
||||
return data;
|
||||
}
|
||||
|
||||
static uint32_t GBASIOLockstepDriverFinishNormal32(struct GBASIODriver* driver) {
|
||||
struct GBASIOLockstepDriver* lockstep = (struct GBASIOLockstepDriver*) driver;
|
||||
struct GBASIOLockstepCoordinator* coordinator = lockstep->coordinator;
|
||||
uint32_t data = 0xFFFFFFFF;
|
||||
MutexLock(&coordinator->mutex);
|
||||
if (coordinator->transferMode == GBA_SIO_NORMAL_32) {
|
||||
struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, lockstep->lockstepId);
|
||||
if (player->playerId > 0) {
|
||||
if (!player->dataReceived) {
|
||||
mLOG(GBA_SIO, WARN, "Did not receive data. Are we running behind?");
|
||||
} else {
|
||||
data = coordinator->normalData[player->playerId - 1];
|
||||
mLOG(GBA_SIO, INFO, "NORMAL32 transfer finished: %08X", data);
|
||||
}
|
||||
}
|
||||
player->dataReceived = false;
|
||||
if (player->playerId == 0) {
|
||||
_hardSync(coordinator, player);
|
||||
}
|
||||
}
|
||||
MutexUnlock(&coordinator->mutex);
|
||||
return data;
|
||||
}
|
||||
|
||||
void GBASIOLockstepCoordinatorInit(struct GBASIOLockstepCoordinator* coordinator) {
|
||||
memset(coordinator, 0, sizeof(*coordinator));
|
||||
MutexInit(&coordinator->mutex);
|
||||
TableInit(&coordinator->players, 8, free);
|
||||
}
|
||||
|
||||
void GBASIOLockstepCoordinatorDeinit(struct GBASIOLockstepCoordinator* coordinator) {
|
||||
MutexDeinit(&coordinator->mutex);
|
||||
TableDeinit(&coordinator->players);
|
||||
}
|
||||
|
||||
void GBASIOLockstepCoordinatorAttach(struct GBASIOLockstepCoordinator* coordinator, struct GBASIOLockstepDriver* driver) {
|
||||
if (driver->coordinator && driver->coordinator != coordinator) {
|
||||
// TODO
|
||||
abort();
|
||||
}
|
||||
driver->coordinator = coordinator;
|
||||
}
|
||||
|
||||
void GBASIOLockstepCoordinatorDetach(struct GBASIOLockstepCoordinator* coordinator, struct GBASIOLockstepDriver* driver) {
|
||||
if (driver->coordinator != coordinator) {
|
||||
// TODO
|
||||
abort();
|
||||
return;
|
||||
}
|
||||
MutexLock(&coordinator->mutex);
|
||||
struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, driver->lockstepId);
|
||||
if (player) {
|
||||
_removePlayer(coordinator, player);
|
||||
}
|
||||
MutexUnlock(&coordinator->mutex);
|
||||
driver->coordinator = NULL;
|
||||
}
|
||||
|
||||
int32_t _untilNextSync(struct GBASIOLockstepCoordinator* coordinator, struct GBASIOLockstepPlayer* player) {
|
||||
int32_t cycle = coordinator->cycle - GBASIOLockstepTime(player);
|
||||
if (player->playerId == 0) {
|
||||
cycle += LOCKSTEP_INCREMENT;
|
||||
}
|
||||
return cycle;
|
||||
}
|
||||
|
||||
void _advanceCycle(struct GBASIOLockstepCoordinator* coordinator, struct GBASIOLockstepPlayer* player) {
|
||||
int32_t newCycle = GBASIOLockstepTime(player);
|
||||
mASSERT(newCycle - coordinator->cycle >= 0);
|
||||
//mLOG(GBA_SIO, DEBUG, "Advancing from cycle %08X to %08X (%i cycles)", coordinator->cycle, newCycle, newCycle - coordinator->cycle);
|
||||
coordinator->cycle = newCycle;
|
||||
}
|
||||
|
||||
void _removePlayer(struct GBASIOLockstepCoordinator* coordinator, struct GBASIOLockstepPlayer* player) {
|
||||
struct GBASIOLockstepEvent event = {
|
||||
.type = SIO_EV_DETACH,
|
||||
.playerId = player->playerId,
|
||||
.timestamp = GBASIOLockstepTime(player),
|
||||
};
|
||||
_enqueueEvent(coordinator, &event, TARGET_ALL & ~TARGET(player->playerId));
|
||||
GBASIOLockstepCoordinatorWakePlayers(coordinator);
|
||||
if (player->playerId != 0) {
|
||||
GBASIOLockstepCoordinatorAckPlayer(coordinator, player);
|
||||
}
|
||||
TableRemove(&coordinator->players, player->driver->lockstepId);
|
||||
_reconfigPlayers(coordinator);
|
||||
}
|
||||
|
||||
void _reconfigPlayers(struct GBASIOLockstepCoordinator* coordinator) {
|
||||
size_t players = TableSize(&coordinator->players);
|
||||
memset(coordinator->attachedPlayers, 0, sizeof(coordinator->attachedPlayers));
|
||||
if (players == 0) {
|
||||
mLOG(GBA_SIO, WARN, "Reconfiguring player IDs with no players attached somehow?");
|
||||
} else if (players == 1) {
|
||||
struct TableIterator iter;
|
||||
mASSERT(TableIteratorStart(&coordinator->players, &iter));
|
||||
unsigned p0 = TableIteratorGetKey(&coordinator->players, &iter);
|
||||
coordinator->attachedPlayers[0] = p0;
|
||||
|
||||
struct GBASIOLockstepPlayer* player = TableIteratorGetValue(&coordinator->players, &iter);
|
||||
coordinator->cycle = mTimingCurrentTime(&player->driver->d.p->p->timing);
|
||||
|
||||
if (player->playerId != 0) {
|
||||
player->playerId = 0;
|
||||
if (player->driver->user->playerIdChanged) {
|
||||
player->driver->user->playerIdChanged(player->driver->user, player->playerId);
|
||||
}
|
||||
}
|
||||
|
||||
if (!coordinator->transferActive) {
|
||||
coordinator->transferMode = player->mode;
|
||||
}
|
||||
} else {
|
||||
struct UIntList playerPreferences[MAX_GBAS];
|
||||
|
||||
int i;
|
||||
for (i = 0; i < MAX_GBAS; ++i) {
|
||||
UIntListInit(&playerPreferences[i], 4);
|
||||
}
|
||||
|
||||
// Collect the first four players' requested player IDs so we can sort through them later
|
||||
int seen = 0;
|
||||
struct TableIterator iter;
|
||||
mASSERT(TableIteratorStart(&coordinator->players, &iter));
|
||||
do {
|
||||
unsigned pid = TableIteratorGetKey(&coordinator->players, &iter);
|
||||
struct GBASIOLockstepPlayer* player = TableIteratorGetValue(&coordinator->players, &iter);
|
||||
int requested = MAX_GBAS - 1;
|
||||
if (player->driver->user->requestedId) {
|
||||
requested = player->driver->user->requestedId(player->driver->user);
|
||||
}
|
||||
if (requested < 0) {
|
||||
continue;
|
||||
}
|
||||
if (requested >= MAX_GBAS) {
|
||||
requested = MAX_GBAS - 1;
|
||||
}
|
||||
|
||||
*UIntListAppend(&playerPreferences[requested]) = pid;
|
||||
++seen;
|
||||
} while (TableIteratorNext(&coordinator->players, &iter) && seen < MAX_GBAS);
|
||||
|
||||
// Now sort each requested player ID to figure out who gets which ID
|
||||
seen = 0;
|
||||
for (i = 0; i < MAX_GBAS; ++i) {
|
||||
int j;
|
||||
for (j = 0; j <= i; ++j) {
|
||||
while (UIntListSize(&playerPreferences[j]) && seen < MAX_GBAS) {
|
||||
unsigned pid = *UIntListGetPointer(&playerPreferences[j], 0);
|
||||
UIntListShift(&playerPreferences[j], 0, 1);
|
||||
struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, pid);
|
||||
if (!player) {
|
||||
mLOG(GBA_SIO, ERROR, "Player list appears to have changed unexpectedly. PID %u missing.", pid);
|
||||
continue;
|
||||
}
|
||||
coordinator->attachedPlayers[seen] = pid;
|
||||
if (player->playerId != seen) {
|
||||
player->playerId = seen;
|
||||
if (player->driver->user->playerIdChanged) {
|
||||
player->driver->user->playerIdChanged(player->driver->user, player->playerId);
|
||||
}
|
||||
}
|
||||
++seen;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < MAX_GBAS; ++i) {
|
||||
UIntListDeinit(&playerPreferences[i]);
|
||||
}
|
||||
}
|
||||
|
||||
int nAttached = 0;
|
||||
size_t i;
|
||||
for (i = 0; i < MAX_GBAS; ++i) {
|
||||
unsigned pid = coordinator->attachedPlayers[i];
|
||||
if (!pid) {
|
||||
continue;
|
||||
}
|
||||
struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, pid);
|
||||
if (!player) {
|
||||
coordinator->attachedPlayers[i] = 0;
|
||||
} else {
|
||||
++nAttached;
|
||||
}
|
||||
}
|
||||
coordinator->nAttached = nAttached;
|
||||
}
|
||||
|
||||
static void _setData(struct GBASIOLockstepCoordinator* coordinator, uint32_t id, struct GBASIO* sio) {
|
||||
switch (coordinator->transferMode) {
|
||||
case GBA_SIO_MULTI:
|
||||
coordinator->multiData[id] = sio->p->memory.io[GBA_REG(SIOMLT_SEND)];
|
||||
break;
|
||||
case GBA_SIO_NORMAL_8:
|
||||
coordinator->normalData[id] = sio->p->memory.io[GBA_REG(SIODATA8)];
|
||||
break;
|
||||
case GBA_SIO_NORMAL_32:
|
||||
coordinator->normalData[id] = sio->p->memory.io[GBA_REG(SIODATA32_LO)];
|
||||
coordinator->normalData[id] |= sio->p->memory.io[GBA_REG(SIODATA32_HI)] << 16;
|
||||
break;
|
||||
case GBA_SIO_UART:
|
||||
case GBA_SIO_GPIO:
|
||||
case GBA_SIO_JOYBUS:
|
||||
mLOG(GBA_SIO, ERROR, "Unsupported mode %i in lockstep", coordinator->transferMode);
|
||||
// TODO: Should we handle this or just abort?
|
||||
abort();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void _setReady(struct GBASIOLockstepCoordinator* coordinator, struct GBASIOLockstepPlayer* activePlayer, int playerId, enum GBASIOMode mode) {
|
||||
activePlayer->otherModes[playerId] = mode;
|
||||
bool ready = true;
|
||||
int i;
|
||||
for (i = 0; ready && i < coordinator->nAttached; ++i) {
|
||||
ready = activePlayer->otherModes[i] == activePlayer->mode;
|
||||
}
|
||||
if (activePlayer->mode == GBA_SIO_MULTI) {
|
||||
struct GBASIO* sio = activePlayer->driver->d.p;
|
||||
sio->siocnt = GBASIOMultiplayerSetReady(sio->siocnt, ready);
|
||||
sio->rcnt = GBASIORegisterRCNTSetSd(sio->rcnt, ready);
|
||||
}
|
||||
}
|
||||
|
||||
void _hardSync(struct GBASIOLockstepCoordinator* coordinator, struct GBASIOLockstepPlayer* player) {
|
||||
mASSERT_DEBUG(player->playerId == 0);
|
||||
struct GBASIOLockstepEvent event = {
|
||||
.type = SIO_EV_HARD_SYNC,
|
||||
.playerId = 0,
|
||||
.timestamp = GBASIOLockstepTime(player),
|
||||
};
|
||||
_enqueueEvent(coordinator, &event, TARGET_SECONDARY);
|
||||
GBASIOLockstepCoordinatorWaitOnPlayers(coordinator, player);
|
||||
}
|
||||
|
||||
void _enqueueEvent(struct GBASIOLockstepCoordinator* coordinator, const struct GBASIOLockstepEvent* event, uint32_t target) {
|
||||
mLOG(GBA_SIO, DEBUG, "Enqueuing event of type %X from %i for target %X at timestamp %X",
|
||||
event->type, event->playerId, target, event->timestamp);
|
||||
|
||||
int i;
|
||||
for (i = 0; i < coordinator->nAttached; ++i) {
|
||||
if (!(target & TARGET(i))) {
|
||||
continue;
|
||||
}
|
||||
struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, coordinator->attachedPlayers[i]);
|
||||
mASSERT_LOG(GBA_SIO, player->freeList, "No free events");
|
||||
struct GBASIOLockstepEvent* newEvent = player->freeList;
|
||||
player->freeList = newEvent->next;
|
||||
|
||||
memcpy(newEvent, event, sizeof(*event));
|
||||
struct GBASIOLockstepEvent** previous = &player->queue;
|
||||
struct GBASIOLockstepEvent* next = player->queue;
|
||||
while (next) {
|
||||
int32_t until = newEvent->timestamp - next->timestamp;
|
||||
if (until < 0) {
|
||||
break;
|
||||
}
|
||||
previous = &next->next;
|
||||
next = next->next;
|
||||
}
|
||||
newEvent->next = next;
|
||||
*previous = newEvent;
|
||||
}
|
||||
}
|
||||
|
||||
void _lockstepEvent(struct mTiming* timing, void* context, uint32_t cyclesLate) {
|
||||
struct GBASIOLockstepDriver* lockstep = context;
|
||||
struct GBASIOLockstepCoordinator* coordinator = lockstep->coordinator;
|
||||
MutexLock(&coordinator->mutex);
|
||||
struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, lockstep->lockstepId);
|
||||
struct GBASIO* sio = player->driver->d.p;
|
||||
mASSERT(player->playerId >= 0 && player->playerId < 4);
|
||||
|
||||
bool wasDetach = false;
|
||||
if (player->queue && player->queue->type == SIO_EV_DETACH) {
|
||||
mLOG(GBA_SIO, DEBUG, "Player %i detached at timestamp %X, picking up the pieces",
|
||||
player->queue->playerId, player->queue->timestamp);
|
||||
wasDetach = true;
|
||||
}
|
||||
if (player->playerId == 0) {
|
||||
// We are the clock owner; advance the shared clock
|
||||
_advanceCycle(coordinator, player);
|
||||
if (!coordinator->transferActive) {
|
||||
GBASIOLockstepCoordinatorWakePlayers(coordinator);
|
||||
}
|
||||
}
|
||||
|
||||
int32_t nextEvent = _untilNextSync(coordinator, player);
|
||||
//mASSERT_DEBUG(nextEvent + cyclesLate > 0);
|
||||
while (true) {
|
||||
struct GBASIOLockstepEvent* event = player->queue;
|
||||
if (!event) {
|
||||
break;
|
||||
}
|
||||
if (event->timestamp > GBASIOLockstepTime(player)) {
|
||||
break;
|
||||
}
|
||||
player->queue = event->next;
|
||||
struct GBASIOLockstepEvent reply = {
|
||||
.playerId = player->playerId,
|
||||
.timestamp = GBASIOLockstepTime(player),
|
||||
};
|
||||
mLOG(GBA_SIO, DEBUG, "Got event of type %X from %i at timestamp %X",
|
||||
event->type, event->playerId, event->timestamp);
|
||||
switch (event->type) {
|
||||
case SIO_EV_ATTACH:
|
||||
_setReady(coordinator, player, event->playerId, -1);
|
||||
if (player->playerId == 0) {
|
||||
struct GBASIO* sio = player->driver->d.p;
|
||||
sio->siocnt = GBASIOMultiplayerClearSlave(sio->siocnt);
|
||||
}
|
||||
reply.mode = player->mode;
|
||||
reply.type = SIO_EV_MODE_SET;
|
||||
_enqueueEvent(coordinator, &reply, TARGET(event->playerId));
|
||||
break;
|
||||
case SIO_EV_HARD_SYNC:
|
||||
GBASIOLockstepCoordinatorAckPlayer(coordinator, player);
|
||||
break;
|
||||
case SIO_EV_TRANSFER_START:
|
||||
_setData(coordinator, player->playerId, sio);
|
||||
nextEvent = event->finishCycle - GBASIOLockstepTime(player) - cyclesLate;
|
||||
player->driver->d.p->siocnt |= 0x80;
|
||||
mTimingDeschedule(&sio->p->timing, &sio->completeEvent);
|
||||
mTimingSchedule(&sio->p->timing, &sio->completeEvent, nextEvent);
|
||||
GBASIOLockstepCoordinatorAckPlayer(coordinator, player);
|
||||
break;
|
||||
case SIO_EV_MODE_SET:
|
||||
_setReady(coordinator, player, event->playerId, event->mode);
|
||||
if (event->playerId == 0) {
|
||||
GBASIOLockstepCoordinatorAckPlayer(coordinator, player);
|
||||
}
|
||||
break;
|
||||
case SIO_EV_DETACH:
|
||||
_setReady(coordinator, player, event->playerId, -1);
|
||||
_setReady(coordinator, player, player->playerId, player->mode);
|
||||
reply.mode = player->mode;
|
||||
reply.type = SIO_EV_MODE_SET;
|
||||
_enqueueEvent(coordinator, &reply, ~TARGET(event->playerId));
|
||||
if (player->mode == GBA_SIO_MULTI) {
|
||||
sio->siocnt = GBASIOMultiplayerSetId(sio->siocnt, player->playerId);
|
||||
sio->siocnt = GBASIOMultiplayerSetSlave(sio->siocnt, player->playerId || coordinator->nAttached < 2);
|
||||
}
|
||||
wasDetach = true;
|
||||
break;
|
||||
}
|
||||
event->next = player->freeList;
|
||||
player->freeList = event;
|
||||
}
|
||||
if (player->queue && player->queue->timestamp - GBASIOLockstepTime(player) < nextEvent) {
|
||||
nextEvent = player->queue->timestamp - GBASIOLockstepTime(player);
|
||||
}
|
||||
|
||||
if (player->playerId != 0 && nextEvent <= LOCKSTEP_INCREMENT) {
|
||||
if (!player->queue || wasDetach) {
|
||||
GBASIOLockstepPlayerSleep(player);
|
||||
// XXX: Is there a better way to gain sync lock at the beginning?
|
||||
if (nextEvent < 4) {
|
||||
nextEvent = 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
MutexUnlock(&coordinator->mutex);
|
||||
|
||||
mASSERT_DEBUG(nextEvent > 0);
|
||||
mTimingSchedule(timing, &lockstep->event, nextEvent);
|
||||
}
|
||||
|
||||
int32_t GBASIOLockstepTime(struct GBASIOLockstepPlayer* player) {
|
||||
return mTimingCurrentTime(&player->driver->d.p->p->timing) - player->cycleOffset;
|
||||
}
|
||||
|
||||
void GBASIOLockstepCoordinatorWaitOnPlayers(struct GBASIOLockstepCoordinator* coordinator, struct GBASIOLockstepPlayer* player) {
|
||||
mASSERT(!coordinator->waiting);
|
||||
mASSERT(!player->asleep);
|
||||
mASSERT(player->playerId == 0);
|
||||
if (coordinator->nAttached < 2) {
|
||||
return;
|
||||
}
|
||||
|
||||
_advanceCycle(coordinator, player);
|
||||
mLOG(GBA_SIO, DEBUG, "Primary waiting for players to ack");
|
||||
coordinator->waiting = ((1 << coordinator->nAttached) - 1) & ~TARGET(player->playerId);
|
||||
GBASIOLockstepPlayerSleep(player);
|
||||
GBASIOLockstepCoordinatorWakePlayers(coordinator);
|
||||
}
|
||||
|
||||
void GBASIOLockstepCoordinatorWakePlayers(struct GBASIOLockstepCoordinator* coordinator) {
|
||||
//mLOG(GBA_SIO, DEBUG, "Waking all secondary players");
|
||||
int i;
|
||||
for (i = 1; i < coordinator->nAttached; ++i) {
|
||||
if (!coordinator->attachedPlayers[i]) {
|
||||
continue;
|
||||
}
|
||||
struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, coordinator->attachedPlayers[i]);
|
||||
GBASIOLockstepPlayerWake(player);
|
||||
}
|
||||
}
|
||||
|
||||
void GBASIOLockstepPlayerWake(struct GBASIOLockstepPlayer* player) {
|
||||
if (!player->asleep) {
|
||||
return;
|
||||
}
|
||||
player->asleep = false;
|
||||
player->driver->user->wake(player->driver->user);
|
||||
}
|
||||
|
||||
void GBASIOLockstepCoordinatorAckPlayer(struct GBASIOLockstepCoordinator* coordinator, struct GBASIOLockstepPlayer* player) {
|
||||
if (player->playerId == 0) {
|
||||
return;
|
||||
}
|
||||
mLOG(GBA_SIO, DEBUG, "Player %i acking primary", player->playerId);
|
||||
coordinator->waiting &= ~TARGET(player->playerId);
|
||||
if (!coordinator->waiting) {
|
||||
mLOG(GBA_SIO, DEBUG, "All players acked, waking primary");
|
||||
if (coordinator->transferActive) {
|
||||
int i;
|
||||
for (i = 0; i < coordinator->nAttached; ++i) {
|
||||
if (!coordinator->attachedPlayers[i]) {
|
||||
continue;
|
||||
}
|
||||
struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, coordinator->attachedPlayers[i]);
|
||||
player->dataReceived = true;
|
||||
}
|
||||
|
||||
coordinator->transferActive = false;
|
||||
}
|
||||
|
||||
struct GBASIOLockstepPlayer* runner = TableLookup(&coordinator->players, coordinator->attachedPlayers[0]);
|
||||
GBASIOLockstepPlayerWake(runner);
|
||||
}
|
||||
GBASIOLockstepPlayerSleep(player);
|
||||
}
|
||||
|
||||
void GBASIOLockstepPlayerSleep(struct GBASIOLockstepPlayer* player) {
|
||||
if (player->asleep) {
|
||||
return;
|
||||
}
|
||||
//mLOG(GBA_SIO, DEBUG, "Player %i going to sleep with %i cycles until sync", player->playerId, _untilNextSync(coordinator, player));
|
||||
player->asleep = true;
|
||||
player->driver->user->sleep(player->driver->user);
|
||||
player->driver->d.p->p->cpu->nextEvent = 0;
|
||||
player->driver->d.p->p->earlyExit = true;
|
||||
}
|
||||
|
||||
size_t GBASIOLockstepCoordinatorAttached(struct GBASIOLockstepCoordinator* coordinator) {
|
||||
size_t count;
|
||||
MutexLock(&coordinator->mutex);
|
||||
count = TableSize(&coordinator->players);
|
||||
MutexUnlock(&coordinator->mutex);
|
||||
return count;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue