mirror of https://github.com/mgba-emu/mgba.git
PSP2: Move running functionality into separate file
This commit is contained in:
parent
68e70b61f1
commit
08c6943c93
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@ -3,242 +3,20 @@
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "gba/gba.h"
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#include "gba/input.h"
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#include "gba/audio.h"
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#include "gba/supervisor/overrides.h"
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#include "gba/video.h"
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#include "psp2-context.h"
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#include "gba/renderers/video-software.h"
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#include "util/circle-buffer.h"
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#include "util/memory.h"
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#include "util/threading.h"
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#include "util/vfs.h"
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#include "platform/psp2/sce-vfs.h"
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#include "third-party/blip_buf/blip_buf.h"
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#include <psp2/audioout.h>
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#include <psp2/ctrl.h>
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#include <psp2/display.h>
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#include <psp2/gxm.h>
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#include <psp2/moduleinfo.h>
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#include <psp2/kernel/processmgr.h>
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#include <psp2/kernel/sysmem.h>
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#include <vita2d.h>
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#include <psp2/moduleinfo.h>
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PSP2_MODULE_INFO(0, 0, "mGBA");
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#define PSP2_HORIZONTAL_PIXELS 960
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#define PSP2_VERTICAL_PIXELS 544
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#define PSP2_INPUT 0x50535032
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#define PSP2_SAMPLES 64
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#define PSP2_AUDIO_BUFFER_SIZE (PSP2_SAMPLES * 19)
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struct GBAPSP2AudioContext {
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struct CircleBuffer buffer;
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Mutex mutex;
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Condition cond;
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bool running;
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};
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static void _mapVitaKey(struct GBAInputMap* map, int pspKey, enum GBAKey key) {
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GBAInputBindKey(map, PSP2_INPUT, __builtin_ctz(pspKey), key);
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}
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static THREAD_ENTRY _audioThread(void* context) {
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struct GBAPSP2AudioContext* audio = (struct GBAPSP2AudioContext*) context;
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struct GBAStereoSample buffer[PSP2_AUDIO_BUFFER_SIZE];
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int audioPort = sceAudioOutOpenPort(PSP2_AUDIO_OUT_PORT_TYPE_MAIN, PSP2_AUDIO_BUFFER_SIZE, 48000, PSP2_AUDIO_OUT_MODE_STEREO);
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while (audio->running) {
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MutexLock(&audio->mutex);
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int len = CircleBufferSize(&audio->buffer);
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len /= sizeof(buffer[0]);
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if (len > PSP2_AUDIO_BUFFER_SIZE) {
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len = PSP2_AUDIO_BUFFER_SIZE;
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}
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if (len > 0) {
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len &= ~(PSP2_AUDIO_MIN_LEN - 1);
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CircleBufferRead(&audio->buffer, buffer, len * sizeof(buffer[0]));
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MutexUnlock(&audio->mutex);
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sceAudioOutSetConfig(audioPort, len, -1, -1);
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sceAudioOutOutput(audioPort, buffer);
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MutexLock(&audio->mutex);
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}
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ConditionWait(&audio->cond, &audio->mutex);
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MutexUnlock(&audio->mutex);
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}
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sceAudioOutReleasePort(audioPort);
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return 0;
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}
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int main() {
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printf("%s initializing", projectName);
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bool running = true;
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bool fullscreen = false;
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bool fsToggle = false;
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struct GBAVideoSoftwareRenderer renderer;
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GBAVideoSoftwareRendererCreate(&renderer);
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struct GBA* gba = anonymousMemoryMap(sizeof(struct GBA));
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struct ARMCore* cpu = anonymousMemoryMap(sizeof(struct ARMCore));
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printf("GBA: %08X", gba);
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printf("CPU: %08X", cpu);
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int activeKeys = 0;
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struct GBAInputMap inputMap;
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GBAInputMapInit(&inputMap);
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_mapVitaKey(&inputMap, PSP2_CTRL_CROSS, GBA_KEY_A);
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_mapVitaKey(&inputMap, PSP2_CTRL_CIRCLE, GBA_KEY_B);
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_mapVitaKey(&inputMap, PSP2_CTRL_START, GBA_KEY_START);
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_mapVitaKey(&inputMap, PSP2_CTRL_SELECT, GBA_KEY_SELECT);
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_mapVitaKey(&inputMap, PSP2_CTRL_UP, GBA_KEY_UP);
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_mapVitaKey(&inputMap, PSP2_CTRL_DOWN, GBA_KEY_DOWN);
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_mapVitaKey(&inputMap, PSP2_CTRL_LEFT, GBA_KEY_LEFT);
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_mapVitaKey(&inputMap, PSP2_CTRL_RIGHT, GBA_KEY_RIGHT);
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_mapVitaKey(&inputMap, PSP2_CTRL_LTRIGGER, GBA_KEY_L);
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_mapVitaKey(&inputMap, PSP2_CTRL_RTRIGGER, GBA_KEY_R);
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struct GBAAxis desc = { GBA_KEY_DOWN, GBA_KEY_UP, 192, 64 };
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GBAInputBindAxis(&inputMap, PSP2_INPUT, 0, &desc);
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desc = (struct GBAAxis) { GBA_KEY_RIGHT, GBA_KEY_LEFT, 192, 64 };
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GBAInputBindAxis(&inputMap, PSP2_INPUT, 1, &desc);
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vita2d_init();
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vita2d_texture* tex = vita2d_create_empty_texture_format(256, 256, SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
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renderer.outputBuffer = vita2d_texture_get_datap(tex);
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renderer.outputBufferStride = 256;
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struct VFile* rom = VFileOpenSce("cache0:/VitaDefilerClient/Documents/GBA/rom.gba", PSP2_O_RDONLY, 0666);
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struct VFile* save = VFileOpenSce("cache0:/VitaDefilerClient/Documents/GBA/rom.sav", PSP2_O_RDWR | PSP2_O_CREAT, 0666);
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printf("ROM: %08X", rom);
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printf("Save: %08X", save);
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GBACreate(gba);
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ARMSetComponents(cpu, &gba->d, 0, 0);
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ARMInit(cpu);
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printf("%s initialized.", "CPU");
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gba->keySource = &activeKeys;
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gba->sync = 0;
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GBAVideoAssociateRenderer(&gba->video, &renderer.d);
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GBALoadROM(gba, rom, save, 0);
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GBAOverrideApplyDefaults(gba);
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printf("%s loaded.", "ROM");
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ARMReset(cpu);
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double ratio = GBAAudioCalculateRatio(1, 60, 1);
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blip_set_rates(gba->audio.left, GBA_ARM7TDMI_FREQUENCY, 48000 * ratio);
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blip_set_rates(gba->audio.right, GBA_ARM7TDMI_FREQUENCY, 48000 * ratio);
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struct GBAPSP2AudioContext audioContext;
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CircleBufferInit(&audioContext.buffer, PSP2_AUDIO_BUFFER_SIZE * sizeof(struct GBAStereoSample));
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MutexInit(&audioContext.mutex);
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ConditionInit(&audioContext.cond);
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audioContext.running = true;
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Thread audioThread;
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ThreadCreate(&audioThread, _audioThread, &audioContext);
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printf("%s all set and ready to roll.", projectName);
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int frameCounter = 0;
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while (running) {
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ARMRunLoop(cpu);
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if (frameCounter != gba->video.frameCounter) {
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SceCtrlData pad;
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sceCtrlPeekBufferPositive(0, &pad, 1);
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if (pad.buttons & PSP2_CTRL_TRIANGLE) {
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running = false;
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break;
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}
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if (pad.buttons & PSP2_CTRL_SQUARE) {
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if (!fsToggle) {
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fullscreen = !fullscreen;
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}
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fsToggle = true;
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} else {
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fsToggle = false;
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}
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activeKeys = GBAInputMapKeyBits(&inputMap, PSP2_INPUT, pad.buttons, 0);
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enum GBAKey angles = GBAInputMapAxis(&inputMap, PSP2_INPUT, 0, pad.ly);
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if (angles != GBA_KEY_NONE) {
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activeKeys |= 1 << angles;
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}
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angles = GBAInputMapAxis(&inputMap, PSP2_INPUT, 1, pad.lx);
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if (angles != GBA_KEY_NONE) {
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activeKeys |= 1 << angles;
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}
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angles = GBAInputMapAxis(&inputMap, PSP2_INPUT, 2, pad.ry);
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if (angles != GBA_KEY_NONE) {
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activeKeys |= 1 << angles;
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}
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angles = GBAInputMapAxis(&inputMap, PSP2_INPUT, 3, pad.rx);
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if (angles != GBA_KEY_NONE) {
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activeKeys |= 1 << angles;
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}
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MutexLock(&audioContext.mutex);
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while (blip_samples_avail(gba->audio.left) >= PSP2_SAMPLES) {
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if (CircleBufferSize(&audioContext.buffer) + PSP2_SAMPLES * sizeof(struct GBAStereoSample) > CircleBufferCapacity(&audioContext.buffer)) {
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break;
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}
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struct GBAStereoSample samples[PSP2_SAMPLES];
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blip_read_samples(gba->audio.left, &samples[0].left, PSP2_SAMPLES, true);
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blip_read_samples(gba->audio.right, &samples[0].right, PSP2_SAMPLES, true);
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int i;
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for (i = 0; i < PSP2_SAMPLES; ++i) {
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CircleBufferWrite16(&audioContext.buffer, samples[i].left);
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CircleBufferWrite16(&audioContext.buffer, samples[i].right);
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}
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}
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ConditionWake(&audioContext.cond);
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MutexUnlock(&audioContext.mutex);
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vita2d_start_drawing();
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vita2d_clear_screen();
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if (fullscreen) {
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vita2d_draw_texture_scale(tex, 0, 0, 960.0f / 240.0f, 544.0f / 160.0f);
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} else {
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vita2d_draw_texture_scale(tex, 120, 32, 3.0f, 3.0f);
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}
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vita2d_end_drawing();
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vita2d_swap_buffers();
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frameCounter = gba->video.frameCounter;
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}
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}
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printf("%s shutting down...", projectName);
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ARMDeinit(cpu);
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GBADestroy(gba);
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rom->close(rom);
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save->close(save);
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GBAInputMapDeinit(&inputMap);
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MutexLock(&audioContext.mutex);
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audioContext.running = false;
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ConditionWake(&audioContext.cond);
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MutexUnlock(&audioContext.mutex);
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ThreadJoin(audioThread);
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CircleBufferDeinit(&audioContext.buffer);
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MutexDeinit(&audioContext.mutex);
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ConditionDeinit(&audioContext.cond);
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mappedMemoryFree(gba, 0);
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mappedMemoryFree(cpu, 0);
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vita2d_fini();
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vita2d_free_texture(tex);
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GBAPSP2Setup();
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GBAPSP2LoadROM("cache0:/VitaDefilerClient/Documents/GBA/rom.gba");
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GBAPSP2Runloop();
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GBAPSP2UnloadROM();
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GBAPSP2Teardown();
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sceKernelExitProcess(0);
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return 0;
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@ -0,0 +1,263 @@
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/* Copyright (c) 2013-2015 Jeffrey Pfau
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "psp2-context.h"
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#include "gba/gba.h"
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#include "gba/input.h"
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#include "gba/audio.h"
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#include "gba/supervisor/overrides.h"
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#include "gba/video.h"
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#include "gba/renderers/video-software.h"
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#include "util/circle-buffer.h"
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#include "util/memory.h"
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#include "util/threading.h"
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#include "util/vfs.h"
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#include "platform/psp2/sce-vfs.h"
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#include "third-party/blip_buf/blip_buf.h"
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#include <psp2/audioout.h>
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#include <psp2/ctrl.h>
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#include <psp2/display.h>
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#include <psp2/gxm.h>
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#include <psp2/kernel/sysmem.h>
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#include <vita2d.h>
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static char gameName[13];
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static struct GBA* gba;
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static struct ARMCore* cpu;
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static struct VFile* rom;
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static struct VFile* save;
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static struct GBAVideoSoftwareRenderer renderer;
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static struct GBAInputMap inputMap;
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static vita2d_texture* tex;
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static Thread audioThread;
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static bool fullscreen = false;
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#define PSP2_HORIZONTAL_PIXELS 960
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#define PSP2_VERTICAL_PIXELS 544
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#define PSP2_INPUT 0x50535032
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#define PSP2_SAMPLES 64
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#define PSP2_AUDIO_BUFFER_SIZE (PSP2_SAMPLES * 19)
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static struct GBAPSP2AudioContext {
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struct CircleBuffer buffer;
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Mutex mutex;
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Condition cond;
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bool running;
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} audioContext;
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static void _mapVitaKey(struct GBAInputMap* map, int pspKey, enum GBAKey key) {
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GBAInputBindKey(map, PSP2_INPUT, __builtin_ctz(pspKey), key);
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}
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static THREAD_ENTRY _audioThread(void* context) {
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struct GBAPSP2AudioContext* audio = (struct GBAPSP2AudioContext*) context;
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struct GBAStereoSample buffer[PSP2_AUDIO_BUFFER_SIZE];
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int audioPort = sceAudioOutOpenPort(PSP2_AUDIO_OUT_PORT_TYPE_MAIN, PSP2_AUDIO_BUFFER_SIZE, 48000, PSP2_AUDIO_OUT_MODE_STEREO);
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while (audio->running) {
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MutexLock(&audio->mutex);
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int len = CircleBufferSize(&audio->buffer);
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len /= sizeof(buffer[0]);
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if (len > PSP2_AUDIO_BUFFER_SIZE) {
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len = PSP2_AUDIO_BUFFER_SIZE;
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}
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if (len > 0) {
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len &= ~(PSP2_AUDIO_MIN_LEN - 1);
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CircleBufferRead(&audio->buffer, buffer, len * sizeof(buffer[0]));
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MutexUnlock(&audio->mutex);
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sceAudioOutSetConfig(audioPort, len, -1, -1);
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sceAudioOutOutput(audioPort, buffer);
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MutexLock(&audio->mutex);
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}
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ConditionWait(&audio->cond, &audio->mutex);
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MutexUnlock(&audio->mutex);
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}
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sceAudioOutReleasePort(audioPort);
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return 0;
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}
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void GBAPSP2Setup() {
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GBAInputMapInit(&inputMap);
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_mapVitaKey(&inputMap, PSP2_CTRL_CROSS, GBA_KEY_A);
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_mapVitaKey(&inputMap, PSP2_CTRL_CIRCLE, GBA_KEY_B);
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_mapVitaKey(&inputMap, PSP2_CTRL_START, GBA_KEY_START);
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_mapVitaKey(&inputMap, PSP2_CTRL_SELECT, GBA_KEY_SELECT);
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_mapVitaKey(&inputMap, PSP2_CTRL_UP, GBA_KEY_UP);
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_mapVitaKey(&inputMap, PSP2_CTRL_DOWN, GBA_KEY_DOWN);
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_mapVitaKey(&inputMap, PSP2_CTRL_LEFT, GBA_KEY_LEFT);
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_mapVitaKey(&inputMap, PSP2_CTRL_RIGHT, GBA_KEY_RIGHT);
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_mapVitaKey(&inputMap, PSP2_CTRL_LTRIGGER, GBA_KEY_L);
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_mapVitaKey(&inputMap, PSP2_CTRL_RTRIGGER, GBA_KEY_R);
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struct GBAAxis desc = { GBA_KEY_DOWN, GBA_KEY_UP, 192, 64 };
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GBAInputBindAxis(&inputMap, PSP2_INPUT, 0, &desc);
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desc = (struct GBAAxis) { GBA_KEY_RIGHT, GBA_KEY_LEFT, 192, 64 };
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GBAInputBindAxis(&inputMap, PSP2_INPUT, 1, &desc);
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vita2d_init();
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tex = vita2d_create_empty_texture_format(256, 256, SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
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renderer.outputBuffer = vita2d_texture_get_datap(tex);
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renderer.outputBufferStride = 256;
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}
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void GBAPSP2LoadROM(const char* path) {
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GBAVideoSoftwareRendererCreate(&renderer);
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gba = anonymousMemoryMap(sizeof(struct GBA));
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cpu = anonymousMemoryMap(sizeof(struct ARMCore));
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printf("GBA: %08X", gba);
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printf("CPU: %08X", cpu);
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rom = VFileOpenSce(path, PSP2_O_RDONLY, 0666);
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save = VDirOptionalOpenFile(0, path, 0, ".sav", PSP2_O_RDWR | PSP2_O_CREAT);
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printf("ROM: %08X", rom);
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printf("Save: %08X", save);
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GBACreate(gba);
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ARMSetComponents(cpu, &gba->d, 0, 0);
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ARMInit(cpu);
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printf("%s initialized.", "CPU");
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gba->sync = 0;
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GBAVideoAssociateRenderer(&gba->video, &renderer.d);
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GBALoadROM(gba, rom, save, 0);
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GBAOverrideApplyDefaults(gba);
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GBAGetGameTitle(gba, gameName);
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printf("ROM loaded: %s", gameName);
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ARMReset(cpu);
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double ratio = GBAAudioCalculateRatio(1, 60, 1);
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blip_set_rates(gba->audio.left, GBA_ARM7TDMI_FREQUENCY, 48000 * ratio);
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blip_set_rates(gba->audio.right, GBA_ARM7TDMI_FREQUENCY, 48000 * ratio);
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CircleBufferInit(&audioContext.buffer, PSP2_AUDIO_BUFFER_SIZE * sizeof(struct GBAStereoSample));
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MutexInit(&audioContext.mutex);
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ConditionInit(&audioContext.cond);
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audioContext.running = true;
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ThreadCreate(&audioThread, _audioThread, &audioContext);
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printf("%s all set and ready to roll.", projectName);
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}
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void GBAPSP2Runloop(void) {
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int activeKeys = 0;
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gba->keySource = &activeKeys;
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bool fsToggle = false;
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int frameCounter = 0;
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while (true) {
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ARMRunLoop(cpu);
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if (frameCounter != gba->video.frameCounter) {
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SceCtrlData pad;
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sceCtrlPeekBufferPositive(0, &pad, 1);
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if (pad.buttons & PSP2_CTRL_TRIANGLE) {
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break;
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}
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||||
if (pad.buttons & PSP2_CTRL_SQUARE) {
|
||||
if (!fsToggle) {
|
||||
fullscreen = !fullscreen;
|
||||
}
|
||||
fsToggle = true;
|
||||
} else {
|
||||
fsToggle = false;
|
||||
}
|
||||
|
||||
activeKeys = GBAInputMapKeyBits(&inputMap, PSP2_INPUT, pad.buttons, 0);
|
||||
enum GBAKey angles = GBAInputMapAxis(&inputMap, PSP2_INPUT, 0, pad.ly);
|
||||
if (angles != GBA_KEY_NONE) {
|
||||
activeKeys |= 1 << angles;
|
||||
}
|
||||
angles = GBAInputMapAxis(&inputMap, PSP2_INPUT, 1, pad.lx);
|
||||
if (angles != GBA_KEY_NONE) {
|
||||
activeKeys |= 1 << angles;
|
||||
}
|
||||
angles = GBAInputMapAxis(&inputMap, PSP2_INPUT, 2, pad.ry);
|
||||
if (angles != GBA_KEY_NONE) {
|
||||
activeKeys |= 1 << angles;
|
||||
}
|
||||
angles = GBAInputMapAxis(&inputMap, PSP2_INPUT, 3, pad.rx);
|
||||
if (angles != GBA_KEY_NONE) {
|
||||
activeKeys |= 1 << angles;
|
||||
}
|
||||
|
||||
MutexLock(&audioContext.mutex);
|
||||
while (blip_samples_avail(gba->audio.left) >= PSP2_SAMPLES) {
|
||||
if (CircleBufferSize(&audioContext.buffer) + PSP2_SAMPLES * sizeof(struct GBAStereoSample) > CircleBufferCapacity(&audioContext.buffer)) {
|
||||
break;
|
||||
}
|
||||
struct GBAStereoSample samples[PSP2_SAMPLES];
|
||||
blip_read_samples(gba->audio.left, &samples[0].left, PSP2_SAMPLES, true);
|
||||
blip_read_samples(gba->audio.right, &samples[0].right, PSP2_SAMPLES, true);
|
||||
int i;
|
||||
for (i = 0; i < PSP2_SAMPLES; ++i) {
|
||||
CircleBufferWrite16(&audioContext.buffer, samples[i].left);
|
||||
CircleBufferWrite16(&audioContext.buffer, samples[i].right);
|
||||
}
|
||||
}
|
||||
ConditionWake(&audioContext.cond);
|
||||
MutexUnlock(&audioContext.mutex);
|
||||
|
||||
vita2d_start_drawing();
|
||||
vita2d_clear_screen();
|
||||
GBAPSP2Draw();
|
||||
vita2d_end_drawing();
|
||||
vita2d_swap_buffers();
|
||||
|
||||
frameCounter = gba->video.frameCounter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GBAPSP2UnloadROM(void) {
|
||||
printf("%s shutting down...", projectName);
|
||||
|
||||
ARMDeinit(cpu);
|
||||
GBADestroy(gba);
|
||||
|
||||
rom->close(rom);
|
||||
save->close(save);
|
||||
|
||||
MutexLock(&audioContext.mutex);
|
||||
audioContext.running = false;
|
||||
ConditionWake(&audioContext.cond);
|
||||
MutexUnlock(&audioContext.mutex);
|
||||
ThreadJoin(audioThread);
|
||||
CircleBufferDeinit(&audioContext.buffer);
|
||||
MutexDeinit(&audioContext.mutex);
|
||||
ConditionDeinit(&audioContext.cond);
|
||||
|
||||
mappedMemoryFree(gba, 0);
|
||||
mappedMemoryFree(cpu, 0);
|
||||
|
||||
gba = 0;
|
||||
cpu = 0;
|
||||
rom = 0;
|
||||
save = 0;
|
||||
}
|
||||
|
||||
void GBAPSP2Teardown(void) {
|
||||
GBAInputMapDeinit(&inputMap);
|
||||
|
||||
vita2d_free_texture(tex);
|
||||
vita2d_fini();
|
||||
}
|
||||
|
||||
void GBAPSP2Draw(void) {
|
||||
if (fullscreen) {
|
||||
vita2d_draw_texture_scale(tex, 0, 0, 960.0f / 240.0f, 544.0f / 160.0f);
|
||||
} else {
|
||||
vita2d_draw_texture_scale(tex, 120, 32, 3.0f, 3.0f);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
/* Copyright (c) 2013-2015 Jeffrey Pfau
|
||||
*
|
||||
* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
#ifndef PSP2_CONTEXT_H
|
||||
#define PSP2_CONTEXT_H
|
||||
|
||||
#include "util/common.h"
|
||||
|
||||
void GBAPSP2Setup(void);
|
||||
void GBAPSP2Teardown(void);
|
||||
|
||||
void GBAPSP2LoadROM(const char* path);
|
||||
void GBAPSP2Runloop(void);
|
||||
void GBAPSP2UnloadROM(void);
|
||||
|
||||
void GBAPSP2Draw(void);
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue