Fix types for some LP64 systems

This commit is contained in:
Jeffrey Pfau 2014-10-08 01:16:50 -07:00
parent b12f7a136e
commit 0890d21645
1 changed files with 3 additions and 2 deletions

View File

@ -5,6 +5,7 @@
#include <errno.h>
#include <fcntl.h>
#include <signal.h>
#include <inttypes.h>
#include <sys/time.h>
#define PERF_OPTIONS "F:NPS:"
@ -96,9 +97,9 @@ int main(int argc, char** argv) {
} else {
rendererName = "software";
}
printf("%s,%i,%llu,%s\n", gameCode, frames, duration, rendererName);
printf("%s,%i,%" PRIu64 ",%s\n", gameCode, frames, duration, rendererName);
} else {
printf("%u frames in %llu microseconds: %g fps (%gx)\n", frames, duration, scaledFrames / duration, scaledFrames / (duration * 60.f));
printf("%u frames in %" PRIu64 " microseconds: %g fps (%gx)\n", frames, duration, scaledFrames / duration, scaledFrames / (duration * 60.f));
}
return 0;