mirror of https://github.com/mgba-emu/mgba.git
Begin sprites
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07b96cddef
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@ -296,6 +296,7 @@ void GBAStore32(struct ARMMemory* memory, uint32_t address, int32_t value) {
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}
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break;
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case BASE_OAM:
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((int32_t*) gbaMemory->p->video.oam.raw)[(address & (SIZE_OAM - 1)) >> 2] = value;
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break;
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case BASE_CART0:
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break;
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@ -330,6 +331,7 @@ void GBAStore16(struct ARMMemory* memory, uint32_t address, int16_t value) {
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}
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break;
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case BASE_OAM:
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gbaMemory->p->video.oam.raw[(address & (SIZE_OAM - 1)) >> 1] = value;
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break;
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case BASE_CART0:
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break;
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@ -20,7 +20,9 @@ enum {
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VIDEO_TOTAL_LENGTH = 280896,
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REG_DISPSTAT_MASK = 0xFF38
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REG_DISPSTAT_MASK = 0xFF38,
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BASE_TILE = 0x00010000
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};
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enum ObjMode {
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@ -45,27 +47,19 @@ union GBAColor {
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};
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union GBAOAM {
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struct {
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struct GBAObj {
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int y : 8;
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unsigned transformed : 1;
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union {
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unsigned doublesize : 1;
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unsigned disable : 1;
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};
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enum ObjMode mode : 2;
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unsigned mosaic : 1;
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unsigned multipalette : 1;
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enum ObjShape shape : 2;
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int x : 9;
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union {
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unsigned matIndex : 5;
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struct {
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int : 3;
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unsigned hflip : 1;
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unsigned vflip : 1;
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};
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};
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unsigned size : 2;
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unsigned tile : 10;
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@ -75,6 +69,26 @@ union GBAOAM {
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int : 16;
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} obj[128];
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struct GBATransformedObj {
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int y : 8;
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unsigned transformed : 1;
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unsigned doublesize : 1;
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enum ObjMode mode : 2;
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unsigned mosaic : 1;
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unsigned multipalette : 1;
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enum ObjShape shape : 2;
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int x : 9;
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unsigned matIndex : 5;
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unsigned size : 2;
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unsigned tile : 10;
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unsigned priority : 2;
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unsigned palette : 4;
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int : 16;
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} tobj[128];
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struct {
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int : 16;
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int : 16;
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@ -16,8 +16,9 @@ static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRendere
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static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value);
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static void GBAVideoSoftwareRendererWriteBLDCNT(struct GBAVideoSoftwareRenderer* renderer, uint16_t value);
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static void _composite(struct GBAVideoSoftwareRenderer* renderer, int offset, int entry, struct PixelFlags flags);
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static void _compositeBackground(struct GBAVideoSoftwareRenderer* renderer, int offset, int entry, struct PixelFlags flags);
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static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
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static void _drawSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj* spritem, int y);
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static void _updatePalettes(struct GBAVideoSoftwareRenderer* renderer);
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static inline uint16_t _brighten(uint16_t color, int y);
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@ -201,6 +202,19 @@ static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* render
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memset(softwareRenderer->flags, 0, sizeof(softwareRenderer->flags));
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softwareRenderer->row = row;
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if (softwareRenderer->dispcnt.objEnable) {
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for (int i = 0; i < 128; ++i) {
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struct GBAObj* sprite = &renderer->oam->obj[i];
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if (sprite->transformed) {
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// TODO
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} else if (!sprite->disable) {
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if (sprite->y <= y) {
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_drawSprite(softwareRenderer, sprite, y);
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}
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}
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}
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}
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for (int i = 0; i < 4; ++i) {
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if (softwareRenderer->sortedBg[i]->enabled) {
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_drawBackgroundMode0(softwareRenderer, softwareRenderer->sortedBg[i], y);
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@ -282,7 +296,10 @@ static void GBAVideoSoftwareRendererWriteBLDCNT(struct GBAVideoSoftwareRenderer*
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}
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}
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static void _composite(struct GBAVideoSoftwareRenderer* renderer, int offset, int entry, struct PixelFlags flags) {
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static void _compositeBackground(struct GBAVideoSoftwareRenderer* renderer, int offset, int entry, struct PixelFlags flags) {
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if (renderer->flags[offset].isSprite && flags.priority >= renderer->flags[offset].priority) {
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return;
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}
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if (renderer->blendEffect == BLEND_NONE || (!flags.target1 && !flags.target2)) {
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renderer->row[offset] = renderer->d.palette[entry];
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renderer->flags[offset].finalized = 1;
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@ -339,11 +356,62 @@ static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, stru
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tileData >>= ((outX + inX) & 0x3) << 2;
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if (tileData & 0xF) {
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struct PixelFlags flags = {
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.finalized = 1,
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.target1 = background->target1,
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.target2 = background->target2
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.target2 = background->target2,
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.priority = background->priority
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};
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_composite(renderer, outX, (tileData & 0xF) | (mapData.palette << 4), flags);
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_compositeBackground(renderer, outX, (tileData & 0xF) | (mapData.palette << 4), flags);
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}
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}
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}
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static const int _objSizes[32] = {
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8, 8,
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16, 16,
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32, 32,
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64, 64,
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16, 8,
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32, 8,
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32, 16,
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64, 32,
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8, 16,
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8, 32,
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16, 32,
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32, 64,
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0, 0,
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0, 0,
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0, 0,
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0, 0
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};
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static void _drawSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj* sprite, int y) {
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int width = _objSizes[sprite->shape * 8 + sprite->size * 2];
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int height = _objSizes[sprite->shape * 8 + sprite->size * 2 + 1];
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if (y >= sprite->y + height) {
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return;
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}
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(void)(renderer);
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struct PixelFlags flags = {
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.priority = sprite->priority,
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.isSprite = 1,
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.target1 = renderer->target1Obj,
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.target2 = renderer->target1Obj || sprite->mode == OBJ_MODE_SEMITRANSPARENT
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};
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int inX = sprite->x;
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int inY = y - sprite->y;
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unsigned charBase = BASE_TILE + sprite->tile * 0x20;
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unsigned yBase = (inY & ~0x7) * 0x80 + (inY & 0x7) * 4;
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for (int outX = inX >= 0 ? inX : 0; outX < inX + width && outX < VIDEO_HORIZONTAL_PIXELS; ++outX) {
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int x = outX - inX;
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if (renderer->flags[outX].isSprite) {
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continue;
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}
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unsigned xBase = (x & ~0x7) * 4 + ((x >> 1) & 2);
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uint16_t tileData = renderer->d.vram[(yBase + charBase + xBase) >> 1];
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tileData = (tileData >> ((x & 3) << 2)) & 0xF;
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if (tileData) {
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renderer->row[outX] = renderer->d.palette[0x100 | tileData | (sprite->palette << 4)];
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renderer->flags[outX] = flags;
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}
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}
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}
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@ -37,6 +37,8 @@ enum BlendEffect {
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};
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struct PixelFlags {
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unsigned priority : 2;
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unsigned isSprite : 1;
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unsigned written : 1;
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unsigned finalized : 1;
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unsigned target1 : 1;
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