mirror of https://github.com/mgba-emu/mgba.git
GBA Video: Slightly optimize tile lookups
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parent
6900d130ae
commit
0675991538
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@ -8,11 +8,11 @@
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#include <mgba/internal/gba/gba.h>
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#define BACKGROUND_TEXT_SELECT_CHARACTER \
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xBase = localX & 0xF8; \
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screenBase = localX & 0x1F; \
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if (background->size & 1) { \
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xBase += (localX & 0x100) << 5; \
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screenBase += (localX & 0x20) << 5; \
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} \
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screenBase = yBase + (xBase >> 3); \
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screenBase += yBase; \
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LOAD_16(mapData, screenBase << 1, vram); \
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#define DRAW_BACKGROUND_MODE_0_TILE_SUFFIX_16(BLEND, OBJWIN) \
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@ -71,22 +71,15 @@
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int baseX = x - (mosaicH - mosaicWait); \
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if (baseX < 0) { \
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int disturbX = (16 + baseX) >> 3; \
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inX -= disturbX << 3; \
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localX = tileX * 8 + inX; \
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BACKGROUND_TEXT_SELECT_CHARACTER; \
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localY = inY & 0x7; \
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if (GBA_TEXT_MAP_VFLIP(mapData)) { \
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localY = 7 - localY; \
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} \
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baseX -= disturbX << 3; \
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inX += disturbX << 3; \
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localX = tileX + ((inX - (disturbX << 3)) >> 3); \
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} else { \
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localX = tileX * 8 + inX; \
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BACKGROUND_TEXT_SELECT_CHARACTER; \
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localY = inY & 0x7; \
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if (GBA_TEXT_MAP_VFLIP(mapData)) { \
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localY = 7 - localY; \
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} \
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localX = tileX + (inX >> 3); \
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} \
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BACKGROUND_TEXT_SELECT_CHARACTER; \
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localY = inY & 0x7; \
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if (GBA_TEXT_MAP_VFLIP(mapData)) { \
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localY = 7 - localY; \
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} \
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charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 5)) + (localY << 2); \
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if (UNLIKELY(charBase >= 0x10000)) { \
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@ -107,10 +100,10 @@
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carryData = tileData; \
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} \
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} \
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localX = tileX * 8 + inX; \
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localX = tileX + (inX >> 3); \
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for (; length; ++tileX) { \
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mapData = background->mapCache[(localX >> 3) & 0x3F]; \
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localX += 8; \
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mapData = background->mapCache[localX & 0x3F]; \
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++localX; \
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localY = inY & 0x7; \
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if (GBA_TEXT_MAP_VFLIP(mapData)) { \
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localY = 7 - localY; \
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@ -147,8 +140,8 @@
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#define DRAW_BACKGROUND_MODE_0_TILES_16(BLEND, OBJWIN) \
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for (; tileX < tileEnd; ++tileX) { \
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mapData = background->mapCache[(localX >> 3) & 0x3F]; \
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localX += 8; \
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mapData = background->mapCache[localX & 0x3F]; \
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++localX; \
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localY = inY & 0x7; \
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if (GBA_TEXT_MAP_VFLIP(mapData)) { \
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localY = 7 - localY; \
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@ -280,8 +273,8 @@
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#define DRAW_BACKGROUND_MODE_0_TILES_256(BLEND, OBJWIN) \
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for (; tileX < tileEnd; ++tileX) { \
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mapData = background->mapCache[(localX >> 3) & 0x3F]; \
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localX += 8; \
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mapData = background->mapCache[localX & 0x3F]; \
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++localX; \
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localY = inY & 0x7; \
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if (GBA_TEXT_MAP_VFLIP(mapData)) { \
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localY = 7 - localY; \
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@ -329,10 +322,10 @@
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}
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#define DRAW_BACKGROUND_MODE_0_MOSAIC_256(BLEND, OBJWIN) \
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localX = tileX * 8 + inX; \
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localX = tileX + (inX >> 3); \
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for (; tileX < tileEnd; ++tileX) { \
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mapData = background->mapCache[(localX >> 3) & 0x3F]; \
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localX += 8; \
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mapData = background->mapCache[localX & 0x3F]; \
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++localX; \
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localY = inY & 0x7; \
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if (GBA_TEXT_MAP_VFLIP(mapData)) { \
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localY = 7 - localY; \
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@ -386,7 +379,7 @@
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} \
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\
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if (inX & 0x7) { \
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localX = tileX * 8 + inX; \
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localX = tileX + (inX >> 3); \
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BACKGROUND_TEXT_SELECT_CHARACTER; \
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localY = inY & 0x7; \
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if (GBA_TEXT_MAP_VFLIP(mapData)) { \
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@ -421,10 +414,10 @@
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/*!*/ mLOG(GBA_VIDEO, FATAL, "Out of bounds background draw would occur!"); \
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/*!*/ return; \
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/*!*/ } \
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localX = (tileX * 8 + inX) & 0x1FF; \
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localX = (tileX + (inX >> 3)) & 0x3F; \
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DRAW_BACKGROUND_MODE_0_TILES_ ## BPP (BLEND, OBJWIN) \
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if (length & 0x7) { \
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localX = tileX * 8 + inX; \
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localX = tileX + (inX >> 3); \
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BACKGROUND_TEXT_SELECT_CHARACTER; \
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localY = inY & 0x7; \
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if (GBA_TEXT_MAP_VFLIP(mapData)) { \
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@ -452,22 +445,8 @@ void GBAVideoSoftwareRendererDrawBackgroundMode0(struct GBAVideoSoftwareRenderer
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int mosaicV = GBAMosaicControlGetBgV(renderer->mosaic) + 1;
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y -= y % mosaicV;
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}
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int inY = y + background->y - background->offsetY;
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uint16_t mapData;
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unsigned yBase = inY & 0xF8;
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if (background->size == 2) {
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yBase += inY & 0x100;
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} else if (background->size == 3) {
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yBase += (inY & 0x100) << 1;
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}
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yBase = (background->screenBase >> 1) + (yBase << 2);
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int localX;
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int localY;
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unsigned xBase;
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uint32_t flags = (background->priority << OFFSET_PRIORITY) | (background->index << OFFSET_INDEX) | FLAG_IS_BACKGROUND;
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flags |= FLAG_TARGET_2 * background->target2;
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int objwinFlags = FLAG_TARGET_1 * (background->target1 && renderer->blendEffect == BLEND_ALPHA && GBAWindowControlIsBlendEnable(renderer->objwin.packed));
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@ -504,9 +483,23 @@ void GBAVideoSoftwareRendererDrawBackgroundMode0(struct GBAVideoSoftwareRenderer
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int tileEnd = ((length + inX) >> 3) - (inX >> 3);
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uint16_t* vram = renderer->d.vram;
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int inY = y + background->y - background->offsetY;
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unsigned yBase = inY & 0xF8;
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if (background->size == 2) {
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yBase += inY & 0x100;
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} else if (background->size == 3) {
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yBase += (inY & 0x100) << 1;
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}
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yBase = (background->screenBase >> 1) + (yBase << 2);
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int localX;
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int localY;
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if (background->yCache != inY >> 3) {
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localX = 0;
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for (tileX = 0; tileX < 64; ++tileX, localX += 8) {
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for (tileX = 0; tileX < 64; ++tileX) {
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localX = tileX;
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BACKGROUND_TEXT_SELECT_CHARACTER;
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background->mapCache[tileX] = mapData;
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}
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