Qt: Fix crash when attempting to pause if a game is not running

This commit is contained in:
Jeffrey Pfau 2015-04-03 21:07:26 -07:00
parent 41b591e501
commit 065474d14e
2 changed files with 2 additions and 1 deletions

View File

@ -61,6 +61,7 @@ Bugfixes:
- GBA Memory: Fix cycle counting for 32-bit load/stores - GBA Memory: Fix cycle counting for 32-bit load/stores
- ARM7: Fix cycle counting for loads - ARM7: Fix cycle counting for loads
- Qt: Pause game while open file dialogs are open (fixes #6 on GitHub) - Qt: Pause game while open file dialogs are open (fixes #6 on GitHub)
- Qt: Fix crash when attempting to pause if a game is not running
Misc: Misc:
- GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples - GBA Audio: Change internal audio sample buffer from 32-bit to 16-bit samples
- GBA Memory: Simplify memory API and use fixed bus width - GBA Memory: Simplify memory API and use fixed bus width

View File

@ -334,7 +334,7 @@ bool GameController::isPaused() {
} }
void GameController::setPaused(bool paused) { void GameController::setPaused(bool paused) {
if (paused == GBAThreadIsPaused(&m_threadContext)) { if (!m_gameOpen || paused == GBAThreadIsPaused(&m_threadContext)) {
return; return;
} }
if (paused) { if (paused) {