mirror of https://github.com/mgba-emu/mgba.git
GBA Video: First pass at adding bitmap sprites
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db16620861
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055f705c91
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@ -40,7 +40,8 @@ enum {
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enum ObjMode {
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OBJ_MODE_NORMAL = 0,
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OBJ_MODE_SEMITRANSPARENT = 1,
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OBJ_MODE_OBJWIN = 2
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OBJ_MODE_OBJWIN = 2,
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OBJ_MODE_BITMAP = 3
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};
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enum ObjShape {
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@ -164,6 +164,61 @@
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renderer->row[outX] |= FLAG_OBJWIN; \
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}
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#ifndef COLOR_16_BIT
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#define TILE_TO_COLOR(tileData) \
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unsigned color32; \
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color32 = 0; \
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color32 |= (tileData << 3) & 0xF8; \
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color32 |= (tileData << 6) & 0xF800; \
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color32 |= (tileData << 9) & 0xF80000; \
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color32 |= (color32 >> 5) & 0x070707; \
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color = color32;
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#elif COLOR_5_6_5
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#define TILE_TO_COLOR(tileData) \
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uint16_t color16 = 0; \
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color16 |= (tileData & 0x001F) << 11; \
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color16 |= (tileData & 0x03E0) << 1; \
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color16 |= (tileData & 0x7C00) >> 10; \
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color = color16;
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#else
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#define TILE_TO_COLOR(tileData) \
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color = tileData;
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#endif
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#define SPRITE_XBASE_BITMAP(localX) unsigned xBase = (localX & (stride - 1)) << 1;
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#define SPRITE_YBASE_BITMAP(localY) unsigned yBase = localY * (stride << 1);
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#define SPRITE_DRAW_PIXEL_BITMAP_NORMAL(localX) \
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uint32_t spriteBase = ((yBase + charBase + xBase) & 0x3FFFE); \
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uint16_t* vramBase = renderer->d.vramOBJ[spriteBase >> VRAM_BLOCK_OFFSET]; \
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if (UNLIKELY(!vramBase)) { \
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return 0; \
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} \
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LOAD_16(tileData, spriteBase & VRAM_BLOCK_MASK, vramBase); \
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current = renderer->spriteLayer[outX]; \
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if ((current & FLAG_ORDER_MASK) > flags) { \
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if (tileData) { \
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uint32_t color; \
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TILE_TO_COLOR(tileData); \
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renderer->spriteLayer[outX] = color | flags; \
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} else if (current != FLAG_UNWRITTEN) { \
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renderer->spriteLayer[outX] = (current & ~FLAG_ORDER_MASK) | GBAObjAttributesCGetPriority(sprite->c) << OFFSET_PRIORITY; \
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} \
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}
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#define SPRITE_DRAW_PIXEL_BITMAP_NORMAL_OBJWIN(localX) SPRITE_DRAW_PIXEL_BITMAP_NORMAL(localX)
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#define SPRITE_DRAW_PIXEL_BITMAP_OBJWIN(localX) \
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uint32_t spriteBase = ((yBase + charBase + xBase) & 0x3FFFE); \
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uint16_t* vramBase = renderer->d.vramOBJ[spriteBase >> VRAM_BLOCK_OFFSET]; \
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if (UNLIKELY(!vramBase)) { \
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return 0; \
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} \
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LOAD_16(tileData, spriteBase & VRAM_BLOCK_MASK, vramBase); \
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if (tileData) { \
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renderer->row[outX] |= FLAG_OBJWIN; \
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}
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int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj* sprite, int y) {
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int width = GBAVideoObjSizes[GBAObjAttributesAGetShape(sprite->a) * 4 + GBAObjAttributesBGetSize(sprite->b)][0];
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int height = GBAVideoObjSizes[GBAObjAttributesAGetShape(sprite->a) * 4 + GBAObjAttributesBGetSize(sprite->b)][1];
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@ -177,7 +232,12 @@ int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* re
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}
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int32_t x = (uint32_t) GBAObjAttributesBGetX(sprite->b) << 23;
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x >>= 23;
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unsigned charBase = GBAObjAttributesCGetTile(sprite->c) * renderer->tileStride;
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unsigned charBase = GBAObjAttributesCGetTile(sprite->c);
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if (GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_BITMAP) {
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charBase = (charBase & 0x1F) * 0x10 + (charBase & ~0x1F) * 0x80;
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} else {
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charBase *= renderer->tileStride;
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}
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if (!renderer->d.vramOBJ[charBase >> VRAM_BLOCK_OFFSET]) {
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return 0;
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}
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@ -221,6 +281,9 @@ int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* re
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int inY = y - (int) GBAObjAttributesAGetY(sprite->a);
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int stride = GBARegisterDISPCNTIsObjCharacterMapping(renderer->dispcnt) ? (width >> !GBAObjAttributesAIs256Color(sprite->a)) : 0x80;
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if (GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_BITMAP) {
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stride = 0x100; // TODO: Param
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}
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uint32_t current;
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if (GBAObjAttributesAIsTransformed(sprite->a)) {
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@ -287,7 +350,16 @@ int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* re
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return 0;
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}
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if (!GBAObjAttributesAIs256Color(sprite->a)) {
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if (GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_BITMAP) {
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int alpha = GBAObjAttributesCGetPalette(sprite->c);
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if (flags & FLAG_OBJWIN) {
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SPRITE_TRANSFORMED_LOOP(BITMAP, OBJWIN);
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} else if (objwinSlowPath) {
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SPRITE_TRANSFORMED_LOOP(BITMAP, NORMAL_OBJWIN);
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} else {
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SPRITE_TRANSFORMED_LOOP(BITMAP, NORMAL);
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}
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} else if (!GBAObjAttributesAIs256Color(sprite->a)) {
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palette = &palette[GBAObjAttributesCGetPalette(sprite->c) << 4];
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if (flags & FLAG_OBJWIN) {
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SPRITE_TRANSFORMED_LOOP(16, OBJWIN);
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@ -344,7 +416,22 @@ int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* re
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inX = width - inX - 1;
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xOffset = -1;
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}
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if (!GBAObjAttributesAIs256Color(sprite->a)) {
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if (GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_BITMAP) {
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int alpha = GBAObjAttributesCGetPalette(sprite->c);
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if (flags & FLAG_OBJWIN) {
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SPRITE_NORMAL_LOOP(BITMAP, OBJWIN);
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} else if (mosaicH > 1) {
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if (objwinSlowPath) {
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SPRITE_MOSAIC_LOOP(BITMAP, NORMAL_OBJWIN);
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} else {
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SPRITE_MOSAIC_LOOP(BITMAP, NORMAL);
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}
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} else if (objwinSlowPath) {
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SPRITE_NORMAL_LOOP(BITMAP, NORMAL_OBJWIN);
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} else {
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SPRITE_NORMAL_LOOP(BITMAP, NORMAL);
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}
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} else if (!GBAObjAttributesAIs256Color(sprite->a)) {
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palette = &palette[GBAObjAttributesCGetPalette(sprite->c) << 4];
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if (flags & FLAG_OBJWIN) {
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SPRITE_NORMAL_LOOP(16, OBJWIN);
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