GBA Video: First pass at adding bitmap sprites

This commit is contained in:
Vicki Pfau 2017-03-14 01:34:49 -07:00
parent db16620861
commit 055f705c91
2 changed files with 92 additions and 4 deletions

View File

@ -40,7 +40,8 @@ enum {
enum ObjMode {
OBJ_MODE_NORMAL = 0,
OBJ_MODE_SEMITRANSPARENT = 1,
OBJ_MODE_OBJWIN = 2
OBJ_MODE_OBJWIN = 2,
OBJ_MODE_BITMAP = 3
};
enum ObjShape {

View File

@ -164,6 +164,61 @@
renderer->row[outX] |= FLAG_OBJWIN; \
}
#ifndef COLOR_16_BIT
#define TILE_TO_COLOR(tileData) \
unsigned color32; \
color32 = 0; \
color32 |= (tileData << 3) & 0xF8; \
color32 |= (tileData << 6) & 0xF800; \
color32 |= (tileData << 9) & 0xF80000; \
color32 |= (color32 >> 5) & 0x070707; \
color = color32;
#elif COLOR_5_6_5
#define TILE_TO_COLOR(tileData) \
uint16_t color16 = 0; \
color16 |= (tileData & 0x001F) << 11; \
color16 |= (tileData & 0x03E0) << 1; \
color16 |= (tileData & 0x7C00) >> 10; \
color = color16;
#else
#define TILE_TO_COLOR(tileData) \
color = tileData;
#endif
#define SPRITE_XBASE_BITMAP(localX) unsigned xBase = (localX & (stride - 1)) << 1;
#define SPRITE_YBASE_BITMAP(localY) unsigned yBase = localY * (stride << 1);
#define SPRITE_DRAW_PIXEL_BITMAP_NORMAL(localX) \
uint32_t spriteBase = ((yBase + charBase + xBase) & 0x3FFFE); \
uint16_t* vramBase = renderer->d.vramOBJ[spriteBase >> VRAM_BLOCK_OFFSET]; \
if (UNLIKELY(!vramBase)) { \
return 0; \
} \
LOAD_16(tileData, spriteBase & VRAM_BLOCK_MASK, vramBase); \
current = renderer->spriteLayer[outX]; \
if ((current & FLAG_ORDER_MASK) > flags) { \
if (tileData) { \
uint32_t color; \
TILE_TO_COLOR(tileData); \
renderer->spriteLayer[outX] = color | flags; \
} else if (current != FLAG_UNWRITTEN) { \
renderer->spriteLayer[outX] = (current & ~FLAG_ORDER_MASK) | GBAObjAttributesCGetPriority(sprite->c) << OFFSET_PRIORITY; \
} \
}
#define SPRITE_DRAW_PIXEL_BITMAP_NORMAL_OBJWIN(localX) SPRITE_DRAW_PIXEL_BITMAP_NORMAL(localX)
#define SPRITE_DRAW_PIXEL_BITMAP_OBJWIN(localX) \
uint32_t spriteBase = ((yBase + charBase + xBase) & 0x3FFFE); \
uint16_t* vramBase = renderer->d.vramOBJ[spriteBase >> VRAM_BLOCK_OFFSET]; \
if (UNLIKELY(!vramBase)) { \
return 0; \
} \
LOAD_16(tileData, spriteBase & VRAM_BLOCK_MASK, vramBase); \
if (tileData) { \
renderer->row[outX] |= FLAG_OBJWIN; \
}
int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* renderer, struct GBAObj* sprite, int y) {
int width = GBAVideoObjSizes[GBAObjAttributesAGetShape(sprite->a) * 4 + GBAObjAttributesBGetSize(sprite->b)][0];
int height = GBAVideoObjSizes[GBAObjAttributesAGetShape(sprite->a) * 4 + GBAObjAttributesBGetSize(sprite->b)][1];
@ -177,7 +232,12 @@ int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* re
}
int32_t x = (uint32_t) GBAObjAttributesBGetX(sprite->b) << 23;
x >>= 23;
unsigned charBase = GBAObjAttributesCGetTile(sprite->c) * renderer->tileStride;
unsigned charBase = GBAObjAttributesCGetTile(sprite->c);
if (GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_BITMAP) {
charBase = (charBase & 0x1F) * 0x10 + (charBase & ~0x1F) * 0x80;
} else {
charBase *= renderer->tileStride;
}
if (!renderer->d.vramOBJ[charBase >> VRAM_BLOCK_OFFSET]) {
return 0;
}
@ -221,6 +281,9 @@ int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* re
int inY = y - (int) GBAObjAttributesAGetY(sprite->a);
int stride = GBARegisterDISPCNTIsObjCharacterMapping(renderer->dispcnt) ? (width >> !GBAObjAttributesAIs256Color(sprite->a)) : 0x80;
if (GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_BITMAP) {
stride = 0x100; // TODO: Param
}
uint32_t current;
if (GBAObjAttributesAIsTransformed(sprite->a)) {
@ -287,7 +350,16 @@ int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* re
return 0;
}
if (!GBAObjAttributesAIs256Color(sprite->a)) {
if (GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_BITMAP) {
int alpha = GBAObjAttributesCGetPalette(sprite->c);
if (flags & FLAG_OBJWIN) {
SPRITE_TRANSFORMED_LOOP(BITMAP, OBJWIN);
} else if (objwinSlowPath) {
SPRITE_TRANSFORMED_LOOP(BITMAP, NORMAL_OBJWIN);
} else {
SPRITE_TRANSFORMED_LOOP(BITMAP, NORMAL);
}
} else if (!GBAObjAttributesAIs256Color(sprite->a)) {
palette = &palette[GBAObjAttributesCGetPalette(sprite->c) << 4];
if (flags & FLAG_OBJWIN) {
SPRITE_TRANSFORMED_LOOP(16, OBJWIN);
@ -344,7 +416,22 @@ int GBAVideoSoftwareRendererPreprocessSprite(struct GBAVideoSoftwareRenderer* re
inX = width - inX - 1;
xOffset = -1;
}
if (!GBAObjAttributesAIs256Color(sprite->a)) {
if (GBAObjAttributesAGetMode(sprite->a) == OBJ_MODE_BITMAP) {
int alpha = GBAObjAttributesCGetPalette(sprite->c);
if (flags & FLAG_OBJWIN) {
SPRITE_NORMAL_LOOP(BITMAP, OBJWIN);
} else if (mosaicH > 1) {
if (objwinSlowPath) {
SPRITE_MOSAIC_LOOP(BITMAP, NORMAL_OBJWIN);
} else {
SPRITE_MOSAIC_LOOP(BITMAP, NORMAL);
}
} else if (objwinSlowPath) {
SPRITE_NORMAL_LOOP(BITMAP, NORMAL_OBJWIN);
} else {
SPRITE_NORMAL_LOOP(BITMAP, NORMAL);
}
} else if (!GBAObjAttributesAIs256Color(sprite->a)) {
palette = &palette[GBAObjAttributesCGetPalette(sprite->c) << 4];
if (flags & FLAG_OBJWIN) {
SPRITE_NORMAL_LOOP(16, OBJWIN);